
Build your own spectacular, multi-story station for your favorite trains!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 223reviews | 82% | — | $86K |
| $6.99−50% | 92ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
正反馈极低,PC操作非常不方便
开罗粉前来支持,好玩,找回童年的感觉!!!
滅茶苦茶面白いし、まだまだ続けるつもりだけど、特大の不満点もある。 面白さの一番の要因は、とにかく題材が強すぎる点。 「駅ビルを作って発展させる」これをカイロソフトがゲームにして面白くないわけがない。 複数のマップがあり、後半解放されるマップほど大きな駅ビルが開発できる点も、それを目標に続けるモチベーションになっている。 ただ、そもそも課金要素ありのスマホアプリだった名残と思われる問題点が残ってしまっているのが残念。 ・90種類以上の客に経験値を入れられるのは、ターゲットに設定した同時に最大6種まで ・施設のレベルアップは、施設ごとに設定された特定の客が使用したときのみ経験値が入ることによって可能 これらは経験値の代わりになるアイテムが購入できるとはいえ高額で、客のレベルに至ってはマップ変更で初期化されてしまう仕様。 客はレベル上限もあるので、頻繁にターゲットを入れ替えつつ、延々と上限開放を繰り返すことになる。 長く続けてもらう必要があるスマホアプリとして、ゲームの水増し、引き延ばしだったのでは?と邪推してしまうような不親切設計になっている。 マップ変更時、発見済みの施設と車両の全てを「一つずつ」次のマップに持ち越すことができる。 とはいえ一つずつでは全く足りないのでどうするかというと、すでに行った研究をすべてやり直すことになる。 ご親切に研究リストも初期化されているので、マップ変更ごとに研究の発生条件を再度満たす必要もある。 これはただただ作業感しか感じず、客のレベル初期化と合わせ、もう少し何とかならなかったのか?と思ってしまう。 UIに関しても古いスマホゲーということでお察しのレベルで不満点は書ききれない。 それでも遊びやすくなった続編を期待したいレベルで好きなゲームと言えるし、全駅制覇目指してプレイし続けたいと思える魅力を感じた。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $5.99 |
| 29ratings |
| 78% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このメーカーの他のゲームと違って、施設の移動方法がわかりづらい 建設メニューに「移動」が何故かない たまたま「施設にカーソル合わせてL2」と書いてくれていたサイトがあったからわかったが、ヘルプにも施設の前に通路が無いとなんちゃらとしか書いてなくて、肝心の移動方法が書いてない
如果这个游戏只有一个地图,将会是一个非常优秀的游戏。但是这个游戏竟有八个地图,这就使这个游戏成为一个只有最初有趣后面非常无聊的游戏。因为这八个地图可以说没有任何差别(除了可建造空间的大小),几乎所有操作都在重复,重复八次。顾客移居、顾客送礼、调查员的信件这种大量重复动画在一个地图里重复出现也就算了,但每到一个新地图,这些全要重新出现一遍,非常啰嗦。而且最后一张地图达到第一名的要求实在是太高了,我实在是想象不到如何达成。所以这个游戏玩一两个地图还行,绝对不建议玩全部八个地图。
good
Developed and published by Kairosoft Co.,Ltd., Station Manager takes the developer's familiar management simulation formula and applies it to the bustling world of railway transportation. Instead of simply constructing buildings, players are tasked with creating a highly efficient and profitable train station that serves both commuters and tourists while evolving into a thriving commercial hub. With its charming pixel-art presentation and easy-to-understand mechanics, the game offers a relaxing yet surprisingly strategic experience that rewards careful planning and creative station design. The gameplay centers on transforming a modest railway stop into a landmark destination by expanding facilities, improving services, and attracting larger numbers of passengers. Every decision contributes to the station's success, from installing practical amenities like seating, vending machines, and information kiosks to adding entertainment venues, restaurants, retail stores, and premium lounges. These additions do more than decorate the station—they improve customer satisfaction, increase visitor traffic, and generate additional revenue. The steady introduction of new facilities ensures that players are constantly working toward fresh goals while refining the efficiency of their growing transportation network. Designing the station itself becomes one of the game's most enjoyable challenges. As new floors and expansion opportunities become available, players must carefully organize platforms, walkways, shops, and services to maintain smooth passenger movement. Efficient layouts encourage larger crowds while reducing congestion, creating an engaging balance between aesthetics and functionality. Experimenting with different station configurations adds significant replay value, as there is rarely a single perfect solution. Each redesign presents another opportunity to improve the overall operation and maximize profits. Beyond station construction, players also oversee the railway system by developing train services that connect surrounding communities. Different train combinations and route expansions allow access to new districts, bringing additional passengers and business opportunities. As the transportation network grows, the station gradually becomes a central destination that fuels both local development and economic growth. This progression creates a satisfying sense of accomplishment, with every expansion unlocking new buildings, upgrades, and management possibilities that keep the experience engaging throughout the campaign. Passenger satisfaction plays a major role in long-term success. Travelers expect convenience, comfort, and a variety of services during their visit, making thoughtful facility placement an important part of station management. The game features a lively stream of commuters, students, families, tourists, and business travelers, each contributing to the station's bustling atmosphere. Watching crowds flow efficiently through carefully planned terminals gives the station a vibrant sense of life while reinforcing the importance of strategic planning. Like many Kairosoft titles, Station Manager introduces new mechanics gradually, making it welcoming for newcomers while still offering enough depth to satisfy experienced simulation fans. Unlockable research projects, station upgrades, additional services, and surrounding area development create a constant feeling of progression. There is always another objective to pursue, whether improving passenger capacity, increasing station popularity, or discovering more efficient layouts. The addictive cycle of expansion and optimization encourages extended play sessions without becoming overly complicated. The presentation complements the gameplay exceptionally well. Kairosoft's signature pixel-art style brings every corner of the station to life through colorful environments, expressive animations, and bustling crowds of tiny passengers moving between trains and facilities. The cheerful soundtrack reinforces the game's relaxing tone, while the clean interface makes managing even a large station relatively straightforward. Although the visual style remains intentionally simple, it succeeds in creating an inviting atmosphere that perfectly suits the game's lighthearted approach. The game does have a few limitations. Some activities become repetitive during longer sessions, particularly once players have unlocked most of the available facilities. Those familiar with Kairosoft's previous releases will also recognize several recurring gameplay systems, making portions of the experience feel familiar. In addition, certain optimization mechanics require experimentation before their full potential becomes clear, which may briefly slow early progress. However, these issues are relatively minor and do little to diminish the overall enjoyment. Station Manager successfully turns railway management into an engaging and rewarding simulation that combines creativity, strategy, and gradual progression. Its emphasis on efficient planning, business expansion, passenger satisfaction, and transportation development creates a gameplay loop that remains entertaining from beginning to end. The combination of approachable mechanics, satisfying customization, and charming presentation makes it an excellent choice for players who enjoy management games that emphasize thoughtful growth over high-pressure challenges. Station Manager is a polished and highly enjoyable management simulator that captures the appeal of building a successful transportation hub while maintaining the charm and accessibility that Kairosoft is known for. Its rewarding progression, flexible station customization, and relaxing gameplay make it an easy recommendation for fans of simulation and strategy games. Rating: 8/10
开罗这次将手伸向了铁路行业,《箱庭铁路物语》是开罗旗下的一款建设铁路的像素模拟经营游戏。在游戏中,我们将亲手建设一座车站,通过各种方法提高车站等级,为乘客们提供更高质量的服务,从而赚更多的钱(bushi) 车站建设 本作依旧拥有极高的自由度,一开始只有一格月台,一辆车厢,我们要不断新建有用的设施来满足城镇居民的需求,还要增添装饰,不仅能让车站更加赏心悦目,还可以提高车站等级从而吸引更多的乘客,也可以顺便提高票价赚的更多。每天我们都可以从设施中获取钞票或是灯泡,设施的等级也会随着它的使用次数逐渐升高。设施还可以装备一下道具,种种行为的好处不多说自然是能获得更多的钞票。每条铁路运行的车辆类型也由我们决定,不同的车子会吸引不同的乘客。当车站的整体建设满足一些条件后我们就可以扩展月台,甚至可以开通多条线路和多层月台,一步步壮大自己的铁路事业。 乘客养成 这一作里有许多不同类型的乘客,不同乘客有着不同的需求,比如学生和老年人就会偏向于慢车而上班族可能就喜欢快车,这也非常符合现实。当我们满足他们的需求后他们的等级就会提高,我们就能从他身上赚更多钱。有些顾客也会提出一些特殊需求满足后可以获得奖励,可以 游戏系统 这一作最大的亮点就是道具箱的存在。我们可以从中随机获得一些道具,可能是车子也可能是装备,甚至是硬币之类的资源。研究员可以帮我们研究更多的设施和车辆,代价则是需要扣除一定量的灯泡,随着时间推移,城镇的人数会越来越多,也会不断出现新的乘客类型。然后就是一些季度性的活动和每日挑战任务。而我们的最终目标也还是——成为排名第一的铁路站。 总的来说,《箱庭铁路物语》是一款出色的模拟经营游戏,如果你是铁路爱好者一定不要错过 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
我最喜欢的开罗游戏系列的游戏之一
So much grind in this game and so.... SO ♥♥♥♥♥♥♥ slowwwwww, god I felt like I was playing their ♥♥♥♥♥♥♥ Ski game that felt exactly just like it. I know these are mobile games but make them enjoyable for PC PLAYERS.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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