
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Most likely between $96.1M and $272.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 57% | approximately $160.2M |
| Xbox | $29.99 | 66% | — |
| PlayStation | $29.99 | 73% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hundreds of hours per char, with lot's of replay value.
Man kann über Bethesda denken was man will aber egal ob Fallout, Skyrim oder Starfield, mit der Zeit wurde jedes einzelne Game der Hammer. Klar, ohne all die bomben Modder wären die Spiele bei weiten nicht das was sie letztendlich sind aber dennoch. In diesen 3 Games steckt einiges meiner Lebenszeit und ich bereue nichts davon. Entweder liebt oder hasst man die Werke von Bethesda, ich liebe sie!!
I love this game between Xbox and steam i have over 1000 hours on the game multiple play throughs with the new dlc and things they added with out creation mods has made my love even greater but issues i still don't understand why they have not done is add modifications for the star born ship like it could be amazing if they just add parts for it even if its only specific things for it and no other id love to upgrade it and make it a ship worth flying.
game is fun. i play with mods.
This game is THE best Bethesda game of all time. Morrowind and Oblivion do not stand up to this experience mostly because of the little moments and little details that make the game more of an experience than a blaster/shooter/adventure game. The little details are found within the scanning for different species. Some of the elements to scan beyond the foliage and creatures blow the mind. But even when you wish to literally blow a mind, you are able to do that too. I also love Morrowind and Oblivion, by the way, so please don't take it to heart. This game is worth it's weight in a space vacuum, and, perhaps, gold latinum.
Though some have complained about the games heavy use of ai generated content and too many often repeated locations, Starfield does have a few good points. The exploration isn't boring and along with both dlc is improved. Add in a few mods out there and the exploration can be improved substantially and more quests can be added too. Some of the good ones are free thanks to some great modders sharing them for the rest of us to enjoy. Others are paid, but some do stand out as decent quality. The prices vary from fairly priced for what the mod is to a bit over priced. The inter space travel added by the latest update is a nice edition. Also there is a lot of quests in the main game and dlc even without mods. Some are quick and simple others make good stories put together. Though quest spamming is still an issue some are easy to miss if not talking to all named people in the game. A warning though with a very high number of mods the game does get very unstable due to the engine not handling that well. Low 400s or less recommended for better stability and mostly little (small esms). Very few large or medium esms recommended in a large load order. Also uncompressing bsa can help too. Things like clothing, armor, some weapons, and locations can be safely extracted to loose files. Only do this if you know your games file system. Or use a zipped loose files format and install with a mod manager. It is not recommended to do this for complex scripted mods or quests. Playing on a newer system is better for smoother play. It plays pretty good on a 4070 or better. Also on SSD with thunderbolt connector cable - C type if using an external SSD. Not needed if using an internal SSD. For laptop users keeping the power transformer cool while playing is recommended as Starfield uses a lot of processing power and can heat up a normally cool transformer very hot if playing for several hours. It also improves game performance. Starfield still can crash after four to five hours of play time possibly due to memory leak or to much in the computers cache after that time. A restart of the game fixes this or a full system restart after extended game play then going back to the game can also help. There are also still some random bugs in the game that can cause crashes too if encountered. For anyone new too this game If a game always running perfect is what you want Starfield isn't for you. For those of us with more patience it can be a good game to play.
J'aime ce jeu, le background est solide, par contre la musique ne colle pas avec mon style de jeu. Bravo
Firstly.. I don't understand why SF gets so much hate.. but I came from NMS and FO is a long term main of mine and the blend of the two.. well I loved it. Couple of bugs... and if you used terminal a pervious save didn't wipe the temrinal.. and so I lost all my achivements.. aside from that.. what's not to like? Stepping in to the solar system? check! Stepping in to the wider star cluster? check! Customization of cool ships? check! .. story.. yes there were many many stories but like most FO and ES games.. you don't really need to care about them.. they are there for once you thrown MANY hours in to a game. I currenly have 1,113h ,, and I still haven't done the DLC yet.. I liked the romance, the weapons.. it was pretty much a clone of NMS but in FO/ES clothing.. AND I got to visit REAL systems.. do yourself a favor.. turn off the BGM, turn on your fav music that goes hard and have a blast! Ohw Steam is now suggesting adding specs.. not sure if I want Steam to do it for me.. erm.. Dual Xeons, 4090ti, loads of PCIE drives. Was it the most perfect game ever.. noo.. was it just as good or better than FO3? .. not better perse but just as good. I mean.. I could throw side quest spoilers at you.. like.. ohw I shouldn't, I shouldn't.. but there are some excellent side quests in the game.. finding them if half the battle. I had an awesome time. (4000h over all FOs, 1000h+ Skyrim.. probably more with modding.)
I quite honestly love this game. Much like Skyrim, Fallout 4, and other BGS games, I get lost in the game and ignore the main quest. I've never even had Sarah Morgan as a companion yet. But I've scanned a ridiculous quantity of planets and cheesed my way up to level 65 with manufacturing outposts. Maybe one day I will do the main quest, but that day is not today, friends.
[h1]Skyrim no espaço? Passe longe.[/h1] Depois de dezenas de horas, fica claro que chamar Starfield de "Skyrim no espaço" é um exagero. A única semelhança real é a fórmula padrão de RPG da Bethesda, porque no quesito exploração, que sempre foi o forte do estúdio, o jogo falha bastante. [hr][/hr] [h2]A quebra do fluxo e o mundo artificial[/h2] Claro que Skyrim também tinha telas de carregamento, mas você podia andar 20 minutos seguidos pelo mapa descobrindo cavernas, vilas e eventos de forma orgânica. Starfield quebra esse fluxo o tempo todo. A experiência se resume a abrir menus, usar viagem rápida e passar por várias telas de carregamento seguidas só para ir do ponto A ao ponto B. A escala das cidades principais também deixa bastante a desejar. Lugares como [b]New Atlantis, Akila, Neon e Cydonia[/b] deveriam ser muito maiores. A Bethesda encheu as ruas com NPCs genéricos, mas quando você olha ao redor, não existe espaço físico ou moradias suficientes para essa gente toda. [b]Neon[/b] é o maior exemplo dessa falta de coragem: era para ser um lugar cyberpunk dominado por corporações e tráfico de drogas, mas acabou sendo extremamente higienizado. Ficou parecendo só um mapa levemente sujo com umas luzes de neon e guardas que acham que falar grosso é o bastante para parecerem do mal. Para piorar, a exploração dos planetas parece totalmente mecânica. Parece que simplesmente arrastaram e soltaram as mesmas construções pelo mapa, sem estradas ou conexões para fazer o ambiente parecer habitado. Você rapidamente percebe que só existem 2 ou 3 variações desses pontos de interesse repetidos pelo universo. Teria sido muito melhor ter de 10 a 15 planetas no máximo, mas com locais e detalhes realmente feitos à mão, em vez de mil planetas genéricos e vazios. [hr][/hr] [h2]Outposts estruturas inúteis e poderes descartáveis[/h2] Outro regresso gigante foi o sistema de acampamentos e postos avançados. Enquanto no [i]Fallout 4[/i] construir vilas e bases funcionava super bem e dava uma sensação de progresso real, no Starfield simplesmente não compensa montar um outpost. O sistema é burocrático e isolado, a ponto de ser mil vezes mais fácil e rápido só ir a um vendedor na cidade e comprar os recursos por uma merreca do que perder tempo criando uma base para extração. Os poderes vão pelo mesmo caminho frustrante. O processo para conseguir cada um é extremamente chato e repetitivo, fazendo a mesma quest de templo dezenas de vezes. Quando você finalmente ganha os poderes, quase não há incentivo para usar no combate ou na exploração. Você acaba fazendo o jogo inteiro usando só as armas de fogo normais, transformando uma das mecânicas centrais em algo totalmente descartável. [hr][/hr] [h2]O que salva e os pontos positivos[/h2] Nem tudo é ruim. Dá para destacar alguns acertos: [list] [*]A estética [b]"NASA-punk"[/b] é bem bonita e caprichada. [*]O gunplay é honesto e bem mais responsivo do que nos jogos antigos da Bethesda. [*]A [b]construção de naves[/b] é disparado a melhor parte do jogo. Passar horas no construtor montando seu próprio modelo e ver o resultado na prática é divertido pra caralho. [/list] [hr][/hr] [h2]Veredito[/h2] É um jogo que tem suas qualidades, mas o loop principal de exploração e progresso é falho na essência, algo que não se arruma com patches. Se você procura um RPG de mundo aberto para se perder explorando por horas como nos títulos antigos da empresa, vai se decepcionar. Só vale a pena se você estiver ciente de que o foco será em menus, viagens rápidas e na montagem de naves.