
Authentic Star Trek adventure from former members of Telltale Games. Engage in diplomacy, pilot shuttlecraft, and use your tricorder and phaser to overcome challenging puzzles and deadly threats. Tough decisions will impact relationships, your story, and the fate of the galaxy. What will YOU do?
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Languages: English*, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非原剧粉的体验还不错,虽然操作手感稀烂还加入一堆味同嚼蜡的枪战和潜行,但交互式影游才是最核心定位,双线叙事的剧本很强大。依旧延续T社惯用的一条道走到黑,选项无法左右剧情主干,仅改变部分角色命运。这次二选一双边各对应一个成就,长篇大段的动画无法跳过且有不跳成就bug,又一款逼死强迫症的。 几大看点(全是剧透):①霍塔里和艾利迪安的矛盾,是持有资源的原住民、落后国家和掌握先进技术的殖民者、资本主义国家间的矛盾。所谓文明、先进、法律等话术无非都是贪婪扩张的借口,关键在于谁拥有这些名词的定义权。这继承了原剧里星际联邦的理念:先进文明无权以善之名干涉低等文明,维护和平需要强者的怀柔与弱者的凝聚力。 ②此刻再引入一项第三方阴谋就跳出了二元对立,达到了非常高明的意外效果。[spoiler]特康人不费一兵一卒的同化、寄生能力,难免令人联想到冷战时期美国对于共产主义渗透的恐惧——当一个人的外貌并无二致,而内在价值观却发生了翻天覆地的变化,他还能称作原来那个人吗?除了不知是否是延续原剧的政治隐喻风格,本作又多了一抹类似狼人杀和丧尸片的、令伙伴之间相互猜忌的悬疑感。而卡特作为个人的爱情与抱负,便不幸沦为文明博弈、时代洪流下的牺牲品,成为令玩家难以忘怀的悲剧。[/spoiler] ③依旧是感性和理性的冲突。使用UE5制作但建模和动画都挺僵硬的,各种飞船大战的场景也是堪称五毛特效,不过基本把战争的惨烈和残酷性质刻画出来了。瞬息万变的战情不容丝毫怠慢,过分感性无异于末世下的圣母,将自己和战友陷于万劫不复,拖垮仅存优势;而过分理性不停断尾求生,则泯灭了最后一口敢自称为人的底气,谁又甘作尾和代价?到底该如何在保有良知底线的前提下达成千钧一发之际的最优解?很多选项都把这种焦灼、撕裂、难堪的处境展现出来了,很精彩。
[h1]A shockingly good TNG-era Star Trek story.[/h1] This could have come straight off the screen in the 1990s as a multi-part episode. It's a bold move to have two protagonists. Switching back and forth between two perspectives runs the huge risk of me getting sick of the one I like less and wanting to get back to my favorite. That didn't happen here. The story of Commander Jara Rydek rising to the occasion during a crisis on the bridge was such a contrast to PO2 Carter Diaz' story of practical problems and front line ingenuity that neither steps on the other's toes. The game cuts back and forth between the two over 40 brief chapters spanning 12+ hours, throwing both leads through a broad array of situations that keep things constantly fresh while all in service of a clear and focused plot. Choice and consequence make their mark. I never felt the power to derail the story entirely, but I didn't expect or want that. What I did get was the power of life and death, how to cope with risks, who earns their scars, who to make friends with, and who to piss off. Even when there was no mechanical impact, small decisions in conversation felt meaningful to me, and large decisions happened too. How much trust will you extend to a surrendering enemy? Is the mission more important than the safety of a crew member right in front of you? How do you respond when the captain gives you a problematic order? When the ship's doctor badmouths another officer, are you professionally detached or do you dish? Large or small, it's all great. The large cast of characters is well-written, engaging, and memorable. In short, I liked them. The villains are a little one-dimensional, but the crew of your ship and the allies you meet along the way have a variety of viewpoints and personalities, and there are even a few proper growth arcs. Gameplay mechanics are, well, bad. There are occasional gunfights, which are exciting but very poorly done. A few stealth sections fare a little better but are hardly good. Even dragging your cursor across the screen to press a key on a computer terminal is annoying because the mouse sensitivity is so low. [b]It's all fine[/b] and I would absolutely not eliminate these sections, because again, the game does such a good job at pacing things up to keep momentum going, I can absolutely forgive that controls can be annoying. Yes, in this case, a bad combat section is better than not having any shootouts at all! [b]Is it Star Trek?[/b] Yes, a thousand times yes. [i]Resurgence[/i] strikes the perfect balance of optimism, integrity, and tragedy. A major theme of the franchise, maybe THE main theme, is sticking to your ideals even when they have obvious bad consequences. Video games in general reward moral behavior - most of the time, the material rewards for being good are [i]at least[/i] as good as what you get for being bad. The writers here made a strong effort, and succeeded at making decisions feel real. You are encouraged to be moral, but there is no sugar coating. A LOT of good people get hurt over the course of this story no matter what you do. If anything, this story is unusually dark for Star Trek, which I hope you'll agree is vastly preferable to a childish "happy ending". They really strike that balance of grim and hopeful that is pure Trek. At the time of this writing, [i]Resurgence[/i] is not for sale due to licensing issues. If you are a fan of the Telltale game style, or a fan of Star Trek, or both (like me), you owe it to yourself to find a copy anyway. Easily worth $20, maybe even up to $30 depending on how much of a Trekkie you are. Don't miss this.
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At its best Resurgence can feel like a good and fast paced multi part Star Trek episode with some good writing, better acting than you sometimes get from the shows, and where you see your choices come back in future scenes and alter the fates of certain characters. It can also feel a bit too rushed narratively in some areas, and at worse it really shows its low budget with the visual and technical look and feel, has terrible tacked on moments to add needless minigame and simplistic quick time gameplay segments, and has too many characters behaving in the overly childish unprofessional way that just makes it seem like the setting shouldn't possibly be giving this many Barclay and Trois an officer rank or letting them anywhere near a starship in the first place. You shift perspectives between the newly arrived former tactical officer turned Commander Jara Rydek and engineer Carter Diaz who both serve on the USS Resolute. Rydek is a half Kobliad whose species is on the verge of extinction and requires the rare material deuridium to stabilize their cell structure to prolong their life. She is arriving to a ship that recently saw an accident kill the previous 1st officer, to a Captain who is an old friend but is more worried about his career ending than performing his duties, a senior bridge officer upset he wasn't promoted, and whose first mission takes the Resolute through a dangerous storm on a diplomatic mission where two non-Federation races have a violent dispute over a mine that acts as one of the Federations largest sources of deuridium. Carter works with his friend and fellow engineer to keep the ship together and is pulled into increasingly dangerous missions that sees former colleges become enemies. Spock is assigned to oversee the peace talks and is handled and acted well. The opening conflict turns into a larger threat to the Federation when remnants of the Tkon Empire return that eventually has Riker and Portal 63 from an early episode of Next Generation offering assistance to the Resolute. The "game" moments are where things are at their worst. Dull or one off little minigames that you will probably be confused by the sudden instructions only to realize it is such a simple thing you can quickly get it on the first try anyway, your character saying they can't possible fight three unprepared enemies they can surprise only for five minutes later to engage in a prolonged firefight against eight enemies at once with waves of reinforcements coming. Carter somehow becomes instantly as competent as Jara and better than security team members and decades long soldiers in mass gunfights. Then there is just the random bad environmental interactions where you need to find the right things to scan with the tricorder. The first two or three being in the more logical position of being directly on and above the doors before they thought it would be funny to hang the next one in the middle of the ceiling and then to put the final one under a door and somehow attached to the partly opened door you crouch under that when shot opens the door on the other side of the room. QTE moments where you are given a long time to press a single direction or button with a big prompt on the screen, point and click or reach moments where the game basically just suddenly turns your mouse sensitivity down to nothing. It makes for a decent playthrough, though anytime it starts to do better than good or average in any one area something tends to happen to pull it back there. Recently removed from sale on all storefronts when the developer's license to distribute a Star Trek title having ended. Screenshots: https://bsky.app/profile/kennanw.bsky.social/post/3mnr3qyzans2b
The story is great but the gameplay is ♥♥♥♥♥♥♥
fantastic story! absolute shame that this game has been delisted. it's better than a majority of star trek episodes and movies.
I had a good time and as a long-time Star Trek fan I was very entertained! Some of the controls for certain actions were a little cumbersome and I had some odd stuttering in some places, but overall I thoroughly enjoyed the game. I liked the characters and writing except that I felt some questions went unanswered at the end. Perhaps that's intentional. It's unfortunate that the game is no longer for sale because I enjoyed it and I think other lovers of Star Trek would appreciate it too.
Star Trek: Resurgence is a good Telltales like game. Love Star Trek!
It may be a little janky, but this game has passion and soul clearly by the writing and references to past Trek episodes. Characters are all believable and hold different persepctives. Gameplay is mixed enough to enjoy but the story for me was fantastic, it is just like a long Star Trek film from the post-TNG era, I want more!
Amazing Game.
Я большой фанат интерактивного кинца, поэтому когда увидел на распродаже с 80% скидкой сюжетную игру по известной вселенной от бывших разработчиков Telltale, забрал не раздумывая. И знаете что ? Я не пожалел. Но давайте сразу к делу, технически эта игра - настоящая катастрофа. И всё же я поставлю ей палец вверх. Объясню почему. Сюжет, атмосфера, персонажи - всё это на высоте. Ты играешь за двух офицеров Звёздного флота, принимаешь решения, которые реально влияют на историю, общаешься с командой, расследуешь заговоры, летаешь на шаттле, участвуешь в перестрелках. Это тот самый Star Trek, по которому мы скучаем. Чувствуешь, что находишься внутри эпизода сериала, и это бесценно. Но теперь о грустном. Техническая часть просто ужасна. Во-первых, разрешение экрана. Точнее, его фактическое отсутствие как настройки. Игра просто запускается в каком-то своём внутреннем разрешении, которое на моём 4K-телевизоре выглядит мыльно и растянуто. Я минут двадцать копался в файлах конфигурации, пытался прописать параметры вручную, но так и не добился нормальной картинки. Во-вторых, частота кадров. Игра залочена на 30 FPS. Просто залочена, и всё. На мощном ПК с видеокартой, которая тянет киберпанк на ультрах, я получаю стабильные тридцать кадров, как будто вернулся в эпоху PlayStation 2. При этом картинка не настолько красивая, чтобы оправдать такое ограничение. Поначалу глаза устают, потом привыкаешь, но осадочек остаётся. В-третьих, подвисания. Они происходят в самые неожиданные моменты, во время диалогов, при смене камеры, при переходе между локациями. Иногда игра просто замирает на секунду-другую, как будто подгружает что-то, хотя всё уже должно быть загружено. В экшен-сценах это особенно раздражает, ты уже нажал кнопку, чтобы выстрелить, а игра думает, и в итоге тебя убивают. Или наоборот, сцена проигрывается с задержкой, и ты не понимаешь, что произошло. Ну и вишенка на торте - вылеты. За первые пять часов игра вылетела у меня трижды. Просто выкидывало на рабочий стол без каких-либо ошибок. И это при том, что автосохранение работает не всегда адекватно, пару раз приходилось переигрывать сцены по 10-15 минут. Один раз вылет случился почти в финале, это фиаско. Да, это позор, что в 2023 году игра выходит в таком состоянии. Да, разработчикам должно быть стыдно за отсутствие базовых настроек графики и вылеты. Но, я всё равно рекомендую эту игру. Потому что история того стоит. Потому что это настоящий Star Trek.
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