
Prepare for your unexpected enrollment into the Startenders Academy. Your goal is to create bizarre beverages for colourful customers in the hope that no one notices you haven’t the slightest clue what’s going on.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 57reviews | 84% | — | $2.5K |
| $14.99 | 214ratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A wonderfully inventive and unique VR game! Incredibly tactile and satisfying gameplay loop of creating increasingly complex orders with greater time crunch all while bartending with as much showmanship as possible. This is what VR games should be, experiences you can't get anywhere else! The game also has a very nice visual style with a great soundtrack and fun cameo voice acting. Love everything about this. My only wish would be even more progression with a longer campaign but I'm not even sure what you'd add and I know you need to put a cap on things eventually. Overall a fantastic experience very much worth the price
Game slaps
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Spanish - Latin America*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly fun game. The progression and ramping difficulty makes the game continually fresh and playable. It is also nice that they added some mini games to it and that it encourages you to play around and have fun with it. It also gives a great immersion. I didn't even notice by the end of my play session that my boundary was bugged and I was very close to slapping my table with my knuckles. The only gripe I have with this game is that when teleporting to a different section it does not maintain the direction your teleport to, which means I often had to do a 180 after every teleport. Overall a very fun game that I would recommend!
Absolutely brilliant, it's fun and with high polish. Plus, the voiceover is by Riley Murdock from Linus Tech Tips /Tech Linked.
Cheap, cute, fun
Startenders: Intergalactic Bartending, developed by Foggy Box Games and published by Yogscast Games, is a vibrant VR simulation that transforms bartending into a fast-paced, interstellar performance. Rather than striving for realism, the game embraces absurdity and charm, placing players in the role of an unwilling recruit at the Startenders Academy, where crafting alien beverages becomes both your training regimen and your path to freedom. The result is a dynamic blend of time management, physical interaction, and light narrative progression wrapped in a colorful sci-fi package. At its core, Startenders thrives on tactile immersion. As a VR-focused title, it fully commits to physical interaction—players chop extraterrestrial fruits, pour glowing liquids, shake strange concoctions, freeze ingredients with futuristic devices, and combine elements in increasingly complex sequences. Orders appear visually above customers, and while the interface remains clear and readable, the challenge lies in multitasking. As the pace intensifies, juggling multiple drink recipes while managing equipment cooldowns and machine placements becomes a satisfying test of coordination. Unlike many simplistic job simulators, Startenders steadily expands its mechanics, ensuring that early lessons evolve into layered challenges as new tools and ingredients are introduced. Progression plays a key role in maintaining long-term engagement. As players complete shifts and satisfy demanding alien patrons, they earn in-game currency used to unlock additional machines, ingredients, and bar upgrades. These unlocks not only increase efficiency but also expand the complexity of recipes, introducing deeper strategic planning into what initially feels like chaotic fun. There is also a light narrative arc underpinning the campaign: your ultimate goal is to gather enough resources and expertise to escape the academy. While story elements are not intrusive, they provide a sense of direction that elevates the experience beyond simple score chasing. One of the game’s strongest features is its staggering variety of drink combinations. With thousands of potential ingredient permutations, the creative space feels expansive. Players can experiment freely in the Free Mix mode, crafting custom drinks that may later appear as legitimate customer orders. This mechanic cleverly rewards experimentation and reinforces learning through repetition. Additionally, Daily Shift challenges rotate objectives and scoring parameters, encouraging replayability and offering competitive appeal for those chasing high scores. Visually, Startenders adopts a bright, cartoon-inspired aesthetic that enhances readability and reinforces its playful tone. Alien customers are expressive and distinctive, each with exaggerated features and personality cues that add charm to the environment. The barship itself feels alive, filled with glowing interfaces and futuristic appliances that enhance immersion without overwhelming the player. The art direction ensures clarity during fast-paced shifts, preventing visual clutter from interfering with gameplay precision. Sound design complements the energetic atmosphere. Customers react vocally to their drinks, background ambiance hums with sci-fi flair, and equipment emits satisfying audio feedback during use. These auditory cues subtly assist gameplay, helping players identify machine states or completed actions without relying solely on visual indicators. The overall presentation strikes a balance between whimsy and functionality, maintaining immersion while supporting mechanical clarity. While the game excels in creativity and tactile engagement, it is not without minor limitations. As with many VR titles, long play sessions may induce fatigue, particularly during intense multitasking segments. Some players may also find the repetition of shift structures predictable once all major tools are unlocked. However, the combination of unlockable content, varied modes, and escalating difficulty helps mitigate monotony for those invested in mastering its systems. Ultimately, Startenders: Intergalactic Bartending stands as a standout example of how VR can elevate everyday tasks into compelling gameplay loops. It merges time management, physical simulation, and whimsical storytelling into an experience that feels both accessible and mechanically rich. For fans of VR simulations, arcade-style challenge modes, and imaginative sci-fi worlds, it offers a lively and satisfying bartending adventure that thrives on creativity, coordination, and a dash of interstellar chaos. Rating: 7/10
Esto si es un juego divertido para experimentar el trabajo de un barman!!! Tienes una gran variedad de bebidas, máquinas y adornos para desbloquear. Si juegas en modo difícil, podrás entender de una vez por todas porqué cuando vas de copas el camarero no te sonríe. 😂😂😂 Recomendado al 💯. Felicitaciones por hacer este tipo de juegos Rv que te dan ganas de jugar hasta tenerlo todo.
im sorry i pirated your game on quest
I played this game through on another headset and liked it so much i bought it twice. It's very fun and easy to get lost in if you like tycoon games.
make drinks
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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