
Pop alien organisms like space bubble wrap in this satisfying incremental. Upgrade your extraction tech, unlock unique abilities, automate a factory, and expand into new areas to maximise your yield.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sporbs is a satisfying, moreish incremental game with a corporate mining twist. Hover your cursor to extract resources and synthesise fuel cells to explore previously inaccessible sectors and earn your ticket home. Just remember - machinery doesn't need sleep, and efficiency will be rewarded.
Simply hover your mouse over organisms to harvest resources from them. No clicking needed. No timers.
A nav-malfunction has dumped you and your crew in uncharted space. You decide to take refuge on a nearby planet. Instead of a rescue party, Head Office has a new directive: begin a full-scale harvest of the planet's mysterious, energy-dense organisms.
Unique combo mode: When activated grants a multiplier to the resources harvested. Aim for higher value targets whilst in a combo to maximise your harvest - efficiency will be rewarded.
Skill Tree Progression: Spend your resources in a large skill tree with over 170 upgrades that will improve your extraction beams, influence organism spawn rates, unlock unique abilities, automate your harvesting and boost factory efficiency
The Fuel Factory: Deposit harvested Orbs and Spores to synthesise Fuel Cells. The factory can be automated and the efficiency improved with upgrades in the skill tree
Idle mechanics: You can unlock idle harvesting, and factory automation, so, you can sit back and watch those numbers go up
Discover New Areas: Spend Fuel Cells to unlock new areas with higher organism densities and new organisms with unique abilities to harvest from and upgrade
Aesthetic & Atmosphere: Art, SFX and music made by me (No AI) :0
Steam Achievements: 20 Steam achievements to be completed
Music for Sporbs: A complete unique soundtrack for Sporbs is available (again, no AI used)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming, sweet, short but could use a little more variety in gameplay.
The atmosphere and the gameplay was decent in the incremental world. It can be both played actively and idle at the same time. The final stage was a bit of a drag tho but it was fine with me. Overall it's a good time for a couple of hours if you're into this genre.
挺好的增量游戏,但是boss设计有很大问题,实在是太枯燥了,完全是拖延时间
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple and easy to play. Charming graphics and completable in an afternoon. I felt like I got my money's worth
Can't fully recommend this. It still has that addicting aspect of incremental games, but the upgrades don't really feel significant enough. It also feels too grindy/slow, until nearly the end. Takes about 2-3 hours to finish.
2H30 de jeu pour 5€ ça ne vaut pas le coût, le gameplay est nul. Passez votre chemin
The text is nearly unreadable at every resolution. Progression is unrewarding, none of the upgrades felt good, and there's a very slow sense of progression. It was a boring slog to 100%, but thankfully it wasn't very long. I ended up afking most of it. Not recommended.
decent short incremental game
카타르시스가 느껴질 업그레이드 요소는 단 한개도 없는데 요구하는 노동량은 매우 많음 좆같아서 3배속 스피드핵쓰고 했는데도 지루함 절~~~대 사지마세요
[h1]An incremental where the mechanics work on paper, but the execution never feels rewarding.[/h1] Sporbs is an active incremental built around moving your mouse over "sporbs" to hatch them. While the core idea is decent, the game never really clicked for me. I've enjoyed similar mechanics in other games, so the concept itself isn't the issue. The gameplay feels sluggish from beginning to end, and the upgrades never deliver the satisfying power spikes I kept expecting. Many of them sound exciting on paper, but in practice they have far less impact than they suggest. The audiovisual feedback also lacks punch. Sound effects are muffled, visual effects are subtle, and many upgrades are surprisingly difficult to notice. The game constantly asks for active input without making that activity feel rewarding. There is also a momentum mechanic where, after building up enough momentum, you receive a large temporary bonus. While this sounds interesting, it mostly results in long periods of waiting for the meter to cool down and build back up again. During this downtime, you're encouraged to save the largest "sporbs" for the next momentum phase, leaving you with very little to do while you wait. The presentation also didn't do much for me. While the sprites appear to be hand-crafted, I wasn't a fan of the overall art direction or visual style. The game is divided into six levels, ending with [spoiler]a final boss. Ironically, I only became truly overpowered after defeating the boss, making it easy to clean up the remaining achievements. The problem is that the power fantasy arrived after the game was essentially over. Even the final boss felt unnecessarily slow because of its time-gated design. You can only deal a fixed amount of damage at set intervals, making it feel like an extended version of the momentum mechanic. It certainly overstays its welcome.[/spoiler] Overall, I never found Sporbs satisfying to play. The ideas are there, but the pacing, game feel, and presentation kept it from becoming enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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