
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine.
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About
Stackflow is a hypnotically addictive strategic roguelike about the pure pleasure of fitting pieces perfectly. Discover unique blocks, create satisfying connections, and trigger explosive combos that release pure dopamine. Overcome escalating challenges in each level by hitting target scores through clever strategies and perfect timing.
Unlock unique blocks with devastating powers! Indestructible Obsidian with permanent multipliers, Stone that explodes into points, and much more. Every choice redefines your strategy and opens infinite possibilities for insane combos.
Powerful advantages that completely revolutionize your playstyle! Smart automation, explosive multipliers, and unique mechanics that make every run unpredictable and addictive.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
been following this game for a while now and the 1.0 release lives up to the hype, massively underrated gem
I noticed there are bunch anti AI reviews, so i bought the game so i can counterbalance them
It's fun but whenever I get a high enough score my PC slow down so much i have to completely reset the PC, not even closing the game fixes it the whole PC is just useless
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ENGLISH BELOW Stackflow est un mélange de Tetris et de rogue type Balatro. À chaque niveau, vous devez atteindre un certain score en multipliant vos Stack et vos Flow. Pour cela, des blocks aux différents pouvoirs vous aideront, ainsi que des améliorations débloquées en battant des boss. Quant au gameplay façon Tetris, il ne vous met pas la pression : il n'y a pas d'accélération au bout de quelques secondes, contrairement au jeu original. Il existe même un "multijoueur", qui est en réalité un simple défi quotidien où vous comparez votre score à celui des autres. L'idée de départ est sympathique : un Tetris-rogue à la sauce Balatro. Beaucoup essaient de copier le maître, mais peu rivalisent avec lui. Hélas, Stackflow ne fait pas exception. Son principal problème est le contenu. Là où on attend de la générosité dans un rogue, ici c'est très limité. Certes, il existe beaucoup de blocks (même si les "mages" sont clairement trop puissants), mais il y a peu d'améliorations (équivalents des jokers ou reliques, avec peu de combos possibles), peu de boss (cacher le prochain block ou la prévisualisation de la chute change à peine le gameplay), peu de "decks de départ", une progression répétitive, aucun shop (alors qu'on possède une monnaie qui ne sert qu'à acheter des blocks ou reroll...) et une roadmap sans choix, contrairement à Balatro ou Slay the Spire. À cela s'ajoutent quelques soucis techniques : un jeu qui se veut compatible manette mais où certains éléments nécessitent la souris (cadenas, défilement des textes), un bruit de décompte après l'achat d'un block alors qu'il n'y a aucun timer, une traduction française approximative ("Lancer" au lieu de "Relancer", par exemple) ou encore l'impossibilité de quitter le menu multijoueur sans faire ALT+F4. Bref, l'idée est bonne mais le jeu manque de contenu pour vous challenger ou vous retenir longtemps. La majorité des hauts-faits s'obtiennent en moins d'une heure. C'est dommage, car les bases sont là, mais insuffisantes pour rivaliser avec Balatro ou d'autres rogues du même genre. Cela dit, le prix reste raisonnable : moins de 7 €. À vous de voir si cela les vaut. Personnellement, j'aurais aimé pouvoir répondre oui, mais ce n'est pas encore le cas. En revanche, je pense qu'une grosse mise à jour pourrait tout changer : une cinquantaine d'améliorations supplémentaires, davantage de combos, des objets (potions, reliques...), plus de boss, un shop, de vrais choix (défis contre récompenses, par exemple) ou encore un véritable mode multijoueur en temps réel. Là, Stackflow pourrait enfin commencer à regarder Balatro droit dans les yeux. En conclusion, je devrais probablement laisser un avis négatif, car le jeu ne m'offre pas assez pour son prix. Pourtant, je trouve la promesse intéressante et j'ai envie d'encourager les développeurs. Avec davantage de contenu et plus de soin apporté aux détails, je suis convaincu que Stackflow pourrait devenir un excellent jeu. Bon courage ! Stackflow is a mix between Tetris and a roguelike inspired by Balatro. In each stage, you must reach a target score by multiplying your Stack and Flow values. Different block abilities and upgrades earned by defeating bosses help you along the way. Unlike classic Tetris, there's no increasing speed, so the game never puts you under unnecessary time pressure. There's even a "multiplayer" mode, although it's really just a daily leaderboard. The concept is appealing: a Tetris roguelike with Balatro's progression. Unfortunately, like many games inspired by Balatro, Stackflow struggles to match its depth. The biggest issue is the lack of content. There are plenty of block types (although Mage blocks are clearly overpowered), but very few upgrades, very few meaningful synergies, very few starting decks, very few bosses (hiding your next block or the landing preview barely changes the gameplay), repetitive progression, no shop despite having an in-game currency, and a roadmap that offers no meaningful choices unlike Balatro or Slay the Spire. There are also several technical annoyances. The game claims to be controller-friendly, yet some interface elements require a mouse. A countdown sound plays after buying a block despite there being no timer. The French localization is rough, and it's currently impossible to leave the multiplayer menu without pressing Alt+F4. Overall, the foundation is good, but there's simply not enough content to keep you engaged. Most achievements can be unlocked in under an hour. That's disappointing because the core idea has real potential, but right now it doesn't offer enough to compete with Balatro or other roguelikes. The price is reasonable at under €7, but I still can't say it's worth it in its current state. That said, I genuinely believe the game could become excellent with a major update: dozens of new upgrades, stronger synergies, more items, more bosses, a proper shop, meaningful choices (such as optional challenges for rewards), and a real multiplayer mode where players compete directly. So while I probably should leave a "Not Recommended" review because the current game doesn't offer enough value, I also want to encourage the developers. The concept is promising, and with much more content and polish, Stackflow could become a truly great game. Good luck!
After about 20 minutes of playing I saw all this game had to offer. The "Boss" levels are extremely dull challenges that are either hardly a challenge at all (Hold piece disabled, garbage rising from the bottom) or just plain obnoxious (piece auto rotates, mirrored controls, upside down). None of the block types do anything particularly interesting. Even the current sale price of $5.24 as of this review is a steep ask for the amount of gameplay this game provides.
$7 is a lot for a Tetris clone with an underdeveloped roguelike gimmick.
[h1][b]新式花式爆炸俄罗斯方块[/b][/h1] [h1]游戏介绍[/h1] 俄罗斯方块相信没有人没玩过吧,不过爆炸类的俄罗斯方块还是比较少见的。本作有点Boomliss的影子,不过玩法上有更多的创新元素。 [h1]玩法与游戏性[/h1] 本作的玩法是以经典俄罗斯方块为基础,用各种功能的方块来达到各种特殊效果以通过超过关卡的目标分数来破关。前期难度小,后期目标分数陡增,这一点不是很友好。每三关都会有BOSS关卡,即随机带一个Debuff,通过BOSS关卡后会给予一个相当不错的增益。每解锁一种方块,都会在方块百科里呈现。当然并不是所有方块都是有增益性的,玩家需要与之前获得的方块来互相搭配来取得收益最大化,有些方块甚至是坑方块,所以还要权衡利弊。另外本作还有多人模式,不过也就是共享排行榜而已。 [h1]设计与特点[/h1] 本作最大的特点是在设计上有很多种方块。爆炸类、海盗类、蜜蜂类、和弦类、辐射类、矿物类、赌狗类等类型的方块各有特点和响应的属性,玩家通过每一关结束获得随机选择的类型方块来在接下来的关卡中组合以达到最大的分数。在各种类型的方块设计上,脑洞大开,给玩家游玩途中的多样性体验不错,基本不会有游玩疲劳。在分数设计上,本作还需要平衡,前期很简单,后期突然分数很多,而且如果后期BOSS如果是城堡的话,基本可以说完蛋了。另外一个比较致命的平衡就是方块太少,其实可以参考FC和SFC上的BPS的俄罗斯方块2炸弹版,基本每一关都是99个方块,这样就没那么快速破关或者快速失败了,希望之后制作组会在这方面有所改进。 [h1]画面与音乐[/h1] 像素画风很不错,颜色搭配充足,带有动感的音乐恰到好处,而且复合本游戏的题材。视觉效果上趋于普通,也没有特别炫丽的烧眼场景,很是不错。另外音效也和特定方块搭配一起,非常丝滑。 [h1]综合体验[/h1] 作为一款休闲的小游戏还是很不错的,如果喜欢俄罗斯方块的玩家当然是很推荐游玩这款游戏了。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
If you are not VERY GOOD at Tetris, this one is probably worth a skip. And that's 95% of the reason for the thumbs-down. I really like the mechanics, but very frequently find myself making a single mistake and that results in losing the level, often because I just simply run out of pieces, even if every placement after the mistake is perfect: I recover, but end up just not having enough pieces left. And I've gone from scoring 9,000,000 points on a level to scoring a measly 50,000 (with a goal of 100,000) on the next just due to draw order, too. I think my best game was getting to Level 18. Other times it'll be picking up a new block to add to my draw pile and its special quirk ends up thrashing my score (here's looking at you Crystal Block). Other times it's the every-third-level "boss" level where it decides that it's going to be a jerk and mess with you (screw you, Puppeteer, screw you--instantly dropped a block in the orientation I wanted it on the same frame its effect triggered and the piece dropped into place...rotated). Definitely some quality mechanics here, but the tuning is just [i]really[/i] tight. And that's on [i]welcome to the game[/i] difficulty! I honestly have no idea what the other difficulty/deck options even [i]are[/i] (or for that matter, how many levels it takes to win a run).
Tetris + Balatro = Stackflow! This game plays very well on Steamdeck!
블럭쌓아 점수 얻기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 테트리스 방식으로 블록을 쌓습니다. 다양한 종류의 블록들이 주어지며 이를 회전시키면서 필드에 배치시킬 수 있죠. 라인을 모두 채우게 되면 종류에 따라서 스택 점수나 배수가 상승하게 되고, 곱해진 수치가 점수로 정산됩니다. 또한, 블록의 종류에 따라서 특수한 효과가 발동합니다. 파이어볼이나 뼈를 던져서 다른 블록을 제거한다거나 스택 또는 배수가 추가로 증가하게 되죠. 아니면 하단의 빈공간에 블록을 생성한다거나 특정 타입의 블록의 효과를 발동시키는 종류도 존재합니다. 블록들의 효과를 파악한 뒤 고득점을 노리기에 좋은 조합을 고민하면서 수집하여야 하죠. 참고로, 가방에 든 블록의 수는 제한되어 있습니다. 해당 블록을 모두 사용하는 동안 목표 점수를 달성하지 못하면 게임오버가 되어버리죠. 목표 점수를 달성하였다면 클리어 후 보상을 획득한 뒤에 다음 레벨에 도전하게 됩니다. 일반 스테이지에서는 랜덤한 블록들이 주어져서 선택이 가능하고 3스테이지마다 배치된 특수 스테이지에서는 특전을 획득할 수 있죠. 특수 스테이지에서는 상하나 좌우 반전, 미리보기 없음, 가방 확인 불가 등의 추가 규칙들이 주어집니다. 그만큼 난이도가 올라가지만 해당 스테이지를 클리어하면 다양한 효과의 특전들이 주어져서 선택이 가능하죠. 대부분 특정 조건에서 스택 점수나 배수 증가 옵션들로 존재하기에 적당한 특전들을 조합하면 플레이에 많은 도움이 됩니다. 개인적으로 마지막 블록 배치 후 목표 점수의 #%를 스택 점수로 얻는 '마지막 숨'과 다른 특전이 발동하면 배수가 증가하는 연쇄 반응의 조합이 좋더군요. 스택 점수에 배수가 곱해지다보니 스택 10% * 10배수가 되면 100%...를 넘어버리는...?? 기본적으로 20레벨까지 완료하면 런을 완료하게 됩니다. 이후 계속해서 플레이할 수 있고 중단 후 새로운 런을 진행할 수 있죠. [아쉬운 점] -음량 설정 저장 안 됨 -블록 이동키와 보상 이동키가 동일하면 좋을듯 (키 설정에서 블록 이동을 변경해도 보상에서는 방향키로 변경하여야 함) -플레이 중 도전과제 클리어 시, 위쪽 가려버림 -일부 튜토리얼 가이드 대사가 UI에 가려짐 -일부 번역 미적용 -마지막 숨(목표 10% 스택)과 연쇄 반응3(다른 특전 발동 시 10배)를 얻으면, 블록이 모두 채워지는게 아닌 이상 게임 오버가 불가함 -플레이는 나름 괜찮은데 배경 스토리가 없으니 밋밋함 -속도 상승감이 딱히 없음 (빨라지는 것 같긴한대....) -1회 클리어 후 난이도 증가라거나 그런게 없음
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