
Stars in Shadow is a turn-based 4X strategy game and a vivid tribute to the genre classics. Compete with alien factions to explore and colonize nearby starsystems, build fleets to defend against rivals, negotiate or conquer them. Win by unifying the galaxy, through diplomacy or force.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire management, sophisticated turn-based tactical combat, and detailed world building.
Epic Scope:
Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.
Varied Factions:
7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you.
Stylized Setting:
A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you.
Focused High-Level Strategy:
Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. Experiments on a slave population might diminish your popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large.
Deep Turn-Based Tactical Combat:
Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 733reviews | 77% | — | $451.3K |
| $4.49−82% | 171ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра в общем неплохая, крепкий представитель жанра пошаговых космических стратегий тысячи их но сделано хорошо. Почему обзор отрицательный: потому что я зарепортил баг на который разраб не обратил внимание, с другими репортерами общается мне ноль ответов.
I'm sorry, but as much as this game is a love letter to the titans of the space 4X genre, Master of Orion I & II, this game is just "not IT chief" as the cool kids used to say a few years ago. Stars in Shadow is just undercooked in critical ways that at best makes it a slog, and at worst feels like a painful exercise when you could be playing something better. I originally was drawn to this game because I followed the art designer who shared their concept art for a 'modern' Master of Orion game (years before the WarGaming.net version) on their website. However, in spite of the game's excellent art and character design the game suffers from a number of mechanical issues that just suck the fun out of the experience. Even on the easier difficulty levels the AI is 100 percent cheating, if you even want to call it that, it just seems certain AI are given huge buffs in money/tech/ships despite having fewer resources. In my latest game a rival faction, the Gremak Empire, who do not have any advantages with production or science, and had far fewer planets than my empire, possessed a fleet that exceeded mine in tech level and just trounced me, were able to throw multiple fleets at me all within ~100 turns? Unlike the MOO series, this game adds extra resources to manage; resources like metal and influence on top of food and credits. Metal is an extremely annoying resource that will utterly tank your economy if, GOD HELP YOU, you decide to build ships or stations at two different planets. It literally adds nothing to the game except meaningless micromanagement. It feels out of place because this game is NOT Stellaris. The UI is... ROUGH. A big text field for planet status like [NOT COLONIZED] but a smaller text field with tons of pertinent details on the planet making it hard to read. Moreover, readability of the UI is just bad especially if you're like me and over 40 (reading small text is not as easy as it used to be for us olds). The same thing goes for the tech tree. Individual tech leaves on branches are difficult to tell what I'm getting with the tech... is it inside the leaf segment? Or on the box on the right? It's just very muddled and inconsistent. For some reason this game does not have an auto-end turn setting. I've checked. Even the original MOO2 had auto-end turn. Major omission here and one that would go a long way to smoothing out the experience. Graphically is where the game shines for 2D graphics. Ship and character design are excellent, again, thanks to the talented artist (or artists) behind them. I just wish there were more variety in the alien races. 3 of the 6 default races are reptiloids, two dino factions and one snake faction. There is one aquatic faction and one insectoid. And then there are humans, who - in a total play against expectations - are relegated to nomad status in Stars in Shadow. I really wish there were a 'normal' faction for humans which I tend to play in other space 4x, but that I'm willing to give a pass on. So that's my take on Stars in Shadow. It's not junk, but it's just very underwhelming especially in a genre that is oversaturated with MOO clones. I'm not one of these Steam reviewers who has any expectations that the devs will listen to me, but if they happen to read this and are deciding to continue supporting the game, please get yourself a UI/UX designer, and consider retooling your game's economy at a minimum. While you're at it polish the AI and AI starting bonuses at all difficulty levels to ensure a good experience for all. If you're working on DLC please add more humanoid factions (maybe toss us a free one while you're at it lol). There is a good game underneath all these problems, it just needs some extra time and effort to make it come through, but right now I just cannot recommend this game. If you're a MOO fanatic it certainly won't replace MOO for you, and if you're just looking for something MOO-adjacent but aren't a purist you're better off picking up a better designed game in the genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Starting balance of pirates is beyond stupid... I started a game, and literally next to my system there was a cruiser that destroyed 4 of my ships in a single combat, then attacked my home system Started new game Same ♥♥♥♥ happened Started third game Same ♥♥♥♥ happened. I have said this so, so many times. I wish developers played their own games, because something like this is beyond retarded
Easily the best and most polished Master of Orion-inspired game out there. If you're looking for MoO's spiritual successor, this is it.
This game is very similar to Master of Orion 2, so if you liked that game you'll probably enjoy this game too. The game has more modern graphics and is fun to play but is not as feature rich as Master of Orion 2: you can't design your own race and there are no leaders. It's a simple game, the UI is well designed and intuitive: I was able to work out how to play the game without having to look anything up. I've been playing this for a while now and I'm enjoying it more now. The races are all different and have their own unique advantages. This variety greatly improves the replay value of the game.
Despite the fact that I am not particularly experienced in 4X strategies, I unexpectedly liked Stars in Shadow. Usually games of this genre seem too complicated and overloaded with mechanics, where you need to spend hours understanding the interface and tables, but here everything turned out to be much clearer. After just a couple of moves, you start to get involved: you explore new systems, build a fleet, and gradually expand your empire. I especially liked the atmosphere of space adventures and the variety of races — each one looks unusual and plays in its own way. The battles also turned out to be interesting: they are step-by-step, but not too protracted, so even for a beginner it is easy to understand the basics of tactics. At the same time, the game does not try to overwhelm the player with hundreds of complex mechanics, which is why the games are quite comfortable.
Did you love Master of Orion 2? So did the devs, and this game is a love letter to it. I even dare say it's better, with a simplified and improved planet development system that hits the just right balance.
This is a case where I wish there was an inbetween recommendation level. The game is basically a simplified 4x game. You can finish a game a lot faster than other 4x games because a lot of the micro-managing or choices just aren't there in this game. Race: All races are premade and there's no customization. It allows each to be "more unique" but you won't really get to mix and match to your personal preference. Ships: No deciding your fleet formations, ships have slots for equipment so they vary very little in their roles, and when designing them there's almost no info about the stats to equipment such as power used or actual effects. You have to figure out, learn, or guess a lot the hard way. Planets: No population controls or limits, so once you have another race on a planet they are kinda just there and growing whether you want them to or not. This means good luck getting the right pop onto focused planets. UI: There is a lot to be desired here, there's some filters in the options menu that add information but there's quite a few places in the game that I just want to know what is going on. Like what pops will increase this planets size and how much can each pop fill the planet. Overall it's got it's bit of fun, at least for me anyway as you see by the hours. But I would consider it a light 4x due to the above and more. Bugs I deal with in my current playthrough: Missile barrages stacking on top of each other so I can't aim intercepters to each one. Missiles disappearing from visual view, have to move my view/zoom around until they re-appear. Qol Issues: Ship design needs to break out components better such as adding a power subsection, too much scrolling. And the "Hide older components" should stay toggled between swapping to a new ship design.
Played this game a lot, it's simple in some aspects, but the one more turn, one more game feel is real. Nice thing to play when you played too much of Master of Orion 2 and wish for something different, but of the kind.
Fun little space 4x. Very good in that there is little of the detail overkill of many 4x games. But that's also a potential problem. If you want to dig deeper there is no there to dig into. Still I have fun with this game when I need a break from micromanagement hell that the top 4x games have become. I like the art style because it is fresh compared to other games. I recommend this game for many hours of relaxing expansionism.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $482.2K | 712 | 84% | $29.99 | |
| $507.6K | 475 | 59% | $29.99 | |
| $361.9K | 508 | 75% | $19.99 | |
| $71.2K | 386 | 80% | $7.49 | |
| $11.1K | 17 | 41% | $29.99 | |
| $6.1M | 8.2K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $451.3K | 1.1K | 70% | $9.99 | |
| $451.5K | 770 | 97% | $19.99 | |
| $451K | 972 | 51% | $19.99 | |
| $450.9K | 1.3K | 77% | $14.99 | |
| $450.8K | 1.1K | 92% | $19.99 | |
| $450.6K | 786 | 72% | $24.99 |