
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TOP
玩到20小時的時候才開始喘口氣,開始感受遊戲在幹嘛 不然前面一下子要煮飯種地釣魚還要蓋房子 忙到沒空看劇情== 白天工作晚上繼續在靈魂擺渡人裡工作 感覺不到放鬆只覺得好累哈哈 可能只有在生活無憂無慮的時候才能真正體會到這個遊戲的精隨
This epitomizes a cozy game to me. The music and artwork is beautiful, there's a diversity of tasks and things to do so it doesn't feel that repetitive. There's a puzzle element, combined with resource management, along with a very beautiful storyline. Perhaps my only two gripes were that you have to make a decision regarding an achievement, and you have to replay the game, quite far, to really unlock 100%. And to be honest, the replayability value doesn't feel that high. The second was unlocking all the items and favorites is a bit of a slog. The resources you need to find it all is pretty extreme, and there are some things that I thought would pay off as an achievement, but don't really offer much in the end. Overall though, a very fun game that incorporates a lot of different elements, without ever getting too stressful or complicated.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
慢节奏的游戏,弱指引却不迷茫,选择好航向,坐在船尾悠悠钓鱼的那一刻真的很惬意。
рекомендую
This game is a nice and emotional experience, the characters, world and art style are all things I greatly adore about it. If you want a game that'll make you feel emotional, laugh and cry, this game will be perfect, it can be a bit grindy but it isn't nearly as bad as other games. Overall, Spiritfarer is an amazing game that should be experienced at least once.
топ причин заплакать за момент с бабулечкой разрабу должно быть стыдно
wholesome and calming, but also addicting
好讚的畫風跟動畫!!!!
刚送别了小夏,感受到了这个游戏奇妙的点,每个角色都有着鲜活的个性和独一无二的背景故事,你会忍不住想要多了解一点,于是你喜欢上了这个角色,所以忍不住想要对她好,为他升级房子,为她解开心里的结,每帮她做完一个任务,你替他高兴却又因知道她结局将近而难过,她无法避免的走向那已知的结局,你会忍不住去想,“如果我不做任务多留她一会呢?”那我会看到她噩梦缠身痛苦的样子,又忍不住想,“如果我把她卡在生命的最后一刻不让她去永恒之门呢?”但这似乎又对她不公,她已经做好抉择了,我不能改变她的意志。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| — | 0 | — | — | |
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