
Star General is light-years ahead of its proud ancestors from the award-winning 5-star strategy series. It proposes a two-level combat system that accommodates space combat and surface combat. Resource management - conquer enemy planets and develop them for your needs.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 34reviews | 88% | — | $8K |
| $4.99−50% | 28ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Nostalgia is a hell of a drug. I completely understand those who buy this & give a positive review because it enables them to re-live childhood memories. It just isn't very good though.
Es verursacht Abstürze
SSi <3
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 34 reviews with recorded playtime.
Star General, developed by Catware and published by SNEG, is a turn-based strategy title that reimagines the classic “General” formula within a science fiction setting. Originally released in the mid-1990s, it carries the structure and design philosophy of its era, combining accessible mechanics with an ambitious attempt at large-scale interstellar warfare. The result is a game that feels both familiar and experimental, offering a blend of tactical combat and strategic empire management that reflects its lineage while reaching for something broader. At its core, the game operates on a hex-based, turn-driven system where positioning, timing, and resource management dictate the flow of battle. Each turn unfolds methodically, requiring players to consider not only immediate engagements but also the long-term implications of their decisions. Movement across the grid is deliberate, and combat outcomes are shaped by unit type, terrain, and tactical placement rather than reflexes. This structure gives the game a steady rhythm, rewarding patience and foresight while maintaining an approachable level of complexity that makes it easy to grasp even for those new to the genre. What sets Star General apart is its dual-layered approach to conflict. Battles are fought both in space and on planetary surfaces, creating a sense of scale that extends beyond individual encounters. Securing orbital control is only the first step; players must then deploy ground forces to capture and develop planets. This adds a strategic dimension that goes beyond simple conquest, as each captured world contributes resources and infrastructure to your growing empire. Managing these assets becomes a key part of the experience, tying individual battles into a larger framework of expansion and control. The game offers a variety of factions, units, and scenarios, giving players a range of options for how they approach each campaign. Different alien races bring distinct characteristics, encouraging experimentation with various strategies. The sense of commanding a sprawling empire is one of the game’s most compelling aspects, as it allows players to shape their own path through a series of interconnected conflicts. Custom scenarios and extended campaigns further enhance this feeling, providing opportunities to engage with the game on a broader scale. However, while the scope is impressive, the depth within its systems can feel uneven. Both space and ground combat, though distinct in concept, are relatively straightforward in execution. Unit interactions lack the complexity seen in more modern strategy titles, and the progression systems offer limited opportunities for meaningful customization. Research and upgrades tend to provide incremental improvements rather than transformative changes, which can make long-term strategy feel somewhat static. The artificial intelligence and pacing also reflect the game’s age. Opponents can behave inconsistently, sometimes failing to present a significant challenge and other times relying more on numbers than tactics. This can lead to encounters that feel predictable or lacking in tension, particularly for experienced players. While the game remains engaging in shorter sessions, its limitations become more apparent over extended play. Visually, Star General retains a distinctly retro aesthetic, with simple 3D-rendered units and a clean, functional interface. While it lacks the detail and polish of contemporary strategy games, its presentation is clear and easy to navigate, which is crucial for managing large-scale battles. The straightforward design ensures that players can quickly assess the state of the battlefield, even if the visuals themselves are relatively basic by modern standards. One of the game’s strengths lies in its accessibility. Compared to more complex strategy titles, it offers a gentler learning curve, making it an approachable entry point into the genre. However, this accessibility comes at the cost of depth, as players seeking more intricate systems may find the experience lacking in variety and long-term engagement. It strikes a balance that favors simplicity over complexity, which may appeal to some players while leaving others wanting more. In the end, Star General stands as an interesting blend of ambition and familiarity. It successfully captures the scale and imagination of interstellar warfare while maintaining the core mechanics that defined its predecessors. Although it does not fully realize the potential of its ideas, it remains an enjoyable and historically significant entry in the strategy genre. For those interested in retro games or accessible turn-based strategy, it offers a solid experience that still holds up within its context. Rating: 7/10
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $42.2K | 120 | 96% | $14.99 | |
| $2K | 11 | 82% | $5.99 | |
| $1.8K | 14 | 57% | $4.99 | |
| $434 | 2 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
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|---|---|---|---|---|
| $8K | 88 | 53% | $3.99 | |
| $8K | 54 | 93% | $7.99 | |
| $8K | 153 | 99% | $2.99 | |
| $8K | 215 | 83% | $1.99 | |
| $8K | 167 | 62% | $1.49 | |
| $8K | 201 | 92% | $2.79 |