
This is simple but highly addictive strategy game that will test your reaction times and your hand to eye coordination.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stacked all boxes wife yells where lunch beat it during lunch now i build tower from pizza she yells but i already next level kitchen
(Эмо стих) О прошлой любви... "Солнце" В жизни моей,есть солнца два Одно светит с небес, Освещая мой перевёрнутый крест. Второе, личное солнце моё Освещает мой путь в без грёзовый мир Освещает душу мою ,от кромешной тьмы. Даёт мне сил, дальше идти. Взгляд на солнце не оставляет ожогов Глаза переливаются, любовью строго Настроение ощутимо звонче При мысли о том солнце.
waht a fun game!!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cromm
Думал есть лучше ее,но она лучше!
Stack, developed by AeroLab Studios and published by Volens Nolens Games, is a minimalist stacking and balance-based puzzle game built around precision, timing, and structural awareness. On the surface, it presents a simple concept—place blocks carefully to build upward or maintain equilibrium—but beneath that simplicity lies a deceptively demanding test of spatial judgment and patience. Rather than relying on narrative hooks or layered progression systems, the game focuses entirely on refining a single core mechanic and challenging players to master it. The gameplay revolves around two primary modes that explore different interpretations of stacking. In the Height Challenge, players aim to construct the tallest possible tower before gravity inevitably intervenes. Each block must be placed with careful consideration of weight distribution and alignment. Minor misplacements early in a build can compromise stability later, forcing players to constantly evaluate the structural integrity of their creation. The tension builds as the tower grows taller, with subtle wobbles and shifts reminding players that one careless placement can undo minutes of progress. The Balance Challenge shifts emphasis from vertical ambition to controlled precision. Instead of building endlessly upward, players must land blocks accurately on a moving or limited platform, maintaining equilibrium while maximizing score multipliers. This mode rewards consistent accuracy and controlled timing, encouraging players to prioritize stability over height. The scoring system reinforces precision by granting bonuses for flawless placement, turning each drop into a high-stakes decision between speed and caution. Mechanically, Stack is built on straightforward controls that are easy to grasp. Blocks can be positioned and released with minimal complexity, allowing players to focus entirely on spatial reasoning rather than mastering intricate inputs. However, the physics engine introduces unpredictability. Blocks respond realistically to weight and momentum, and even slight misalignments can create cascading instability. This interplay between simple mechanics and dynamic physics gives the game its addictive quality—success feels earned, and failure often results in dramatic collapses that are as entertaining as they are frustrating. Visually, the game adopts a clean and colorful aesthetic that prioritizes clarity. Blocks are rendered with bright tones and distinct shapes, ensuring that players can easily judge alignment and spacing. The backgrounds remain unobtrusive, keeping attention focused on the structure itself. This restrained art direction complements the gameplay by eliminating distractions and maintaining visual readability, which is essential in a precision-based puzzle environment. Audio design plays a supportive but subtle role. Sound effects accompany each successful placement, reinforcing the satisfaction of precision. When a tower collapses, the resulting audio feedback underscores the physicality of the failure. The soundtrack remains understated, maintaining a calm atmosphere that contrasts with the tension of balancing increasingly unstable stacks. One of Stack’s defining characteristics is its accessibility. The learning curve is gentle, making it suitable for players of all skill levels. Yet mastery requires significant refinement of timing and spatial awareness. The simplicity of its premise ensures that sessions can be brief and satisfying, making it ideal for quick play sessions. However, the limited variety in modes and objectives may reduce long-term engagement for players seeking evolving challenges or expansive content. Ultimately, Stack succeeds by focusing intensely on a single, well-executed concept. Its blend of intuitive controls, realistic physics, and escalating tension creates an experience that is easy to approach but difficult to perfect. While it may lack the depth of larger-scale puzzle titles, its strength lies in the purity of its design. For players who enjoy skill-based, precision-driven challenges centered around balance and structure, Stack offers a focused and rewarding test of coordination and patience. Rating: 7/10
0/5
cool for only a few pennies
6/10
您好,陌生人,請問可以給貓貓一些Steam點數嗎? 他已經10年沒吃飯了 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.6K | 306 | 74% | $9.99 | |
| $11.8K | 49 | 94% | $9.99 | |
| $2.1K | 15 | 93% | $4.99 | |
| $361 | 5 | 60% | $2.99 | |
| $25 | 1 | 0% | $0.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 78% | $0.99 | |
| $1.1K | 67 | 79% | $0.99 | |
| $1.1K | 50 | 84% | $1.99 | |
| $1.1K | 62 | 42% | $0.99 | |
| $1.1K | 132 | 62% | $0.49 | |
| $1.1K | 56 | 62% | $0.99 |