
Stacklands is a village builder where you stack cards to collect food, build structures, and fight creatures. 🃏 For example, dragging a Villager card on top of a Berry Bush card will spawn Berry cards which the villagers can eat to survive. 🃏 Play your cards right and expand your village!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Aug 23 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 29.2Kreviews | 96% | — | $7.5M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1082 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
希望可以更改字體大小,字太小了看得有些辛苦
중독성에 재미까지. 미소녀가 있었으면 더 좋았겠지만 그래도 갓겜입니다.
게임성은 꽤나 신선하긴 하다만 신선했다. 정도 이상이 되지 못하며 카드 풀이 심히 부족해서 금방 질리는게 최대 단점 아마 게임 오버 같은거 보다 본인이 끄는 빈도가 더 많지 않을까 싶음
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has too litle action... not my type
Stacklands — это обманчиво простая и невероятно затягивающая карточная стратегия, в которой выживание, крафт и постройка города происходят через перетаскивание карточек друг на друга. Игровой процесс интуитивно понятен с первых минут: вы стакаете базовых поселенцев с деревом или камнем для добычи ресурсов, продаете излишки на рынке, покупаете новые тематические наборы карт и открываете скрытые рецепты. Однако за расслабляющей атмосферой, пастельной графикой и медитативным саундтреком скрывается суровый рогалик. Каждые несколько лун (местных суток) наступает момент истины: игра требует накормить каждого жителя, иначе они умрут навсегда, а также жестко урезать накопленные карты под лимит стола, который приходится расширять постройкой складов и сараев. Вся идиллия мгновенно испаряется, когда дело доходит до боевой системы и случайных событий. Сражения завязаны на механике «камень-ножницы-бумага» между ближним, дальним и магическим боем, а экипировку воинов можно менять прямо на лету. Внезапное появление врагов или неосторожный призыв финального Владыки Демонов из Храма превращают игру в чистокровный адреналиновый хардкор, где вам приходится в панике бегать по всему полю беззащитными картами, лихорадочно крафтя оружие. Масштаб геймплея увеличивается за счет путешествий на опасный тропический остров, где выживание начинается заново в условиях дефицита ресурсов, а также необходимости зачищать Катакомбы, воевать со Злой Ведьмой или Кракен-матерью ради стопроцентного заполнения местной энциклопедии. Дополнительную глубину проекту дают два масштабных официальных DLC, каждое из которых меняет правила игры на несколько часов. Расширение Stacklands 2000 превращает симулятор выживания в продвинутый градостроительный ситибилдер в духе Factorio с тяжелой промышленностью, прокладкой канализации, урановыми шахтами, энергосетями и катаклизмами, где на смену мечникам приходят снайперы и танки. Второе дополнение, Cursed Worlds, заставляет бороться с проклятиями в трех уникальных мирах, добавляя механики болезней, старения жителей, кулинарию, королевские капризы и возможность одомашнивать кошек. Студия Sokpop создала настоящий инди-шедевр с огромной реиграбельностью, который после победы над боссами позволяет бесконечно развивать свои конвейеры. Единственный нюанс — отсутствие официального русского языка, что легко исправляется отличным фанатским русификатором из мастерской Steam. Настоятельно рекомендую к покупке. Более подробный обзор на игру на ютубе: https://www.youtube.com/watch?v=R4J6Qh9ENus
Really great Game! Only thing that was a bit tedious was getting the base together after a fight (mostly in stacklands 2000 because there is no magic Glue)
很上头的小游戏,完全停不下来\(^O^)/🎮
I just got this game on a whim during the summer sale, and I really enjoy it so far. If you are a fan of survival games, I think there's a good chance you'd enjoy Stacklands. It's just a bonus if you're into cards as well. It's got a good gameplay loop and goals to work towards. The tutorial system is pretty good, and doesn't get in the way while playing. Its cozy but also requires a good amount of organization, and some strategy. There is a peaceful mode as well if you're just looking to relax a bit and build stuff, which I appreciate. The art style is very simple and cute but I like that. This is right up my alley and I'm glad i stumbled upon it.
前期很上头,被硬控到凌晨四点,真的非常好玩,所以写了一点点建议,因为体验的拐点非常突兀,感觉有些可惜,可能对制作者来说并不好改动了,就当成是单纯的交流:海岛部分就是体验的拐点,一个是大陆的金币溢出,没有可以使用的地方,之前的努力还没有被变现,就要去海岛重新开始,另外海岛也没有更新鲜的玩法,还是在大陆上差不多,然后在大陆并没有自动化的前提下,还需要两边导资源,并且共用一个列表(列表的内容其实是很多的,再加上鼠标滚动列表经常跑,并不能很好锁定需要看的区域),突然就觉得困难大于乐趣了。
great game long playtime im 5 hrs in and still arnt even done with the first island as a also bought all the dlcs while they were in the discount
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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