
A space action-adventure unlike any other: navigate your spacecraft through a galactic-scale mystery. Make sure to loot, craft and upgrade your space fleet. Play the story campaign or test your skills in vicious arena modes against AI opponents.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enemies appear AFTER my ship explodes. I don't know how this has such high review scores but I certainly can not recommend it myself. Refund.
Star Singularity is a twin stick shooter space combat with adventure and ship customization. While it did start with a bang, the hard narrative scripting didn't lock out controls properly and I basically broke the game within a few minutes of playing it. I can see there's some interesting effort done by the devs... but it's a bit behind the times. In Star Singularity, you basically control one ship, but you are also in command of other ships, and can fast swap among them as you are an AI. Each ship belongs to a "size class". Your initial ship is "small", whereas the mothership you encounter is considered "large". Different ships have different amount of engine slots, weapons slots, and utility slots, and different ways to mount them. For example, your starter ship is "spherical" (more of a diamond shape) as it has 4 engines all around and thus can move in any direction, and the weapons are turreted, so it can shoot at any direction as well. You also have other weapons, and you can bind them to separate triggers and buttons if you wish. All the items are upgradeable, if you find the blueprint for the upgraded item, so you can craft them with your crafting station, and you have the prerequisite materials. The "base" items can be crafted with no material, so you will always have a craft with the most basic components, and the mothership can automatically rebuild them as needed should you be destroyed. To get building material, go shoot some asteroids and you can get the minerals that it spat out, but having the item vacuum will help you pull them in. Other asteroids would require a mining laser. And you can always sell the excess, if you find a merchant. But you will probably need the material to make more advanced stuff. You will encounter allies and enemies, as you discover who you were (you arrived in current part of space having suffered massive damage including your memory banks). I just helped out a Mercenary, who agreed to join my side after I wiped out the pirate that killed his crew. And the mothership called for help. The mothership itself is actually quite heavily armed with plenty of blasters, but it can always use a bit of upgrade. Keep in mind that combat is NOT easy, and if you want to test yourself, look for a system with an "arena" where you can pit yourself against 1, 2, or even 3 opponents at once. The Arena combat is tough. Outside of that... is not that hard... pick a weapon with a large range, like the shotgun, maybe even the missile. Anyway, won't spoil the story. Handholding is pretty nice, as you're told where to go, and make your way across the worlds one jump at a time. Have fun.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
поддержка контроллера не полная, без клавы работать с некоторыми меню не получается
O jogo é interessante e rende um bom tempo de diversão.
Really recomanded, espically if you're into top-down space games. The controls are snappy, the progression feels meaningful, and it doesn't try to be over-complicated. It’s been a while since a space sim actually felt this 'pick up and play.' Great for when you just want to shut your brain destroy those spaceships.
Only 5 hours in as of writing this but it's enough for me to thumb it up. I can see my self playing this on and off for a long time. The developer is active and eager to help with problems/ideas if contacted and that gives me a positive vibe for the future of Star Singularity.
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It's finally out! I've been waiting for this moment for so long! Seems like the developers have put a lot of hard work into this! VERY exciting, can't wait to see how the story continues from the last time I played!
This is a passion project directly from my dreams. Development may be on hold for now but I highly recommend picking up this gem. There's already a lot to love.
This game gave me some early Star Control vibes! It's a solid blend of shooting, strategy, resource management and completing quests - all from a top-down view with a surprising amount of depth which I didn't really expect. There is obviously some room for improvement in terms of UI and clarity, but even in it's current state, it's surprisingly deep and engaging. Give it a spin, you won't regret.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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