
Squirbs is a challenging puzzle-platformer in which you control two cute blue Squirbs simultaneously with one set of controls. Looking for an awesomely difficult game? That's Squirbs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü 🔲 Çok Kötü ✅ Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat ✅ 0 - 10 Saat 🔲 Belirli Bir Oynama Süresi Yok
game
Squirbs, Team Indev tarafından geliştirilen ve yayınlanan zorlu bir bulmaca-platform oyunudur. Oyun 6 Ocak 2016 tarihinde piyasaya sürülmüştür. Squirbs'te oyuncular tek bir kontrol seti kullanarak iki sevimli mavi Squirb'i aynı anda kontrol eder ve benzersiz ve zorlu bir oyun deneyimi sunar. İşte Squirbs'ın bazı temel özellikleri: Benzersiz Çift Kontrol: Oyuncular tek bir kontrol setiyle iki Sincabı aynı anda kontrol ederek oyunun seviyelerinde gezinmelidir. Bu, geleneksel platform oyununa bir değişiklik katar ve ilerlemek için dikkatli bir koordinasyon ve hassasiyet gerektirir. Hikaye: Oyunun hikâyesi, Evren Kristalini parçalayan ve bunun sonucunda iki ayrı varlığa bölünen bir Squirb'ın etrafında döner. Her iki Sincap da her bir kristal parçasını toplamak ve evreni normale döndürmek için sık ormanlar, yeraltı mağaraları, karlı dağlar ve büyülü bir kale gibi çeşitli ortamlarda bir yolculuğa çıkmalıdır. Tek Oyunculu ve Co-op: Squirbs, kolaydan delicesine zora kadar değişen zorluklarda 100'den fazla tek oyunculu seviye sunar. Ayrıca oyun, çevrimiçi oyun için özel olarak tasarlanmış 20 işbirliği seviyesi içeriyor ve oyuncuların bulmacaları ve zorlukları birlikte çözmelerine olanak tanıyor. Çeşitli Ortamlar ve Mekanikler: Oyuncular Squirbs'te orman, yeraltı bölgeleri, karlı dağlar ve bir kale dahil olmak üzere dört farklı ortamı keşfedecekler. Her ortam, oyuncular oyunda ilerledikçe yeni mekanikler ve zorluklar sunar. Steam Takas Kartları ve Başarılar: Squirbs, Steam Takas Kartlarını destekleyerek oyuncuların kart toplamasına ve diğer oyuncularla takas etmesine olanak tanır. Oyun ayrıca tamamlayıcılar için ek hedefler ve zorluklar sağlayan başarımlar içerir. Sevimli Sincaplar: Oyunun sevimli mavi Sincapları, zorlu oyun deneyimine çekicilik ve sevimlilik katan kahramanlar olarak hizmet ediyor. Squirbs, çift kontrol mekaniği ve çeşitli seviyeleri ile zorlu ve benzersiz bir bulmaca-platform deneyimi sunuyor. Platform, bulmaca çözme ve sevimli karakterlerin karışımı ile oyun, meydan okuma arayan oyuncular için müthiş zor bir oyun deneyimi sunuyor.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Эмо стих) Мазахист любовь-это боль таков девиз мазахиста Его прискорбная роль Убила в нём оптимиста За годы что он прожил Его жизнь била нещадно, Любовь что раньше хранил, Ушла от него безвозвратно. У него нету друзей, Семья подчинена денег мотиву, Любви что осталась с ней, Нашёл он альтернативу ширнул по венам любовь, Это был мой наихудший бэдтрип С режущей болью я встретился вновь На части сердце разбив Оставь надежду на завтра, Который раз этот день Для всех ты просто мишень, Судьбы не лучшая карта. Порезы, шрамы на коже, Любви много нет зато боли быть может, И выбора нет,по полочкам всё разложит, Всё то что по действию схоже Похоже что нож заступивщись под действием, Отставится прочь, уступив место лезвию. И снова на волю прольётся алая кровь, Укутает как одеялом смерти чёрный покров. ширнул по венам любовь, Это был мой наихудший бэдтрип С режущей болью я встретился вновь На части сердце разбив
Порой бывает хочется поиграть с кентом, в так называемый, сквирт
[h1] Кривой супер сложный платформер a.k.a. симулятор смертей [/h1] [h3] "Или я 14 часов потратил на игру, чтобы догнать и сказать, что мне не понравилось" [/h3] Купил игру 8 лет назад за пару рублей из-за карточек, а сейчас стало интересно пройти до конца ранее запущенные игры и добить в них ачивки. У меня было получена лишь одна за 10 смертей (умирать тут легче всего). Потому достижения за 100 и 1000 смертей были зафармлены в первую очередь (ха-ха). [b] Платформинг [/b] местами настолько кривой, что именно из-за него не получалось пройти уровень. Я говорю про прыжки по стенам по желтым полосам. Будто сила прыжка абсолютна рандомна. Я даже это проверял на некоторых уровнях, прохождение которых завязано на прыжки по стенам. Прыгал раз, а затем делал всего один прыжок, резко и сильно вдавливая [i]пробел[/i] в клавиатуру — высота прыжка была разной (какого черта, спрашивается?). Собственно на таких уровнях я просидел больше всего. [b] Графика [/b] — пиксель-арт, если его можно так назвать, но не привлекательный и не приятный глазу, как в играх, где пиксели идеально вписываются в эстетику. Они слишком крупные что-ли, скорее похоже на современные простые [i] Unity [/i] текстурки, на которые накатили фильтр из пикселей. [b] Головоломки [/b] уровней решаются подбором ваших респаунов и новых попыток — кровью и потом. Герой буквально разрывается кровавым фонтаном, котором наполнены бассейны на уровнях, намекая, что "будет сложно, чувак". [b] Сложность [/b] местами запредельная, а суммируя это с кривым платформингом получаем от игры ощущения обратно пропорциональные положительным. [h3]В итоге[/h3] (Пока) самая сложная идеальная игра в коллекции и 2 из 10 за чувство завершенности. Плохо, очень плохо.
<3
So bad
Good :)
Disclaimer: A number of players reported a bug where they can't play the game, because they get a black screen when trying to start a new game. I didn't encounter this bug, but if you buy the game, I recommend to check if there's a problem, so you can refund the game withing 2 weeks of purchase if necessary. Squirbs is a platformer with an interesting twist: You control two characters at the same time, which will respond equally to your inputs. So if you jump, both characters jump, and if you move right, both characters move to the right. For each character, there is a crystal shard in each level, and you need to get very close to them with both characters at the same time to finish a level. The levels can feature some simple puzzle elements like crates or switches, but usually the actual puzzle involves planning a path for both characters, moving one character freely while the other one is blocked by a wall, preventing one character from jumping by pressing <jump> while that character (but not the other one) is in the air, planning when to best switch your focus between both characters, and so on. Later levels introduce teleporters, surfaces that influence your movement, and other interesting level elements. The controls are responsive, and you move / stop as soon as you press or release a button or keyboard key. Jump height can be controlled precisely by releasing the <jump> button/key sooner or later. The only thing I don't like here is that you can't jump while holding <down>, but I only remember one level where that became relevant, and I beat it after adapting my strategy. So, is this a good game? Well, I greatly enjoyed this game, and would definitely answer that with a 'yes' for me! :) However, there are two important things to consider: 1) The platforming in this game becomes very technical / difficult starting after world 1 of 4, requiring you to make precise inputs in order to avoid a mistake that means instant death, so it becomes comparable to Super Robot Jump Jump, Super Meat Boy, I Wanna Be The Guy, the bonus levels in the Escape Goat games, or Kaizo Mario World. However, there are no hidden traps, and each level consists of a single screen and takes less than a minute (often only a few seconds) if you don't make any mistakes, so it's still very much doable for ambitious players. 2) The game is a bit unpolished: Gamepads are supported via XInput, but you can't navigate the options menu with a gamepad, or use it to skip a story screen that you will only see once / the intro screen. Also, if you have a smaller resolution (I think the game is designed with 1080p in mind), the downscaling doesn't look as nice as it could, and button icons or numbers are sometimes hard to recognize. Another thing I noticed is that physics don't seem to be 100% deterministic on a slower PC, so it can happen that one character is a pixel further to the right than the other character after walking half a screen width, despite a symmetrical level layout. However, this was only rarely a cause for failing, so it was mostly negligible for me. I was also a bit disappointed that there was no ending, but at least there's some satisfaction thanks to the achievements for completing it. Some other reviewers claim that it becomes just mindless trial and error after some point. I can not confirm this: For example, the wall jump mechanics that can be found later are implemented in a clever way where you vertically jump if you press the jump button (no directional buttons required) while adjacent to a wall. A smart player will make use of the option to wall jump without moving the other character, while a player that relies on mindless trial and error will fail in many situations where such subtleties are relevant for success. So thinking is definitely rewarded. ;) ------------------------------------------ If you like frustratingly hard games and can look past those flaws, or like to try out games with an innovative concept, I think it's definitely worth it. Also, if you waver because of the high difficulty, you can still consider picking it up and just play world 1 when the game is at a discount that justifies something between 30 minutes and an hour of playtime.
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Active players
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Where this game's players are, estimated from review languages.
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