
SteamWorld Dig is back! Dig deep, gain riches and unearth the terrors of the underworld in this platform mining adventure influenced by classic Metroidvania style games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 12 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 9.1Kreviews | 95% | — | $518.3K |
| $19.99 | 1.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esta entrete, completar los secretos no es dificil consiguiendo todas las mejoras completarlo al 100% es un agobio
相当复古的玩法,但又有飞行和钩爪,所以玩起来观赏性很高很有趣 所有的隐藏区域都有实质性的奖励,难度适宜(实在过不了就叠甲) 相当不错的银河恶魔城like,如果你童年玩过钻地小子的话可以用这个重温一下 比一代多了许多粪怪,部分敌人的碰撞箱很迷,但依旧推荐 没有中文多少有点折磨
Игра за 1.5$ Отличная игрушка
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 23 → 1.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
| $19.99 |
| 1.4Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | 88%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,只可惜沒中文,地圖比一代大,通關可能要花超過10個小時
This first one was awesome, so well done but this one is just a huge improvement, it really needs more love
四星推荐+ Steam送的,全收集通关 最后骷髅岛那个隐藏关卡实在玩不动了,限制条件多,纯自虐,网上又找不到多少通关视频。 游戏是个好游戏,玩法主要是挖矿和打怪,讲实话和最近很火的潜水员戴夫类似,下矿挖宝,回来卖掉升级装备。 游戏有很多跑酷元素,难度把握的刚刚好,不会说很难直接劝退,最难的关卡也只需要练练操作,除了考验操作的关卡以外,还有一些关卡是考验智力的,很好玩。 游戏有收藏元素,我个人很喜欢,比较有成就感,并且还有隐藏关卡的设定,我玩这个游戏基本要把图全探完,就先着哪个角落会有个隐藏关卡,完玩到后期还有个可以给隐藏关卡标记的技能,为喜欢全成就结局的玩家提供了便利,也不会丧失前期游玩的惊喜感(因为是后期才能解锁的技能)。 比较有意思的就是,这个游戏的奔跑技能存在感有点低,只有个别关卡需要用的,我基本没用过奔跑键,后面发现有一关怪追人,一直被追到,查攻略才发现是因为没用奔跑,那时才突然想起来有这个键。
評分 9 / 10(已破關) 將較一代玩法濃縮且流程短不同,二代加入了更多探索與解謎元素,整體內容更加豐富,雖然步調稍慢,但畫面、音樂與場景設計都有明顯進步,非常值得一玩! 破完一代後,隔天立刻接著遊玩二代,卻發現兩代的玩法差異比想像中還大。相較於一代以挖礦為核心,二代增加了許多探索、解謎與支線內容,角色成長速度也放慢不少,因此整體遊戲時數明顯增加。裝備則改為模組化升級系統,可以依照自己的玩法自由搭配,這點我很喜歡。劇情也比一代更加完整,而畫面、音樂與場景細節更是全面升級,整體遊玩體驗更加成熟。 破關後同樣可以挑戰全成就,不過二代的成就難度明顯提高,需要花更多時間與準備才能完成。唯一可惜的是,目前這個系列沒有推出三代,讓人有種意猶未盡的感覺。
非常好玩 但是有点简单 boss战有点弱 没有跟能力挂钩
Основная сложность игры это невозможность наносить удары по диагонали, в падении или в привязке, на этом и основаны большинство головоломок. Остается долбиться вниз, немного в сторону и снова вниз. Сюжет показался слишком тривиальным, атмосфера присутствует но лично мне не зашла. По механикам действительно очень похоже на клон Terraria, где отобрали всё кроме кирки и кошки. В целом, ничего особенного, просто пробежал без удовольствия для галочки. Можно рекомендовать только любителям жанра и геймпада, и только по скидке.
The experience is a mixed bag: the exploration and progression elements of the game are very well done, but the mining mechanics and combat feel quite clunky, and I suspect that the culprit is the inability to swing your pickaxe while mid-air. Most of the combat progression in this game doesn't come from improving at the game's mechanics and instead is just a result of stacking powerups until you can facetank through effectively any encounter in the game. A lot of the enemies are hard to deal with safely unless you either expend lots of resources or risk taking a lot of hits But overall I'd say it was worth playing if you are into games with an explore-return-invest progression system and don't mind the clunk
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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