
Spiritfarer® is a cozy management game about dying. As ferrymaster to the deceased, build a boat to explore the world, care for your spirit friends, and release them into the afterlife. The Spiritfarer Farewell Edition includes the heartwarming base game and three major content updates.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.25/day in the week to Jul 21 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I went into this game expecting a cozy story/management game with quirky characters. I came out with a permanent inability to hear the game's soundtrack without crying. 10/10.
This is a sweet game with many fun quests.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed the game, was fun and at certain points emotional. I will say some parts of the game were boring/dragged out, but that could have been the way I completed my run. During Jackie's quest, there was a lot of waiting around (he was my only spirit on board though, so perhaps if I had others it wouldn't have felt that way). Overall, amazing game! Thank you <3 ❤️
完全爽玩
不喜欢米奇和布鲁斯……就是因为他们我隔了很久才继续玩这个游戏,今天上线,还是很讨厌他们,让我船上的同伴一直伤心……自己的不幸不是向他人外泄的理由借口,我不明白为什么要设置这样的角色,这不纯纯恶心人吗?恶心玩家吗?送走他们遥遥无期,我真是不知道我还能不能坚持玩下去。太痛苦了伺候这两个狗屎角色!!!米奇,你这个废物,你将全身心交给弟弟,照顾弟弟不过是掩盖自己无能的工具,到时候被人指着你一事无成,你倒可以美美地说,大义凛然地说“还不都是为了弟弟~”我去,去死吧。哦,你和你弟弟都死了!哦哦,按照西方基督教的说,你这种自杀的懦夫是上不了天堂的!!!哦哦,你弟弟不是自杀,那你们就分离吧!!!离你弟弟远一点!!!狗屎! 哦,另加其他的吐槽: 游戏可以表现现实也可以构建一个乌托邦,这都是完全可以的,看个人喜恶来选择游戏,这是双向公平的。 但是!你这个破游戏,打着治愈向的幌子,构建一些有性格缺陷甚至是神经病的角色,让我来接触,这和把屎包装成巧克力硬喂给我有什么区别? 不是角色不能有性格缺陷,但我是玩家,游戏内容都是要服务我的!如果你非要设置这么恶心的角色,可不可以给玩家一个选择是否接纳该角色的选项呢?我现在把米奇和布鲁斯接上船,我只能捏着鼻子忍着臭味去关心他们,我的游戏体验很差好不好?!!! 难怪干不过星露谷,至少星露谷不会强行按着我的头让我去了解谢恩,在我完全自愿的情况下我去了解谢恩,虽然他也会对我嘴臭,但是我心甘情愿,了解后我很喜欢他啊,可是布鲁斯和米奇,嘴臭的要死,为了船上人员的心情我还必须每天喂饱饭,很狗屎好不好! 总之就是玩得很心累,治愈不够治愈,经营不够经营,我不明白创作团队是怎么了。一个治愈休闲游戏,达成主线里阿斯特里德关于乔瓦尼的两个成就【祸从口出】【守口如瓶】的占比总和不超过30%也可以看出购买这款游戏的人的游戏体验根本没有测评结果里那么的“好评如潮”,不然怎么连这种主线成就的完成占比都这么低呢?治愈像是游戏的免死金牌,明明是它本身无聊透顶,还能被粉丝洗不静下心来无法体味游戏的乐趣,可说出这句话的你们都未必像我一样坚持到了这个成就的剧情线。
好玩 但有点玩不下去 美术很好 剧情ok 流程略无聊 心理震撼巨大 流程的无趣可接受 接受不了的是一个个伙伴的离去 所以比起无聊 更让我无法继续游玩的是不舍
abracinho :)
开头觉得奇奇怪怪,越玩越上瘾,非常治愈的一个游戏。
Simply Enthralling. You will probably cry, for such a simple game it hits real hard.
我专门买了好多猪肉准备给阿图尔叔叔做最喜欢的猪排吃....结果他就这样不告而别了甚至没能好好送走.....................我恨你这个游戏我再也不想玩了...........还我我最喜欢的快乐吹笛子阳光蛙蛙T-T................我真的治不好了...............................
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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