
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 83% | #43 | $62.3M |
| $59.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought it might suck, but it's surprisingly good and fun to play.
这小工作室真何意味了,人物走路六亲不认的步伐,一个战棋游戏配置要求堪比3A,你做的这是什么优化啊你这是
Excellent game. All around Star Wars has been a bumpy ride since Disney took over but this is for sure a big positive for the franchise. Do yourself a favor and buy this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #27, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 |
| — |
| — |
| #5 |
| not modelled |
| $59.99 | 0ratings | 0% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A casual X-Com clone wearing a Star Wars skin. --- Mechanically the combat is X-Com light, it's not nearly the absurd random difficulty that X-Com is known for. Tactical positioning sets you up for fairly reliable wins. Global movement and exploration (though limited) takes some hints from Mutant Year Zero, dumping you back into turn based tactical combat after the (rather rare) exploration sections. Between missions has you in a hub home similar to Marvel's Midnight Suns, though not to the same extreme. It doesn't borrow much else from Midnight Suns or Mutant Year Zero, there's no card decks or big open world sections. The core is very much X-Com adjacent with a Star Wars holo table replacing the X-Com style holo globe. The open plan base replacing the static flat base of the X-Com 2 ant farm window. The world overall has the adequately grunge "lived in" feel of a Star Wars criminal element. The story is little more than guide rails. You're not saving the Earth on the scale of either X-Com or Midnight Suns. You're just a mercenary company casually trying to pay your rent and keep the lights on. The threat of death isn't from some grand mystery or world ending event, it's just another droid, another mercenary, another bounty hunter, another every day menace. Graphics are circa 2016 and very much on par with X-com 2. Sounds and music are decent, on par with any EA Star Wars game of the last decade. Voice acting is adequate, and not too cringe inducing. Customization feels lacking, but the default characters are good enough for a play through. Compared to X-Com, Midnight Suns or Mutant Year Zero, this tries to make you feel like you're going to live in the world and this is your life. Though the world you have access to isn't large enough to experience beyond your home base, and your only interactions are with people either trying to hire you or kill you. You wake up each cycle, have a short (optional) conversation with each of your team and then select from a few missions that you'll need to pick and choose from before they expire and gradually pay off your debts. Buying new weapons, finding new team members and just casually being a mercenary in the Star Wars universe. --- It feels weird to me that I'm not excited about this. I am enjoying it, it's a decent game. But it does lack some of the thrill and pressure to move forward. This is Star Wars, but you aren't the hero, you're the background characters. When the hero's in the movie talk about "so and so got us some intel" these are the types of mercenaries you're playing. Go find this map, go collect this weapons cache, go kill this bandit that stole something from the local Hutt cartel, etc. At the end of the day you didn't save the galaxy, and if you failed some other guy would get hired in your place. But if you don't need the challenge that X-Com provides or the excitement of being a superhero, then the tactical layer here can offer a respectable amount of turn based fun. Positioning matters, cover and teamwork matter, special knockbacks and world interactions matter. On a functional level the tactical combat is enjoyable while the world you're in is just the window dressing. So while it's X-Com dressed up as Star Wars it really just wants you to ignore all of that and hop from one tactical combat to another without thinking about it too much and the battles are fun enough to pull that off. --- Bottom line: It's more fun than single player chess. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
Ill change my vote when you remove the always on hit overwatch by enemies. Literally shooting me through a building...
烂的没边了,除了画面精度较高一无是处,比不上XCOM半条毛。 目前个人只能打3/10,先退款跑路,未来等骨折再试试。 - 毫无深度的成长和战斗,这个大部分评论都说了 - 捏女角色简直是肉体和精神的双重折磨,就真不如捏一只猴 - 玩法流程非常手游化,非常缺少剧情表现,基本上就是控制台出个任务,打完收资源回家继续下个任务。。。 - 性能优化极差,默认用那个什么鬼TSR甚至不能稳60,切到DLSS后才到80-90左右,电脑玩别的3A顶效100+毫无压力 - 主角的披风在各种过场的时候闪来闪去的,真的太难受了 - 非常公式化的npc,任务回来就是对话两句没了,遥想起15年前的质量效应
I find the presentation and the characters to be very entertaining. The game is sandbox enough but with a plotline running through it. You have to make some tough decisions, with lots of small implications all the time. It takes a while to figure out all the moving parts. You can upgrade your ship, hire new mercs, both upgrade gear as a class, but also buy new gear. There's a lot of interesting builds. I am actually enjoying the bond mechanics which encourage you to have some mercs spend more time together. There are more missions generated and more intel to follow than you can pick, so some ends up expiring. There's no tedious searching for the last enemy, you always know where they are coming from. It's fun to set up tactical traps and flank. The animations are pretty good and at 10 hours they are still short enough I am not wanting to skip them. You can skip cutscenes, you can spacebar through dialogue to read it more quickly in most character discussions. The camera angle could be a little more flexible and its hard to see your targets at times. Overall, I find the game to be fun and delivering on the right fantasy. I find the complaints I see in the player reviews to be pretty overblown and mild. If you like Star Wars, it's a must buy. If you like tactical games, you'll probably like it. If you're super sweaty and want to play the game for 200 hours and then complain about it, well that's your right I guess, but I am not going to take you seriouesly. There's a lot to this game. That means there will be rough edges. They don't really diminish the experience for me. Overall 8/10 for me.
Schöne Clone-Wars-Fassade, aber spielerisch maximal repetitiv und emotionslos** Wertung:** 4/10 (Keine Empfehlung / Daumen runter) Spielzeit:** 5 Stunden (Abgebrochen) --- Das Positive: Bildgewaltige Klonkriege und starker Sound** Als riesiger Fan der *The Clone Wars*-Ära habe ich mich extrem auf dieses unverbrauchte Setting gefreut. Optisch und akustisch liefert das Spiel auf den ersten Blick auch ab: Grafik & Artwork:** Fantastische Texturen, stimmiges Star-Wars-Design und tolle Lichtstimmungen. Sound:** Der Soundtrack ist bombastisch und die englische Originalvertonung auf erstklassigem Hollywood-Niveau. Die deutsche Synchro ist dagegen nicht gut: hölzern, emotionslos und mit hörbarem Studio-Hallen. Zwingend auf Englisch spielen! Charakter-Editor:** Das optische Anpassen der Ausrüstung und Kleidung macht Laune. Ich habe im Charaktereditor nicht unerheblich viel Zeit verbracht. --- Das Gameplay: Rundenbasiertes Moorhuhn in Gegnerwellen - und dann alles genauso von vor. Die Gefechte machen zu anfangs echt Spaß, nutzen sich aber in Rekordzeit ab. Spielerisch halten die Kämpfe nicht das, was schicke Grafik und Blasteranimationen versprechen. Missions-Monotonie:** Jede Mission, die ich in den ersten 5 Stunden gespielt habe, läuft nach exakt demselben Schema ab. Es gab einmal ein kleine Filmsequenz. Am Ablauf der Kämpfe hat das aber nichts geändert. Man startet auf dem Feld, schießt Welle 1 ab, rennt unter Rundendruck zu einem Objekt oder einer Person, Welle 2 spawnt, dann Welle 3, die man ignoriert, denn danach geht es eh zum Extraktionspunkt, der dich auf die Station beamt. Keine Abwechslung:** Ob ich in einer Nebenmission in vier Runden zu einer Geisel sprinte oder in der Klon-Mission „Kein Klon wird zurückgelassen“ in sechs Zügen zu einem Klonkrieger – es ist spielerisch und inszenatorisch exakt derselbe Ablauf und dann bin ich auch schon raus. Refund geht leider nicht mehr nach 5 Stunden. --- Atmosphäre & Inszenierung: Null Emotion, null Dynamik** Wo andere Taktik-Schwergewichte Spannung aufbauen, herrscht hier gähnende Leere. Ja, es gibt ein paar Sequenzen, die eine GEschichte erzählen. Die Missionen sind jedoch in besser Ladebildschirme gepackt. Keine Zwischensequenzen:** Man sieht das Raumschiff starten, den Hyperraumsprung und den Flug über den Planeten. Keine Landesequenz, kein Pirscher-Intro, kein kurzes Missionsbriefing – man wird einfach direkt auf der Map abgesetzt. Die Basis als Zeitfresser:** Warum man einen Charakter in der Third-Person-Perspektive durch eine riesige 3D-Basis steuern muss, erschließt sich mir nicht. Reine Laufzeitstreckung ohne jeden spielerischen Mehrwert. Ich fühle bei dieser Basis einfach nichts und ich verstehe diese Designentscheidung einfach nicht. Die Gespräche in der Basis, sind, dank der Synchro und fehlender Bebilderung, langweilig und lösen Meideverhalten bei mir aus. Die Krankenstation ist ein Witz:** Der Raum ist abgesperrt. Verwundete Gefährten, die man zur Heilung dorthin schickt, liegen nicht im Behandlungsbett, sondern stehen weiter munter im Gang herum und quatschen einen mit flachen Einzeilern an (*„Langsam füllt sich der Laden“ – „Mhm“*). Überhaupt ist der Basenbau unglaublich langweilig. Hier ein Krankenbett, da ein paar Punkte Einfluss oder 2 Pistolen auf dem Schwarzmartkt - that's it. * **Verschenkte Star-Wars-DNA:** Klassen heißen nicht „Kopfgeldjäger“ oder „Schmuggler“, sondern stumpf nach Funktion wie „Aufklärung“ oder „Heilung“. An der Werkbank gibt es nur Waffenskins statt echter Statuswerte, und der Basenausbau besteht aus drögen Prozentboni (+2 Einfluss). --- **Fazit** Nach 5 Stunden fliegt das Spiel von der Platte. Dass Gaming-Magazine das Spiel derart abfeiern, ist mir ein absolutes Rätsel. Das Spiel will Taktik und Rollenspiel sein, scheitert aber an beidem: Die RPG-Elemente sind hölzern und die Gefechte schlichtweg langweilig, da man stets in der Mission "Und täglich grüßt das Murmeltier" festhängt. Die tolle Musik und die klasse Grafik reißen das leider nicht raus. Wenn hier nicht die *Star Wars*-Lizenz draufkleben würde, würde dieses Spiel kaum ein Mensch spielen. Wer nicht Hardcore-Fan ist und zwingend jedes Klonkrieg-Futter braucht, spart sich das Geld. Mag sein nach 20 Stunden kommt irgend etwas, das ein Weiterspielen rechtfertigen könnte. Aber wenn ein Spiel nach 5 Stunden nicht zu überzeugen weiß, dann ist die Bude nicht das richtige für mich.
Constant freezes between turns, happens basically every combat mission. PC is completely unresponsive and needs to be power cycled to hard reset. Can't believe this still happens on a 9800x3d, 32gb of ram and a 4090 but go figure. Technical issues aside, I've done multiple missions but haven't seen anything that really improves upon the XCOM formula. In many ways it's been mediocre at best. Really feels like a XCOM clone with Star Wars elements. Wish I could experience more to see if the game improves further on, but as it stands I have needed to repeat missions multiple times from the beginning because of constant freezing issues, since there isn't an automatic mid mission save. It really gets frustrating losing multiple missions of progress after a while.
A fantastic game! I'm not a fan of the faces available at character creation, but that's it's only strike in my opinion. I love the camaraderie, the fantastic voice work, the dialogue. It's just chef's kiss!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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