
STARDUST: Wish of Witch is a single-player SRPG beautifully crafted in pixel art. Follow the secret of the wish-granting star and join the adventure of the girl “Star” and the mage “Yu”.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 15 → 1.5/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
STARDUST: Wish of Witch is a turn-based single-player pixel SRPG that reimagines the charm of classic strategy RPGs for the modern era.
Players traverse battlefields in an adventure centered on stars and fate, growing alongside characters with distinct personalities and stories. A delicately breathing pixel world combined with dramatic presentation delivers a sweeping fantasy journey.
The secrets bound to the stars, the journey of a boy and a girl—and a story of growth along the way.
The tomboyish warrior “Star” and her childhood friend, the mage “Yu”, set out on an adventure!
What awaits them at the end of the road?
Full sprite animations paired with cinematic direction
create a deep sense of immersion, as if you were adventuring in a living world.
Building on the fundamentals of turn-based tactics, a card system expands combat depth and variables even further.
Experience refined strategy that both SRPG veterans and newcomers can enjoy.
Read your opponent’s moves and turn the tide with counters and combos.
Every decision can decide victory or defeat—tense moments await.
Brilliant 2D animations unfold when ultimate skills are unleashed.
Savor the climactic moments that shake the battlefield.
Form a party with colorful companions and draw closer to the truth hidden within the stars.
And along that journey, your story is completed.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 162 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
并非传统的SRPG,每个角色拥有各自不同的卡牌,可以搭配出一些有意思的技能构筑,没有地形互动,更多的是强调连击,反击以及技能点数的管理。非常流畅的像素风格建模和演出是很大的加分项,BGM普通,没有给我留下什么映像,主线流程全韩语配音,配音做的很用心,抑扬顿挫让我很好的理解和感受内容,元气满满的女主角和沉稳心细的男主角让我联想到了空之轨迹中艾丝蒂尔和约修亚,目前玩到第四章节,整体剧本中规中矩。 但是也有一些我不太满意的地方,想给制作提出一些建议。 1.增加地图旋转功能,地图高低差有时候会让我难以判断当前位置的合理性 2.增加获取新卡牌时,NEW标识提示。 3.增加自动战斗功能或一键扫荡自由任务功能或多倍速战斗动能,提高金钱,材料和经验值的获取速率 4.增加替补角色可按一定百分比获取经验值,提高多角色培养的体验,让玩家可以轻松体验不同角色的不同build,减少不必要的角色培养时间成本。
아쉬운 점을 더 많이 적었지만 도트의 퀄리티 하나 만으로도 굉장히 만족스럽게 플레이했습니다. 좋은 점 1. 도트 액션이 굉장히 부드럽고 자연스럽게 전개됩니다. 2. 한국어 더빙의 퀄리티가 상당했습니다. 3. 캐릭터 스킬의 개성을 잘 맞춘 것 같습니다. 4. 콤보로 엮는 맛이 좋았습니다. 아쉬운 점 1. 전투가속을 켜도 상대방 몬스터가 십수마리 가까이 움직여 턴넘기는 시간이 너무 깁니다. 2. 재료의 쓰임새가 정확히 기재되어있지 않아 판매할 수 있는 재료가 판단되지 않습니다. 3. 초반 장비업그레이드 비용이 만만찮은데 후반 장비로 진화시키는 시스템이 없는게 아쉽습니다. (카펫도 마찬가지의 이유) 4. 카페, 관측소, 대장간이 해금되었을 때 맵에 표기 되면 좋을듯 합니다. 5. 캐릭터 성장 재화가 없어 나중에 나온 캐릭터를 키우기 꺼려집니다. 6. 여러 지역(사막, 산에 있는 던전, 심해, 설산 등)을 돌아다니며 각 마을의 특징을 살리는 방향의 스토리였으면 어땠을까하는 아쉬움이 남았습니다.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Korean*, Traditional Chinese*languages with full audio support
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常的轨迹甚至空轨like,人物也很可爱,如果对话中的立绘不删掉的话可能会更好 战斗系统也还可以,不过后期的困难挑战人均几万血感觉只能用毒打
優點:角色可愛 美術滿分 劇情也很不錯 主線全程韓配 由於本人是第一次玩戰旗類遊戲所以不好對比 但我認為是好玩的 缺點:繁中是機翻 推薦各位用簡中 操作有點反人類 在戰鬥時用手把比較好操作 構築牌組跟城鎮其他功能用滑鼠好操作 另外免費DLC好評 拿到安內林後可以爽清小怪練等農金幣
Прикольная игра, но фуллпрайс не стоит. Максимум пол цены.
經典王道故事,角色塑造的很可愛,整體而言是值得一看的 遊戲面上則是需要綁一下大招,大招做壞了...基本上假如都靠大招打的話整個遊戲後半場都是掃過去的,不會有甚麼動腦的空間,最後的高難挑戰群很難,當然要逃課的話就用毒通通毒死就好了,算是這遊戲另外一個做壞的東西。 順著故事搭配著自由探索任務打的話,整個流程算是輕快,不會有甚麼特別的卡關之處,推薦!
全配音和精致的像素神态太伟大了,但是战斗系统真的一坨,强烈建议非boss/剧情战斗增加跳过键
本来想给美术推荐的,困难锁技能费用上限又扣反击,把难得的爽点都砍了,策划的惊世智慧,哪怕给个每回合回血或者伤害上限呢,十分难受,只能差评了
可爱,像素画风和演出值回票价了,但希望精进rpg部分,制作组还算听意见,希望还有dlc和续作
도트가 진짜 맛있고 더빙이 맛있는 게임. 스토리는 나름 괜찮고 게임성 자체는 저는 괜찮았습니다. 다만 키우던 캐릭터를 안쓰면 레벨이 딸려서 다른 캐릭터를 맛보기 힘든게 단점이네요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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