
Star Trek: Voyager - Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 2 → 4.14/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.7Kreviews | 79% | — | $5.1M |
| $39.99 | 285ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 928 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩一会发现还是挺无聊的
Ein bis jetzt sehr gut gemachtes Adventure mit Action und Basenbau Elementen.
Excellent game. If you love Star Trek for Plot & story, character development, mission planning and decision making, weighing pros and cons and the ethics of a situation then this may be the best star trek game ever made. I love the fact that you can do better or worse than Janeway in the game. I am going to have to replay the game to see if I can get the ultimate victory outcome rather than an above average outcome. the main deficiency is a lack of voice work. Special thanks to Tuvok and paris and their actors for their chapter intros which let me know my speakers were working. I would recommend getting either AI rights, or hiring a knockoff actor if the main actor such as Janeway/Mulgrew is too expensive. The end sequence without janeway takes a big hit from it being purely written text. But honestly, this is the most startrek experience I've ever played and I'd love to see other startrek series played out in this format (TOS, DS9, TNG, Enterprise.)
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese*languages with full audio support
| $34.99 |
| — |
| 85% |
| — |
| not modelled |
| $27.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 931 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: 7/10 paid bought on sale and would buy it again on sale. So im trying to decide where i sit on this game. i got really into it and loved every moment of it. reliving the story of voyager was a ton of fun for the 15 hrs of game play that it was. i got the game on sale so i didnt spend the full price on it and i think for that it was a good buy. i think i wouldnt spend more than $25 on this game. As good as it is, it does leave a lot to be desired. the voice acting, was present, but limited. the story missions and away missions are fun. the ship building limitations are not fun. the ultra need to micro energy, crew and proper placement of layout adds a layer of complexity that is neither fun nor inviting.
Brilliant game! If you were a fan of the series you will love it. If your not a trek fan , move along , there is nothing to see here.
If you're a fan of Star Trek, it's a fun trip down memory lane. If you're a fan of resource management sims, maybe give this a pass. This game is way too reliant on random chance and way too scant on tutorial info. Entire storylines and characters can be missed if you happen to make a seemingly insignificant dialogue choice or fail a skill check because your 95% chance wasn't good enough. At least the game provides ample opportunities to save scum if that's your thing. Pick it up if you're a fan, but otherwise you can wait for a sale.
If you're a fan of 4X games, especially Stellaris, and you love 90s Star Trek, especially Voyager, this game is a no-brainer at 20-30 bucks.
Mix of FTL and Frostpunk 1
The game is far from perfect. It has UI issues, the balance can be awkward at times, and it sometimes lacks guidance. Normally I lean towards games with full voice acting, a detailed story, and more of an RPG or RTS focus, so this is not the sort of game I would usually even look twice at. But now that I have completed it, I have to say it feels like a masterpiece. It is simple in places, and yes, I wish it had been fully voiced and had a bigger budget. But it is such a rare treat to find a developer whose passion shows through so clearly. What makes it stand out is the way it blends building, resource gathering, and combat into something that feels consistently fun without becoming overly complicated. That passion has turned into a game that is incredibly hard to put down, even when you are fighting through the occasional bug. I really hope this developer can use this as a springboard to more success and more games made with this same level of passion.
I would like to have direct control of space battles and should have control of differenet stags of the alert s, green, blue, red alerts. and program which rooms to come on for different alerts
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $155.6K | 202 | 79% | $19.99 | |
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| $1.1M | 1.4K | 77% | $25.99 | |
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| $1.7K | 8 | 50% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 11.4K | 64% | $19.99 | |
| $5.1M | 4.2K | 68% | $29.99 | |
| $5.1M | 19.2K | 96% | $9.99 | |
| $5.1M | 10.9K | 93% | $12.99 | |
| $5M | 4K | 78% | $39.99 |