Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, great atmosphere. Very engaging. Recommend.
Some jankiness (softlocks, unwanted cursors appearing on screen, awkward positioning of the character in order to activate terminals, repeated conversations, etc), but otherwise this is one of the better space-set narrative games you'll play. The shiny graphics weren't exactly to my taste, but I admire the game not just for its excellent story (it has great dialogue, and one of the most gentle yet heart-reaching endings I've seen), but also for how the developer has gone beyond the standard walking-sim template. There are good puzzles, whether they be finding keycodes or the effective android override setpieces, and there's also some basic stealth. It's not wonderful stealth, but it gets the job done. The zero-G movement, using the mouse buttons to lower or raise your elevation, was OK too. I went into Stardrop expecting just another Tacoma or something like that, a walking simulator with a celestial setting and story, but actually it's something different entirely. I'm not saying it's BETTER than Tacoma, a game which I love and does its premise magnificently well with great polish, but it's a unique kind of experience, finding a certain balance between the puzzle-dialogue-plot mixture. Stardrop has its foibles, but it's worth sticking with it right to the end. Just make sure you use the save stations regularly and don't get put off by all that reflective visual stuff.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Stardrop is a wonderful sci-fi walking sim. It's super indie, and you can tell that the ambition went slightly beyond what the budget could spring for, but it's still a pretty solid adventure. You play a salvage operator who finds an abandoned dropship where the gameplay mechanics are dutifully explained, then that leads you onto a bigger ship where you do the same thing - walk slowly around a vast space hulk, reading emails and collecting pads to find codes, unlocking doors, rebooting power cores, you know the drill. There are some stealth sections, but they're forgiving - the only thing that happens if you get spotted is the alarm keeps blaring until you cancel it, no need to die and repeat. There is one section toward the end where it's not very clear where the consoles are that need to be activated, but overall the progression is well-signposted. The story is comfortably familiar if you are a sci-fi fan. It's a mystery with a couple of mild twists, nothing shocking, but that's not really why these kinds of game exist. Everything gets resolved neatly, there's no lurking terror gimmick, it's just our heroes doing their jobs, salvaging a ship, making some wisecracks, the end. The script is decent and the voice actors do a good job. The graphics are very shiny and have a cartoonish vibe, but I imagine that's the aesthetic the developers were going for. (Bear in mind the game crashes on modern CPUs and doesn't support many resolutions, but you can solve the former with a command-line switch.) The music is very good. If you're looking for a cozy, relaxing sci-fi game where nothing bad happens and you just get to solve an uncomplicated mystery, open some doors, read some emails, it's perfect. Great stuff.
10/10
Sehr schönes, komplett gewaltfreies Spiel mit schönen, einfachen Rätseln
I've really enjoyed playing this game! It met every expectation I might have had for it. Interesting story, great visuals. I'm really surprised after reading author's comments that he was able to accomplish so much with this game. Very glad I purchased and played and am looking forward to more by this developer.
The game crashes every time I open it
Don't see any reason to go through all the chore of opening doors and tedious walking. Story is not appealing and promising enough to make you want to keep playing. Graphics are ugly. Half of the screen and eye of sight is covered by a spacesuit helmet.
Good storyline, not too difficult, and actually makes you think.
STARDROP is a story-driven first-person science fiction adventure developed and published by indie creator Joure Visser. Released on Steam in 2019 after a period in Early Access, the game represents a passion project that spent several years in development and was largely crafted by a single developer. Rather than focusing on traditional action mechanics, the game places its emphasis on narrative, atmosphere, and exploration, inviting players into a slow-burn space mystery that gradually unfolds through environmental storytelling and character interaction. The story centers on Aryn Vance, a salvage and rescue operative who travels through deep space investigating abandoned vessels and responding to distress signals. Alongside her partner John Kindley, Aryn embarks on what initially appears to be a routine mission involving a mysterious spacecraft located in a distant constellation. As the two begin to explore the ship and piece together fragments of its history, the situation slowly develops into a larger mystery concerning the fate of the vessel, its crew, and a deeper narrative about the people who once lived and worked aboard it. The game’s plot unfolds gradually through cinematic cutscenes, dialogue exchanges, and discoveries scattered throughout the environment, creating an experience that feels closer to an interactive science-fiction drama than a traditional video game adventure. Gameplay in STARDROP revolves primarily around exploration and puzzle solving. Players navigate spacecraft interiors, research stations, and other futuristic environments while interacting with consoles, control panels, elevators, and security systems that allow access to new areas. Rather than overwhelming players with complex mechanics, the puzzles are designed to be logical and self-contained within the immediate area, encouraging observation and problem-solving without excessive backtracking. This approach keeps the experience accessible and focused, allowing players to concentrate on unraveling the narrative rather than struggling with overly complicated gameplay systems. Throughout the journey, players gather clues about the ship and its crew through emails, audio logs, and various digital records left behind in the environment. These fragments of information slowly build a picture of what happened aboard the lost vessel and help develop the emotional core of the story. The relationship between Aryn and John also plays an important role in shaping the experience. Their conversations provide moments of humor and personality amid the mystery, helping to humanize the characters and give the narrative a more personal tone. This character-driven storytelling is one of the game’s defining strengths, transforming what could have been a simple exploration game into a more emotionally engaging adventure. To assist players during exploration, Aryn’s suit is equipped with several useful tools that support investigation and navigation. A built-in scanner can identify objects of interest in the environment, while a DataPad keeps track of collected logs, current objectives, and map information. The suit also enables movement in zero-gravity situations, allowing players to drift through sections of space during certain sequences. These mechanics add variety to the exploration while reinforcing the feeling of operating as a professional salvage operative working in the harsh conditions of space. Visually, STARDROP makes effective use of atmospheric lighting and environmental design to create a convincing sense of isolation and mystery. The interiors of spacecraft are filled with metallic corridors, softly glowing control panels, and abandoned living quarters that hint at the lives of the crew who once inhabited them. While the game does not attempt to compete with the graphical scale of large-budget science fiction titles, the art direction and lighting effects manage to produce a striking sense of place. The environments feel immersive and believable, helping players become absorbed in the quiet tension of exploring a derelict ship drifting through the emptiness of space. The audio design also contributes significantly to the overall atmosphere. Subtle ambient sounds, mechanical hums, and distant echoes reinforce the feeling of being alone in an enormous vessel far from civilization. The musical score complements the narrative moments with gentle cinematic themes that enhance both the emotional and suspenseful aspects of the story. Combined with voice acting that brings the main characters to life, the sound design helps maintain a strong sense of immersion throughout the experience. Despite its strengths, STARDROP does have some limitations that reflect its indie origins. The gameplay systems remain relatively simple, and players seeking fast-paced action or combat will likely find the experience too slow and narrative-focused. Some puzzles are fairly straightforward, and the game’s overall length is shorter than many larger adventure titles. Additionally, certain animations and environmental interactions occasionally reveal the constraints of a small development team. However, these shortcomings are often overshadowed by the game’s strong narrative focus and atmospheric presentation. Ultimately, STARDROP succeeds as a thoughtful science fiction adventure that prioritizes story and exploration above spectacle. Its carefully paced narrative, immersive environments, and character-driven storytelling create an experience that feels intimate despite the vastness of its cosmic setting. While the gameplay may not offer the complexity or scale of larger productions, the game’s emotional storytelling and atmospheric design make it a memorable journey for players who appreciate narrative-focused adventures. For fans of space mysteries and exploration-driven storytelling, STARDROP provides a heartfelt and engaging voyage through the unknown. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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