
Choose your own destiny as you explore an open-world procedurally generated galaxy where anything is possible. Become a miner, a trader, a bounty hunter, a pirate, or perhaps a jack of all trades. Start off small and build your way to the top but remember with every action, comes consequences.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #81, worst RU #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Star Valor is a Space Action RPG game that puts you in control of your own spaceship and destiny. Explore a vast open-world procedurally generated galaxy as you make your way from being a nobody to becoming the biggest name in the galaxy. But in a universe where the last of humanity are ruled by the alien beings that very nearly made them extinct, wealth and power doesn’t come easy.

In Star Valor, you are in full control of how you progress and what you ultimately end up becoming. Throughout your journey you will get to choose which factions you join changing who sees you as friend and foe. Alternatively, you can choose to be independent, and find your own way in the universe and your own allies and foes.
Build your way up by earning credits through a variety of activities such as mining asteroids for valuable materials and minerals, completing various missions, trading goods, salvaging ship wrecks, crafting your own weapons, claiming bounties on pirates or even embark on a path of piracy yourself. What you do and how you make your fame and fortune is entirely your choice.
Throughout your journey you gain experience allowing you to level up unlocking new options when starting a new game along with skill points for to you spend how you see fit, creating the play style that best suits you. Anything is possible and you are in complete control of how you play.

Open World Exploration in a Procedurally Generated Galaxy – Each new game is completely different from the last with players getting to choose how big or small a galaxy is.
Dynamic and easy to learn Combat System – Engage in head to head dogfights or massive fleet battles.
Craft your own weapons – Craft weapons using materials found from ship wrecks and mining asteroids and add your own modifiers to create unique weapons that cater to your needs.
Over 190 different pieces of Ship Equipment – A vast selection of varying ship equipment to allow you to customize your ship how you see fit and give it the perfect loadout.
Over 100 different Spaceships – Over 100 different ships across various classes and roles to choose from, ranging from small Fighters to big Battleships.
Choose new Character Abilities as you level up – As you level up, you gain skill points which can be allocated to the skills and skill trees of your choice to create the character of your play style.
Hire a Crew to Improve your ship and gunners to operate turrets – As you grow and you gain a bigger ship you will need to hire a crew to help run it along with gunners to operate turrets.
Sign up and equip new captains to help you - Become a fleet commander and direct your fleet to help you in combat or mining, or alternatively you can hire mercenaries to help out… for a price
Unlock Perks to open New Play Styles – Complete specific tasks or make particular choices to unlock new perks granting different and various new play styles.
Story and Procedural Quest System – Embark on a story that spans throughout the galaxy or take on a large variety of quests with a procedural quest system.
Six Factions to interact with – Interact with six different factions each with their own agendas. Allying yourself with one may make others your enemy.
Wars Between Factions – Take part in wars and conflicts between factions as they struggle for power.
Arena Mode for Combat Focused Challenges – An additional arena mode for you to test your combat abilities as you face off against waves of enemies that grow in power as you progress.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not sure how I missed this title, I've been looking for a space rpg / sandbox for a while now and this fits it great. Still figuring it all out, but its good enough for me in first 15 hours to have bought the building DLC too.
Really good game with lots of mechanics. Highly recommend.
kinda meh, its fun for a while but the end game stagnates hard. and the new constrution DLC is just a money sink. NPC dont trade at stations so selling anything costs more to maintain then it pays in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, German, Spanish - Spain, French, Russian, Simplified Chinese, Vietnamese, Korean, Polish, Italian, Japanese
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gud game
I definitely have enjoyed this game, though, I believe buying the base building DLC is what made it so. My only hope is that multiplayer servers can be a part of the future, even if it is a locally hosted server that only allows a few people to join.
I didnt know what to expect from this game but it turned out to be a nice little space fighter / diablo / resource managment hybrid. The diablo aspect has going for it that you can design your own guns from raw materials which in combination with some special turret slot values in some ships can give you extremly silly results like giant missle swarms and screen wide energy blasts. Beside alot of weapons with random stats you get a ton of different ship types in different sizes with pros and cons. You can be a mining corp or trader if thats what you like. The game has some challenges that unlock perks you can use in future runs. If you min max correctly you can stack up alot of boni for a run. The game has alot of silly hidden stuff, even some hidden bosses and ships / crew / weapons to unlock. My only problem is that like alot of games of that type it just ends. I heard the last patch added extremly fortified home systems for all factions as kinda end bosses but after reaching max level and a large ship you simply run out of things to do and close the game for good. There is no true ending or a good endgame loop. But until that point you are going to get your 30-100h playtime out of it.
Star Valor is the definition of a "Hidden Gem" It's a top down space sim with all the bells and whistles. It might not be the prettiest game, but it's probably the most in depth and open game of it's type I've ever played. It doesn't hold your hand or tell you to do anything specific. Just do what you want to do to make progress in a randomly generated universe. Trade, Fight, Quest, Mine, Build, Make custom weapons, Hunt huge foes, Exploit the locals. The sky is the limit here with your options. it feels to me like it's the best space sim game in it's prospective. It's very much like S.P.A.Z but much more in depth. The developer is always adding new things and I'm always finding myself drawn back to it. Everything just works. I've never encountered a bug or crash, even when trying my best to break this game. Honestly, this is as close to a perfect game as it gets for me, and my only personal complaint, is that it's not more popular. Shame on everyone for letting this one slip through the cracks lol. I need this game to explode so 100 times more modders come through with custom ship packs. I'd make the Great Fox and and Arwing at instant speed if I knew how to model. I personally do not care about the story of a video game, but if you do you should know that this game doesn't really have one. There is a longer quest you can activate with a particular faction that most consider the "main quest" and it's pretty well done, but it locks you into doing things you may not want to do every time you play the game. Overall, for me, this is one of the best games I've ever played. I can't say enough good things. And I don't throw these kinds of scores out often, but this is an easy 10/10
I kept getting unlucky with starting positions, with like 2 low level areas that connect to like stupidly high level areas. Like level 1 to level 8 or 14. wtf is this generation system, does it hate me? Otherwise there is gaps in QoL here and there, like ship loadouts or an easy way to edit ships in storage without swapping to them. Theres also some other minor complaints about stuff but I don't remember. Theres also a base building DLC, which has no logistics or faction control stuff. I do like creating my own guns, but I wish I could create other modules too. The artstyle is fine, top-down 3d. It has some heavy sci-fi inspirations, it also has replayability options, but has the problem of why would you replay after 1 save. But I don't really know what to think of this game, I am leaning on neutral. But its positive enough that I'd say yes for the moment.
I didn't get to play for very long because in the middle of doing the tutorial, I would get attacked by enemy ships, and could not fight back because I was constantly running out of energy, so not really sure what to do about that, I did try to shut off my thrusters with the "Q" key, but it kept saying that I didn't have enough energy, almost like it was thinking I was still trying to attack, which I wasn't, I was hitting "Q" to turn off my thrusters so I could try and fight back, and when I would do that, I would be unable to aim at the ship and fire my lasers, so I'm not really sure what to do about that, it's a bit of a downer for me, because I like the game. Update: Turns out that the solar reactor that I had equipped was the culprit, so I switched it out for a nuclear reactor and I was able to play the game normally, so even though the tutorial tells you to equip it, make sure to switch it out afterwards, so you can still pilot the ship and shoot your weapons.
It's good, EVE lite.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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