
MERGE blocks to get ammo... BLAST the alien horde... and BUILD the ultimate fighting drone! Not gonna lie, this game is a PARTY!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, German*, Spanish - Spain*, Japanese*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 11reviews | 91% | — | $4.4K |
| $14.99 | 10ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Awesome and super challenging puzzle meets shooter game... in space! This game is fast paced and the objectives are much more complex than they initially appear, but the gameplay is actually pretty intuitive once you get the hang of things. Loving the retro vibe, which is nicely enhanced by the art and music. Funny and engaging dialogue, which was a nice surprise. Lots of care and creativity went into this game, and I'm looking forward to diving into the next levels (if I can make it past the first ones!). So happy for A-Game Studios that this total gem of a game is finally out in the world for all to see and play and replay.
This is a puzzle roguelike with meta progression. It's quite baffling that the devs decided to use one of the worst progression system that only works for short and simple games like 00s flash games or vampire-survivor-likes. Vampire Survivor is a simple action roguelite where meta progression is fun because the gameplay is so simple. It's also not that deep. But what would happen if you tried to attached that kind of meta progression to Slay the Spire? It would completely fall apart! Star Salvager has a game structure similar to Slay the Spire, except it has meta progression like Vampire Survivors, where the game gets easier the more time you play it, because you can start the game with more Health, more Damage, more currency, etc... It's absolutely baffling that the developers made that decision. After trying 3 more times, you might not actually have gotten better at the puzzle, but you just started the game with more health and upgrades so.... Progress? The actual gameplay is ok. It's like solving a match-3 /puyo puyo on a rotating base, while playing space invader at the same time. It's not bad but it's not as satisfying as any classic arcade puzzle games. For example it's very easy to mess up because you have to be so precise on where the block falls on your ship. Back with the roguelike aspect: mixed with this puzzle gameplay it simply doesn't work. The enemies don't change that much, you'll just want to 1: Do the match 3 game, 2) Shoot enemies, 3) Dodge projectiles. So the challenge that you are facing on the first stage is the same flavor as on later stages. So to summarize: 1) Doesn't have the replay value / excitement / novelty of roguelikes like Slay the Spire. Doing a different run, not much will change in terms of decision / gameplay. 2) Doesn't have action gameplay satisfaction of regular shooter games. weak weapons, few enemies, long stretches of times with not much to do except for waiting for new waves of enemies, or new blocks. 3) The puzzle gameplay is not so satisfying. It's like playing tetris, but instead of moving tetris blocks snappily, you move them in a continuous/smooth manner and are not as accurate / fast as a result. 4) The +stats meta progression borrowed from action roguelike completely destroy any desire to get good at the game. The game could have been something of value if it stayed an arcade puzzle game. But because they wanted to "be a roguelite", it ended up compromising the flavor of what could have been, finally, a "new game".
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Great arcade game! Definitely easier to play with controller and would be super fun with a classic arcade setup. The game is a bit hard at first, only because there is a lot of little nuances and with a fair bit of depth that let you change you play style each run. The rogue lite elements help and the fact your can respect them is super nice.
Great game with a retro feel! Lots of fun and it has its own unique style!
I did some QA for this game and it really grew on me. Discovering new powerful part and salvage combinations over multiple runs is very rewarding and once I got the hang of harmonic shapes it was like a whole new game with the puzzle element.
such a fun game! love the unique take on all the mechanics at play. great time if you enjoy arcade shooters
Really fun little game. Kind of like a combination of Tetris, Candy Crush, and R-Type, set to 80s synthwave. Quite a lot going on, can be a bit overwhelming at first but when you get into the flow of it you can get some great synergies going with the different blocks, movements and attacks. Met the developers at the Insomnia convention, a small and dedicated indie team, and enjoyed playing the game a lot there. Would definitely recommend if you want a game that's a novel arcady spin the traditional tile-matching genre.
This game is super unique! The story and dialogue is super cute and witty. Gameplay is super responsive, arcade chaos. I played with a controller and thought it felt good.
Thus game is fun but in the totorial if you cant kill the enemies quick than they just stop spwaning so you cant finish OVER ALL A GOOD GAME
Nice roguelike Shmup/Puzzle game. IT has alot of build options (get it?) and there's multiple ways to win once you understand the game
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