
Many came before, many failed. Copies of previous players are still scattered throughout the dungeon! Thirty-five floors of unforgiving turn based combat with unique spells and weapons. Explore, craft, learn spells and much more on your journey to the top! Will you stay safe?
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About

Break out the deep prison and escape this subterranean dungeon 35 floors underground.
Explore
Each play session is different, explore every inch of the map for precious loot, trinkets and gems with added effects to help you on your journey to the top.
Fight
Battle you way through each floor using a variety of ranged and melee weapons or spells. Over 50+ different creatures to encounter, coming at you with evil intent.
Magic
Find magic scrolls and unleash strange powers upon your enemies or yourself. Use scrolls often to learn them permanently, casting them from your own spellbook without the need of a scroll!
Craft
Create better gear, tools, arrows for your bows and more. Craft a variety of items to increase your odds at surviving, or even to make a little coin.

Every so often, you'll meet face to face with another escapee - a copy of another real player. Don't worry, it's not real-time... Their journey, gear, items, the progress they had: it's all there. Ready to fight you!
Defeating this copy of another player will then make you the new champion of that floor! Now you, your copy, will be encountered by other players! Survive, and make sure nobody else does. Above all else, stay safe.

35 floors of turn-based roguelike challenge, variety of monsters, items and spells. And more, every update. Plus, every playthrough matters: your progress is recorded in a leaderboard!
Use key presses on your keyboard or buttons on the controller to create your random dungeon, items and more!
Start off with a random weapon, spells and helpful items, different each time.
Your spot on the leaderboards. Record your gear, level, kills, alive time... How did you do?
Additionally...
Colorblind mode! Deuteranopia, Tritanopia and Protanpoia all supported!
Offline mode for when you'd rather not encounter other players.
Almost every action is rebindable for your keyboard or controller!
Earn trophies as you play alongside regular achievements.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it a lot! Normally these games seem pretty shallow to me, but this one is a lot of fun. I made it pretty far, but a stupid spider did me in after paralyzing me! lol The game has really charming music and pixel graphics, and enemy/NPC designs. The combat is really nice, and intuitive. What you would expect of the game, but a bit more and more refined than others I have tried. If you enjoy games like this, definitely check it out! Tons of fun. :)
This is mostly a critical review, however I don't think the game deserves a thumbs down. The primary issue I have with this game is the balancing, or the lack of. Want to survive? Re-roll your starting character until you get the leather gloves as a starting weapon, with +2/+3 hit. Want to die on the first few floors? Pick any other weapon. The level 1 lizard enemies on the first floors will sometimes sit there healing themselves while they plow through your HP. Why? Why are the most basic enemies in the game, in the first area of the game, able to heal themselves multiple times? Shouldn't this be reserved for more difficult enemies? Keep going, pray that you get lucky and receive a necklace/tablet item that gives your target negative status effects - hopefully it's a good one - and hope that no random OP enemies, like the Rat King, spawn on your floor and annihilate you. Make it this far, and you experience the key feature of the game, which is that every 5 floors you have to defeat a copy of another player, the "champion" of that floor, in order to proceed. You cannot run past them to the stairs, they have a key you need. It's a genuinely cool feature. However, since there are so few people playing this game, what ends up happening is you kill the champion, crowning you the new champion of that floor; you continue, die a few floors later, start a new run. Now you have to kill a copy of yourself upon reaching that floor again. So I'll just change my build, right? Well, I'd love to do that...if it was balanced and I didn't have to start with roughly the same builds every time in order to not die. Otherwise, this is not a bad game by any means. It's only $3, well worth the price, and I wish more people were playing.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Works on linux, the price is a steal, has atmosphere. Well done so far.
Great game let down by no save (EDIT since dev explained, it does save every 5 floors), i dont have time to always play to end and need to come back to a game, I CANT!
fun roguelike with cute graphics and good soundtrack. The dev is very responsive on Discord. I played this back in alpha and again recently. Much improved and more updates planned. Well worth the cost for hours (days) of entertainment.
[h1]Update 2/13/2020: Have to change my review back to negative again.[/h1] Don't play this, it will crash. Don't save this, it will crash. Stay away from this, it will crash. I had changed my review to positive the other day, then had a crash after an hour or so (below). I'd already had crashes on save before that. Every time. Now tonight I had yet another random crash on floor 18 after 2+ hours of play. I've lost so many hours to this game now due to crashes that there's NO WAY I can or will recommend. There are so many free roguelikes that are better AND stable. Stay away until they patch it again... or forever. Uninstalling. 2/15/2020: This addendum is to address the updated dev response below. So here's the thing. I'll be the first to say a lot of issues have been addressed/fixed/tweaked/patched in this game since the end of last year. This was why I'd changed my review to positive. But these crashes are just too much. They've gotten worse since the end of last year. And yes, I did last update the review at 9.5 hours.And that seems like a lot of time for a $3 game (if you're one of the money/time = value people) but you've got to think about this: About an hour and a half of that time the game was on "pause." Meaning instead of saving the game and turning my computer off, I just pressed ESC and left my computer on while I cleaned, made dinner and ate. This is because I'd already lost an hours worth of time to a crash on a save. Then take out roughly another hour for wasted time from another random crash, then finally about two more from another crash. That leaves about five actual hours of actual play. And sure, even though it's designed to be a replayable roguelike, you can still make the case for five(ish) hours being worth $3. Generally I'd be inclined to agree but when roughly 50% your progress/time was wasted due to something beyond your control that argument holds a lot less weight. It'd be one thing if I'd played the game four or five hours without a crash and just didn't care for it and never played it again. That would have been worth the money. Most likely at that point my review would be similar to others I've written with a "I didn't care for it but it's worth the price" sort of review. This game isn't labelled as Early Access. That being the case you'd have every reason to expect it to be stable. In need of some tweaking maybe, but at least stable. This game is unfortunately not that. While I don't begrudge the devs at all wanting to make money from their creation, it's a hard sell to ask someone to pay for the very real opportunity of wasted time due to crashes especially when there are many free roguelikes that don't have these issues (as stated in review.). If you look at the reviews, even some of the positive ones, most all of them are/have experiences crashes severe enough to include it in their review. So this isn't a "just this reviewer" type thing. Supposedly this game pulls info such as crash reports from your computer. So they should be aware of these issues, not telling people they need to communicate every one if they are already getting logs. In the end this game in it's current (again, non EA) state kinda feels like you're paying to be a beta tester. No thanks. IF... they ever fix the rampant crashes, I'd say the game is definitely worth the money. Like I said in a previous iteration of my review as well as at the top of this comment, many of the ancillary issues with this game have been addressed. The crashing however is simply unacceptable. So while I will certainly admit I'm currently being and have occasionally been a bit curt, wasted time IS something worth getting upset about.
After playing for just a short while i can tell the game has lots of options and depth. So far for me each run lasted least than 10 minutes, and i keep learning new stuff with each of them. The game is fun and the pixel art it's simple but attractive. The game works well that feeling of the unknown; should i continue exploring and risk it all for loot? or should i play it safe and advance to the next level? It's definitely worth it, even for casual rouge-like enthusiast like me.
Stay Safe is a simpler roguelike that is fun to delve into and pick up/put down. Your first run through will probably take a couple hours and subsequent runs will generally take around an hour. Overall, it's a great, short game to play whenever you like. I've been playing it since the beta versions of the game and it's improved a lot since then. I especially love the addition of the four classes of characters. Class choice doesn't limit the skills and items you can use, but it does change your stats significantly and really changes the playstyle of each class. For me, it was definitely worth a buy! And I don't think I'll be putting this down any time soon. Note: Pretty much all the crashes that older reviews mention are all fixed now. They were frustrating before, but it's not an issue anymore.
Yet another unfinished and buggy abandonware game being sold on Steam that I can't get refunded for, the shocking thing is that this is also being sold on the Switch. I wonder if the Switch version is up to date or something because I can't imagine this ♥♥♥♥ getting past Nintendo's QA. Let it be known: This is the title that made me give up wanting to support indie game devs because of how disgustingly incomplete it is after 3 years. I am not talking about devoid of content (which it is) but the fact that the developer can't even be bothered to fix known issues such as the fact the elemental defenses are represented by ... numbers. Three years ago the developer said "I'll fix it right away!" to someone complaining about it. ♥♥♥♥♥♥♥ numbers man? What?
Stay Safe: Labyrinth of the Mad es un roguelike normalito, que no destaca en absolutamente nada, y que precisamente por eso es capaz de aliviar el picorcillo que a veces tenemos los aficionados a este género. Su principal problema, como bien apuntan otras reviews, es que el juego tiende a romperse cuando quieres recuperar una partida guardada, lo cual es bastante frustrante, porque normalmente implica que pierdes esa partida guardada. Pese a ello, es un juego competente y entretenido.
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Where this game's players are, estimated from review languages.
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