
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Most likely between $22.1M and $62.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 95% | approximately $36.9M |
| Xbox | $29.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's been 24 hours since I finished the game, and I'm still thinking about it... I can sum it up in one sentence: “It's not about reaching the end. It's about the journey.” I can't remember the last time I genuinely cried over a game. Without a doubt, I'll carry more than one character in my heart, especially Stanley.
I wish I could give a positive review. I like the story and the base idea. but due to photosensitivity, it is very painful to play. Further, I would like to note, that there are no disclosures about flashing lights in the game or on the store page. When I researched about the matter, I read that it's apparently disclosed in the faq, but I haven't found the faq myself to confirm. While I don't have epilepsy, luckily, I can see how this game could harm my friends who do have epilepsy. it is no less but neglectful to know that your game causes issues with people who have issues with photosensitvity and epilepsy and STILL decide to not disclose it anywhere. Furthermore, in the steam forums I have researched in, the devs appear to be aware of the issue, but insist that it's epilepsy safe, while people complain within the VERY SAME FORUM about epileptic reactions and other issues. That neglect has the potential to kill someone. If you can't change the game, at least put up a warning. Keep people safe, if your game is unsafe. Do better, please. The minigames and tasks within the game also tend to become very repetitive over time, but in regards to the photosensitivity issue, this is a nothingburger.
When I started playing this game, I thought it was only going to be a cozy boat game. However, I was entirely wrong. This game is a reflection of so many feelings we experience throughout life that can't be explained. The connection we develop with the spirits is so deep that it makes us cry when they have to depart. It feels like a part of us is now missing. Sure, not everyone might be attracted to the graphics or the premise. However, once you start experiencing it something changes entirely...
I cried at the end. A very sweet and addicting game about accompanying dying spirits in their last days and ferrying them to the afterlife. They tell you their stories and you fulfill their last wishes before sending them on. Very different personalities, with different perspectives towards death and their life, different ways of dying too. There's the declining dementia patient, the sudden death, etc. Really good game for nurses/PSWs. Where I work as a PSW I don't get to be with people in their last days, so I have a lot of appreciation for this game. Thank you, Thunder Lotus.
Words cannot sum up how special this game is. The characters and their story's resonated with me so much, especially Gustav and Astrid. The game is pretty deep and philosophical, it's themes of end of life and stuff can be a lot to handle, but it makes the game so much more personal and valuable to the player. "It's enough to make a grown man cry, and that's ok" - Cop Guy
Just finished the game. This game feels like home to me. Saying goodbye is not one my biggest strenghts and it shows, this game made me cry sooooo much. But because it is really well made. The characters feel complex, real and unique. It's not very "grindy" unless you want to get all achievements which will take you a while :). 100% recommend for the cozy gamers that want to find a different game (never seen anything similar to this)
I finished the Game ❌ The game finished me ✅
This game hit so incredibly close to home. I went into the game functionally blind and didn't realize how much it would mirror my own experiences and help with closure. If you have experience with grief and loss, if you are a [spoiler] nurse [/spoiler], if you [spoiler] have cancer or have had other grapples with your mortality [/spoiler], I strongly urge you to play this game. Even if none of those are true for you, it's still a beautiful game worth playing. Also, if you want further clarification of story, characters, etc. the art book is worth a read :) Other reviews mention the tedium of some of the ship management, which I can understand. I would say the workload is similar to farm maintenance in Stardew, and I tend to enjoy the management side of games like this so I was never bothered by it.
сущая гриндилка и поездки по миллион лет меня ужасно задушили, временами не понятно, что нужно делать, абсолютная душнаёбка, и слишком размеренная игра, история и персонажи ни чем не цепляют, красивая рисовка, но очень скучно и неразнообразно чуть морскую болезнь во время всех этих поездок не словила
不喜欢