
SotSF is a turn-based rogue-like game with deck-building elements, in the aesthetics of Mesoamerica and transhumanism. Position yourself on the battlefield, build and utilize various combinations of abilities to defeat the mysterious spirits of the Silicium Forest. Has “Story” and “Roguelite” modes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Demorei pra fazer essa análise porque esperei pra terminar de traduzir o jogo kkk, Spirits of the Siliciun Forest foi o primeiro jogo que eu traduzi por inteiro, espero que tenha agradado quem jogou. É um ótimo jogo, a história tem certo empenho, também tem ilustrações lindas, mas a graça do jogo está com certeza na gameplay, uma mistura bem legal de RPGs tático por turnos com TCG(Card Game, não confunda com Deckbuilder) que acabou resultando em batalhas incríveis. Além disso não é aquele jogo tático que te entrega uma faca de serrinha e fala "Vá lá, filhão", odeio esse táticos que te oferece recurso nenhum e a gente se vira nos 30, prefiro muito mais um tático que me perita ser forte, mas em contrapartida o meus inimigos são praticamente deuses, isso aumenta o leque de estratégias e deixa bem menos repetitivo. Espero que o Dev continue fazendo jogos nesse estilo e se possível até evolua para algo novo, foi um experiencia excelente jogar Siliciun Forest, recomendo demais.
Not great. But ok.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Мне игра понравилась как сюжетная. Прошел сюжет за пару часов. Шикарная музыка, отличная рисовка, интересные сражения и история которая мне понравилась. PS: в режим рогалика я не играл. Может потом попробую
Хороший рогалик и музыка в тему, по поводу сюжета - интересно, но такое ощущение что тут должно быть ещё. Может в будущем автор добавит продолжение или альтернативные концы.
Оооох... Я влюбился в эту девушку ) Она так прекрасна... Очень понравилась компания, очень понравилась история. Но, блин, капец, какая же она короткая ((( Я думал, что это первая глава, а оказалось, что это всё. Да, потом в режиме рогалика появляется сильно больше геймплейного разнообразия, но мне бы хотелось, чтобы всё это было вплетено в дальнейшую историю. Очень тронул конец. Очень жалко героиню... Эх... Арт стиль игры - шикарен. Я просто балдел от статичных картинок, на фоне которых происходили диалоги. Поразительно, как мало нужно, чтобы зацепить за живое, когда это сделано на столько качественно. Музыка - это вообще шедевр! Выше всяких похвал. Отвал башки. Как же она сочеталась с визуалом и создавала правильную атмосферу! Нетривиальность боёв тоже очень порадовала. Я ощутил разнообразие и тактику. Даже когда бой не сложный, он всё равно интересный. Не сравнить с той же Чёрной Книгой, где боёвка была полным провалом. Тут всё отлично. В общем минус у игры только один - длина кампании. Ну и грустный конец такой прекрасной девушки...
Very special, beautiful game. Very interesting design and background idea. Happy I bought it..
It's neither a bad nor a good game, but at $10 I think it's worth the money. It's got good concepts and interesting mechanics which are fun to explore. The trouble comes in their execution: it just feels so horribly clunky to pull off any meaningful combos -- it feels very restricted in such a way that pulling off a combo feels more like an errand than an accomplishment. Also the story is boring. It's not something you'll sink a ton of time into, but it's got enough interesting stuff going on to be worth the price I think.
Игра нравится.
A nice little game. The campaign / story is quite short, and I could appreciate a bit more of a story, because the game world is well crafted and the story-telling is pretty good. The graphics is also well done, and the Russian music fits surprisingly well with the Mayan civilization images. There is much more to try out in the rogue-lite mode, with different skills to use, though the random selection of skills to pick from can result in some hard times creating a skill set that can fight efficiently. If there is still some development in the game, things I would appreciate to appear in the game for me to recommend the game whole-heartedly: [list] [*] Some sense of progression in the rogue-lite mode, with some kind of unlocking or other rewards [*] A mode where you can set up your custom-made skill set right in the begining (and face elites and bosses with that) [*] More fine-grained difficulty settings for the rogue-lite mode, choosing buffs of enemies separately (strength, readiness, defense etc.), with smaller increments than 10. [*] Some further expansion of the lore of the game world, perhaps even in random encounters of rogue-lite mode [*] Perhaps even some different ending. Could be e.g. some more difficult campaign unlocked by rogue-lite success? [/list] Either way, at the price of < 10€, I think the game is worth it. It was a pleasant experience, though there is some untapped potential left for the world-building, storytelling, and campaigns that, if tapped, could make this game a real gem.
Клевая. DTF привет. Работает на стим деке
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.5K | 165 | 79% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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