
Steelborn - is a run and gun platformer game inspired by the classics and made by a team of Abuse, Ranger-X, Contra, Metal Slug, Blaster Master and H.E.R.O fans.
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Languages: English, German, Russian, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Turkish, Indonesian
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2d graphics is the best thing for this game. The game is designed more for recreation: you run, shoot, killing monsters and robots along the way. What else do you need???
Забавная игрушка в духе Contra. Прикольные механики. Играть нужно как за робота, так и за человека (т.н. Майора). Прохождение средней сложности. Справился на базовом уровне за 5-6 часов. Графика полупиксельная: местами вроде бы пиксельная, напоминающая Dendy/Sega, но при этом нет слишком грубых границ. По картинке лучше, чем эмуляторы Dendy/Sega. Геймплей в целом интересный. Можно позалипать пару-тройку вечеров, но проходить заново желания не возникает. Спасибо ребятам за игру, команда работала совсем небольшая. Могу подкинуть идею для второй части. Мне нравится прикольная механика из Contra: Hard Cops - там своего рода нелинейный сюжет. Можно игру пройти 10-ю разными способами. Спустя несколько лет на ютубе периодически попадаются новые сценарии прохождения, о которых даже не догадывался. Было бы прикольно такую фишку использовать ;-)
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has some promising concepts in it, but fails to measure up to other Metroidvanias and 2D shooters in my opinion. I originally bought it because I love mech games, and the one in this game definitely looks and feels powerful. The second level is extremely fun and well designed, with interlocking objectives, interesting interactions with the mech, and a very graceful map. Unfortunately, that same level of quality does not continue throughout the game, and several issues arose as I got further into it. This game is extremely short - I beat it in 3.6 hours. Then, it misses out on some serious design space for a game that is supposed to be about mechs. There are....no upgrades for your mech. None. It uses the same weapons for the entire game. It feels like the game was advertised to be a mech game, but then when you play it, everything you see the mech do in the tutorial level is all it will ever do. That is disappointing, and a waste of so much design potential. Additionally, the controls are quite a bit behind other games of this type, including weird gun animations and an extremely annoying "hitch" or cancellation of forward momentum upon landing from jumps, in both mech and human form. Based on these issues, I would recommend skipping this one, and picking up one of the other solid side-scrolling action/adventures on PC, like Axiom Verge, Timespinners, ActRaiser or Environmental Station Alpha.
I especially liked the fact that the game doesn't just take you through a straight storyline, but gives you the opportunity to explore the world separately!
A somewhat pretty looking game, I really had to push myself to get 3 hours of gameplay into this game as I found it to be rather underwhelming. Pros: Ahhh... hmm.... eh? I like the save/health/ammo restore mechanic. Boss designs (not the fights) look pretty good. Cons: Movement feels awful in the mech Secondary attack feels awful in the mech Bosses have too much life where you end up being held back by the 'overheat' mechanic or just dodging for far too long to finish a boss fight without any reason for it to go on as long as they do. Feels mostly like endurance tests which just isn't my jam. If I can not get hit for 3 minutes there isn't a reason the fight should take 5+ minutes. The exposition bits are... well, not terribly interesting. Pick up a PDA, read some pretty basic level plot. In English, there are a lot of grammar concerns. The lack of upgrades and weapons really stick out. Imagine if say, SOTN had just his starting sword, maybe 3-5 more swords throughout the game, and never improved anything else (jumping, dashing, health, no other equipment, etc). Would simply not be well regarded, as I feel, this game will be regarded over time. Not that everything has to be at the level of SOTN, but this feels like I'm perpetually on Stage 1. The overheat mechanic really could use some audio cues about what's going on while playing. Having to watch your machine and pay attention to whatever the boss is doing is simply not fun gameplay. Overall: I can't see a reason to play this over any other game in it's genre, unless you are just completely tapped out and have an addiction to these kinds of games. Though I'll take a look at the developer's next project as I do feel like they have potential to make a great game at some point.
Good game. Reminds me of Zombotron in some ways.
Прошел за 5 часов на средней сложности. Игра понравилась: музыка, атмосфера, визуал - всё отлично. Багов не встретилось. Буду перепроходить на максимальной сложности когда появятся руководства, чтобы на 100% закончить.
Overall not a good game, although I think that the player is too close and the camera wants to move farther away from the player. Steelborn tries to be similar to classic games such as Contra and others, the beginning even reminded me of Freelancer. Spend a couple of evenings playing this game, nostalgic for the old games.
Good game
It's... Just another "space is deadly and riddled with abominations, let's use militaristic force to regain ground". There might be more to it, but I wasn't impressed.
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