
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 30.3Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1070 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Increible concepto, super entretenido ! Primer juego que saco el 100%.
第一次玩儿辛辛苦苦运营几个小时造了寺庙然后放圣杯结果出来了BOSS直接把村民秒完了我想问问有提示吗为什么玩家玩了几个小时的档因为一个操作就要从头开始为什么要惩罚玩家现在还不能退款了
上头,建议配合mod和快捷键食用更佳,不然会缩短食指的寿命。 还有不要长时间保持一个姿势,不然你会知道什么叫做岁月不饶人。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is inexpensive at normal price, so on sale it’s a no brainer must buy. I’d suggest skipping the DLCs at first though until you figure out how much you’ll play it. Ultimately it’s pretty much what you’d expect from the description and videos: a settlement sim that’s abstracted using cards. It’s not really purely card probability for randomness though because combat appears the be using the usual sort of invisible dice rolls for hit/miss/damage. For the Steam Deck the controls seem a bit incomplete since there don’t appear to be any controller options for viewing the quest or recipe lists. For those you either have to use the touch screen with very small tap zones or change the controller config so the right trackpad acts as a mouse. Overall this is kind of a must have for anyone who likes settlement sim mechanics and doesn’t hate the abstraction level of cards, but be warned that it’s not a “card battler” like Slay the Spire, so those games tell you nothing about whether you’ll like this one.
I waited 5 hours for this game to get fun, and it never did
Cute and fun!
游戏很推荐游玩 游戏进行时几乎每时每刻都有事情可以做,吸引力很强:小到每回合小人的食物供给,大到游戏终极boss,中间大大小小攒资源建起来的建筑,有一定的挑战但是又不会难到做不了,心流好评; 卡牌开包的玩法撑起了前期无聊的阶段,探索不同卡牌以及不同卡牌的组合成就了这游戏探索感的来源,不限制一定要开出卡牌才能做出物品是个很棒的设计,这给我感觉像炼金术士; 主体的内容量其实对得上他的价格,玩完还想继续玩的可以考虑购买他的dlc; 他的战斗系统我至今没有研究明白,稀里糊涂的就打过了,总之等极高就对了。
스위치로 하다가 마우스가 편할 것 같아서 다시 구매 그냥 켜서 뭐 이런것도 되네 하다보면 20시간 30시간찍음 (딱히 마우스라고 편한건 아님 ㅋㅋ)
It gets tedious and repetitive well before the advertised 5h playtime.
このゲーム忙しすぎる
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $980 | 2 | 50% | $11.99 | |
| $33.6K | 66 | 61% | $12.99 | |
| — | 0 | — | — | |
| $1.1K | 6 | 83% | $4.99 | |
| — | 0 | — | — | |
| $296.4K | 636 | 91% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 16K | 70% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 1.5K | 68% | $99.99 | |
| $7.4M | 5K | 95% | $29.99 | |
| $7.5M | 6.1K | 63% | $59.99 |