
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1085 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
サバイバルクラフトがカード形式になって、シンプルに遊べるゲーム。 セール中はワンコイン以下で楽しめてコスパ良しです。イラストと効果音がかわいい。 初回だけ難しかったけど、クラフトレシピが引継ぎなので、三回もチャレンジすれば長寿レベルまで続けられるくらいの難易度。 カードだけど、いつものサバイバルクラフトの流れなので分かりづらいところはほぼないです。全実績解除も簡単にできるので、気分転換にちょうどよい。 ただ、飽きるのも早かったです。アクションや事故がなく、リソース管理が中心になるせいかも。 個人的にDLCやろうというほど引き込まれはせず、ライトなお気に入りに落ち着きました。 盤面がごちゃる件については、整理用アイテムを駆使すれば綺麗にできます。 アイデアがよく、時間も取らないので、人にオススメしやすいゲームです。
Stacklands is really fun. I like the crafting and pacing of the game. Discovering new recipes along the way to make more. Scratches the itch of a gathering and crafting game that actually offers some challenge.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.5M | 11.5K | 98% | $19.99 | |
| $7.5M | 27K | 91% | $9.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.5M | 18.1K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.8K | 636 | 91% | $11.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The time pressure in this game makes it hard to enjoy for me.
The game is similar to Cultist Simulator. Only there is no narrative with in the cards. Instead In this game that's similar to Cultist Simulator, you survive; as a villager building things, farming and growing a family, feeding and defending. And just like Cultist Simulator you can pause, making it easier to read and understand what you have to do. Feeding your villager is important in this game. Because imagine not feeding your villagers for one whole day, yet the time goes by quick, then your villagers dies as if the villager hasn't ate in weeks or a month ending the game or you have make a whole new villager. Crazy right? The game is great once you know what to do. Not a game you'd want play a lot of. And that's a bummer. The idea for this game was taking by the original idea, but adding surviving elements. Which doesn't seem new and exciting. If you're a fan of Cultist Simulator, you'll enjoy it.
好玩,就是作为一款模拟经营玩起来太累了
有趣
メインコンプ!面白かった! クリックだけで簡単に遊べるが自分好みに進めていけるのが楽しい 絵柄がかわいい 辞め時が分からなくなっちゃう
Stacklands siempre me llamó la atención por su estética y una vez que lo he jugado, debo decir que es muy graciosa y adorable. Sin duda el juego es muy chill, pero a su vez, tienes que estar atento a tantas cosas que al principio abruma. Personalmente me sentí un poco perdida al inicio, pero el juego en sí no es complicado. Muy entretenido con el contenido base y con alta rejugabilidad. :) Lo recomendaría a su precio completo.
好玩,但是有点累
作者还不快点更新,盗版都已经出了不少了。游戏本身很好玩可玩性很高
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.