
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Most likely between $96.1M and $272.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $160.2M |
| Xbox | $29.99 | 66% | — |
| PlayStation | $29.99 | 73% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a buggy, low-effort mess. I really, really tried to like it. Bethesda did not give a ♥♥♥♥ about the game. The universe is internally incoherent, the mechanics are barebone first try at any idea. Making outposts is a busywork of pain. The story makes no sense, and is entirely forgettable, even with sidequests and faction questlines, with a very very few exceptions. Avoid.
Never played the actual game. Looks awful. Bought this to play the amazing Star Wars: Genesis mod
Starfield is just like space! Cold, lifeless, and largely empty.
First Bethesda game I've played where the sense of exploration is just nonexistent. Most of my time was spent exploring barren planets, interacting with boring characters, and slogging through an even more boring story. I was initially hyped for this game, especially since it was Bethesda's first new IP in over 20 years. Now, though, I've grown to resent it because all it's done is delay the release of ES6 and FO5. If anything, it's only illustrated that Bethesda can't make industry-leading RPGs anymore.
This game isn't too bad when you don't have a 12 hour video essay yelling in your ear. That said, I get the disappointment. It is far from perfect and on the better side of mediocre. I can see that even with my limited time with the game so far. There are aspects of this game I adore, and then there are things that made me scratch my head and wonder "WHAT WERE THEY THINKING". I hope Bethesda learns the right lessons from this. Between Fallout 4 and this, I don't want a mountain of coals with some diamonds buried underneath. I can't in good faith recommend this game because I am a gormless degenerate who just likes to get lost in these kind of games and make up my own adventures in my head, and I understand people prefer to have intrinsic motivation in a fleshed-out world rather than an endless amount of featureless ones. But I do like this game. Rather, when I'm playing, I am carried by the idea of this game. If you still have the wanderlust of a 12 year old kid who wants to be an astronaut, this might do the trick. But if you want a stellar (hah) RPG, you may want to look elsewhere.
Worst game I ever played
TL;DR: Absolutely recommend it if you enjoy Bethesda games with all their flaws. Game's huge, fun gameplay loop, fun story and a nice soundtrack. To be played at a slow pace, this is not a game you rush. 7.5/10 don't believe all the hate. If you like Bethesda games and you originally enjoyed Skyrim's main plot, you will like this one. Wait until discount, game's worth about 30-40 bucks. Disclaimer: I pirated this game when it came out. Now that I have money, I decided to buy it. In reality I have around 70+ hours in this game at the time of reviewing. Story: This is a space-fantasy, star trek-esque game pretending to be sci-fi. The story essentially copies the old Skyrim storyline (you're a 'Star-born' now instead of 'Dragon-born', wow... such creativity xD) and essentially offers you a reason to go out into space, explore, meet people and unlock new powers. You don't need a reason, but they're giving you one anyway. Story's quite forgettable, but I did enjoy the companions you meet along the way. The story's a bit forcing you to be a good-doer, and sometimes not so subtly forcing choices on you, but I personally don't need every game to have an infinite amount of narrative choices, as long as the dialogue is interesting or funny, which I think is the case here. Gameplay: Gunplay's good if you enjoyed Fallout 4. Melee combat sucks ass. Crafting, researching, base-building and workshopping is all similar to FO4, None of it is necessary; you can decide to either find every piece of loot, or build it from scratch. Or both. You will not be held back in your game by grindy mechanics. The game has too many loading screens, but it also makes every map feel intentional, rather than randomly generated (although some of it might've been). Ship dogfights are fun and surprisingly in-depth, and ship-building is fun. Essentially, this game has way too many mechanics, and they're all handled in a very 'Bethesda' way, which I like. Performance/graphics: Runs kinda poor for how it looks, and 145GB is waaaaay too much. You need a relatively decent pc to be able to play this. I had to install quite a lot of mods to have the performance be smoother, and even now I can sometimes boil an egg on my pc while playing this. And I'm playing on medium-graphics. Lol. It does run much smoother in dungeons than on planets, but planetside is where you'll be spending most of your time. Game's also still buggy to this day (which Bethesda game isn't), and sometimes it's funny, sometimes it's annoying. They kinda dropped the ball on optimization. Music/atmosphere: Great music. Inon Zur did a fantastic job, and the music's fully performed with the London Symphony Orchestra. You can tell they didn't hold back. It does work wonders for the atmosphere of the game, because they were clearly going for a 'admire this view and enjoy being in space' and the music is the greatest contributor to that, not the visuals. Overall: Fun game, familiar mechanics, great music and atmosphere, buggy and a bit broken, poor performance. Final thing I want to address: Upon release, this game received a lot of hate, and reviews to this day are still mixed. This was and is, imo, mostly Bethesda's own fault, by putting the expectations waaaay too high for this game, and Todd promoting it like it would be a next-gen game. It's not. It feels like a fun side-project that was made with a lot of love, too high of a budget and a bunch of CPO's and CEO's finally telling the devs 'fine, make your f*cking space-game, jesus just calm down'. Lol. Final take: This is a fun Bethesda game, with all its Bethesda wins and flaws. If you expect this game to be the next-gen space-game, you'll be sorely disappointed. If you enjoy Bethesda games and are looking for a break from either the Elder Scrolls, or Fallout universe, this is the perfect game to dive into. Game has great replay value and you can easily sink hundreds of hours into this game, or speedrun the main storyline in 20 hours and be done with it. Buy it in discount, as it often is. Bonus; DLC: I haven't played Terran Armada yet, and I'm currently playing Shattered Space. So far; pretty ok, I'm having fun, but the quests are a bit tedious. If you can buy everything in a discounted bundle, I'd say it's worth it, but not worth the full price. K, thx for reading, byeeeeeeeeeeeeee <3
shallow, clunky, superficial, waste of time.
Sooo underrated!
Ich mag das spiel sehr sehr gerne. Mir gefällt die Story und es ist einfach schön sein Schiff zu bauen, durch das All zu fliegen und auf verschiedenen Planeten Unfug anzurichten. Es gibt aber Dinge die mich regelmäßig extrem nerven. Zum Beispiel die Limitierungen beim Base-Bau und Schiffsbau. Beim Base-Bau fehlen gefühlt ganz grundsätzlich noch unzählige Bau- und Dekorations-Möglichkeiten. Außerdem fehlt es an Basics: Wenn ich in meiner Stadt-Wohnung eine Lampe platziere: Warum leuchtet die nicht? Warum kann ich einen Waffenkoffer oder Helmständer nicht mehr schließen (Öffnen muss ich die Teile ja um etwas ausstellen zu können)? Warum bleiben Bildschirme einfach schwarz? Warum gibt es keinen Waffenhalter für Nahkampfwaffen? Warum kann ich in einer riesigen Vitrine keinen Anzug ausstellen (Der Anzug bleibt dann in seinem Koffer)? Beim Schiffsbau fehlen manchen Teilen einfach Konnektoren, von denen man intuitiv erwarten würde, dass sie da sind. So lassen bestimmte Teile nicht wie gewünscht verbinden. Teilweise habe ich auch das Gefühl, dass Schiffsteile manchmal laut dem Editor miteinander kollidieren obwohl man optisch keine Kollision erkennen kann. Außerdem fehlt es meiner Meinung nach an gut aufeinander abgestimmten Verkleidungsteilen für die Schiffe. Mit dem letzten Updates wurden bspw. neue Antennen eingefügt. Man sollte meinen, dass sich diese recht einfach am Schiff platzieren lassen. Aber nein: Es gibt NUR EIN Bauteil (das recht groß ist und optisch leider nicht in meinen Build passt) an dem man diese Antennen platzieren kann... WARUM??? Insgesamt sind am Gameplay vor allem zwei Dinge extrem nervig: 1. Die geringe Tragekapazität (Ich komme höchstens mit Buffs und max. Skill auf etwas um die 245. Auf der anderen Seite könnte man aber theoretisch über 9 (?) Waffen in die Schnellauswahl packen) 2. Schlösser knacken (Ein Schloss zu knacken ist manchmal ganz nett aber gefühlt ist jeder noch so kleine Container gesichert wie Fort Knox und meistens ist im Verhältnis dazu nichts wertvolles drin. Das stört extrem den Spielfluss und nimmt auch die Freude am Erkunden. Teilweise ist es auch echt verbuggt und dadurch unmöglich. In einem Fall hatte ich insgesamt weniger Balken als Lücken...) Vieles ist hier leider einfach nicht zu Ende gedacht... Wer über all das hinwegsehen kann, den erwartet hier trotzdem ein recht entspanntes und schönes Spiel im Weltraum. Gerade die zwei DLCs Shattered Space und Terran Armada haben das Spiel nochmal sinnvoll erweitert und erhöhen den Wiederspielwert.