
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 83% | #43 | $62.3M |
| $59.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
XCOM 2 with some polish and a fantastic Star Wars story. Very enjoyable.
Honestly one of the best Star Wars stories I've ever experienced. The amount of time I have audibly cheered or shouted a Darth Vader 'NOOO!' at my monitor... If you like Star Wars, Buy it. If you like Tactical combat games, But it. If you love a good story, Buy it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #27, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 |
| — |
| — |
| #5 |
| not modelled |
| $59.99 | 0ratings | 0% | #42 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tja, Wer XCOM mag und gespielt hat, wird denken, dass er nen neuen Mod gefunden hat. Ja, Beziehungen etc. sind anders... Aber ansonsten: Geh in Deckung, überlege dir, welche Position gewechselt werden muss und geh in Overwatch. Ist es XCOM: Ja Macht es Bock: Ja Hätte ich noch Bock auf sechs Stunden mehr: Ja Muss ich schlafen gehen: Leider Also. Wer an XCOM Spaß hatte, wird es hier definitiv auch haben. Zum Thema Performance: Ich hab keine Höllenmaschine, aber es läuft alles ohne Probleme und sieht trotzdem gut aus. Also macht euch deswegen keine Gedanken
Game is bad. It is not a good XCOM successor. It's an Electronic Arts game. Of course it is bad. I should have known better. Refunded.
Most recent update today has broken the game. Loaded up the save, and during a turn where I had squad assist, whole game froze and crash.
EA难道是什么欧美DEI的老巢嘛?当初的质量效应丑女座好歹还能保证男的有个人样,现在好了。主角霍克斯一个男的连着换了五六个脸部模型没一个长得像人的?我他妈真的服了。傻逼EA,给我爬!!!!!!
烂的没边了,除了画面精度较高一无是处,比不上XCOM半条毛。 目前个人只能打3/10,先退款跑路,未来等骨折再试试。 - 毫无深度的成长和战斗,这个大部分评论都说了 - 捏女角色简直是肉体和精神的双重折磨,就真不如捏一只猴 - 玩法流程非常手游化,非常缺少剧情表现,基本上就是控制台出个任务,打完收资源回家继续下个任务。。。 - 性能优化极差,默认用那个什么鬼TSR甚至不能稳60,切到DLSS后才到80-90左右,电脑玩别的3A顶效100+毫无压力 - 主角的披风在各种过场的时候闪来闪去的,真的太难受了 - 非常公式化的npc,任务回来就是对话两句没了,遥想起15年前的质量效应
A casual X-Com clone wearing a Star Wars skin. --- Mechanically the combat is X-Com light, it's not nearly the absurd random difficulty that X-Com is known for. Tactical positioning sets you up for fairly reliable wins. Global movement and exploration (though limited) takes some hints from Mutant Year Zero, dumping you back into turn based tactical combat after the (rather rare) exploration sections. Between missions has you in a hub home similar to Marvel's Midnight Suns, though not to the same extreme. It doesn't borrow much else from Midnight Suns or Mutant Year Zero, there's no card decks or big open world sections. The core is very much X-Com adjacent with a Star Wars holo table replacing the X-Com style holo globe. The open plan base replacing the static flat base of the X-Com 2 ant farm window. The world overall has the adequately grunge "lived in" feel of a Star Wars criminal element. The story is little more than guide rails. You're not saving the Earth on the scale of either X-Com or Midnight Suns. You're just a mercenary company casually trying to pay your rent and keep the lights on. The threat of death isn't from some grand mystery or world ending event, it's just another droid, another mercenary, another bounty hunter, another every day menace. Graphics are circa 2016 and very much on par with X-com 2. Sounds and music are decent, on par with any EA Star Wars game of the last decade. Voice acting is adequate, and not too cringe inducing. Customization feels lacking, but the default characters are good enough for a play through. Compared to X-Com, Midnight Suns or Mutant Year Zero, this tries to make you feel like you're going to live in the world and this is your life. Though the world you have access to isn't large enough to experience beyond your home base, and your only interactions are with people either trying to hire you or kill you. You wake up each cycle, have a short (optional) conversation with each of your team and then select from a few missions that you'll need to pick and choose from before they expire and gradually pay off your debts. Buying new weapons, finding new team members and just casually being a mercenary in the Star Wars universe. --- It feels weird to me that I'm not excited about this. I am enjoying it, it's a decent game. But it does lack some of the thrill and pressure to move forward. This is Star Wars, but you aren't the hero, you're the background characters. When the hero's in the movie talk about "so and so got us some intel" these are the types of mercenaries you're playing. Go find this map, go collect this weapons cache, go kill this bandit that stole something from the local Hutt cartel, etc. At the end of the day you didn't save the galaxy, and if you failed some other guy would get hired in your place. But if you don't need the challenge that X-Com provides or the excitement of being a superhero, then the tactical layer here can offer a respectable amount of turn based fun. Positioning matters, cover and teamwork matter, special knockbacks and world interactions matter. On a functional level the tactical combat is enjoyable while the world you're in is just the window dressing. So while it's X-Com dressed up as Star Wars it really just wants you to ignore all of that and hop from one tactical combat to another without thinking about it too much and the battles are fun enough to pull that off. --- Bottom line: It's more fun than single player chess. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
I find the presentation and the characters to be very entertaining. The game is sandbox enough but with a plotline running through it. You have to make some tough decisions, with lots of small implications all the time. It takes a while to figure out all the moving parts. You can upgrade your ship, hire new mercs, both upgrade gear as a class, but also buy new gear. There's a lot of interesting builds. I am actually enjoying the bond mechanics which encourage you to have some mercs spend more time together. There are more missions generated and more intel to follow than you can pick, so some ends up expiring. There's no tedious searching for the last enemy, you always know where they are coming from. It's fun to set up tactical traps and flank. The animations are pretty good and at 10 hours they are still short enough I am not wanting to skip them. You can skip cutscenes, you can spacebar through dialogue to read it more quickly in most character discussions. The camera angle could be a little more flexible and its hard to see your targets at times. Overall, I find the game to be fun and delivering on the right fantasy. I find the complaints I see in the player reviews to be pretty overblown and mild. If you like Star Wars, it's a must buy. If you like tactical games, you'll probably like it. If you're super sweaty and want to play the game for 200 hours and then complain about it, well that's your right I guess, but I am not going to take you seriouesly. There's a lot to this game. That means there will be rough edges. They don't really diminish the experience for me. Overall 8/10 for me.
It's Star Wars meets New X-Com and it has so much delicious flavor from both. System reqs are a bit steep but on a god box it runs like a dream and has so many little touches that make me want to keep playing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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