
Cozy visual novel about a lovely witch who’s able to talk to spirits in a fantasy setting. Using her powers, Julia helps her neighbors in their daily whereabouts. Craft potions, find the right time to use them and get to know both spirits and clients to find their peace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
If you’re looking for heart-warming stories and a cozy environment, you’ve just found your game!
More than 5 stories where you’ll meet +10 characters in a fantasy setting.
LGTBIQA+ friendly.
Each story has multiple endings, so… You’ll read them again and again!
Potion crafting.
Spirit communication in a warming and cozy environment. (Yes, it’s possible!)
In this cozy and heart-warming visual novel, you will join Julia while she helps those who come into the agency. How is that so? This lovely witch can summon spirits!
After years of training, studying and perfectioning her skills and crafts, Julia has finally opened her own magic shop following her mum’s steps. She will help anyone in need, acting as a bridge between spirits and their loved ones, so they can deal with their pending matters and, in the end, rest in peace.
When Julia summons a spirit, it’s likely that they’ve forgotten some of their memories. No problem! Julia can craft the perfect potion to save the day!
Craft potions and use them to help them remember details and key moments of their stories. It’s really important to know when to use them, as it is your greatest power to help those in need!
Delve into the stories of those who come to Julia’s agency. There’s nothing like a cozy environment for memories to come back and flow.
Use all your knowledge in potion crafting to help the charming characters who visit the agency and unveil their stories… One potion at a time.

Photosensitivity warning Spirit Talk contains occasional white light flashes that appear sporadically throughout the game. Player discretion is advised if you are sensitive to this type of effect.
Engagement
Reviews
Unas historias preciosas <3
A beautiful visual novel, with a delightful story. The images are all hand drawn and are just lovely. Keep in mind this is a visual novel, there are not many game play elements involved, so if you are not keen on a cozy read, this may not be for you. I thoroughly enjoyed the progression, story and magical elements. I recommend this lovely visual novel for anyone who wants a beautiful and slow journey through love, loss and the afterlife - it plays like a warm cup of tea <3
Obtuve este juego gracias a Keymailer y Tortita Studio. Fue una experiencia muy bonita el ver como distintas personas viven de manera personal el duelo tras perder a sus seres queridos. Incluso me hizo recordar como fue mi duelo cuando mi abuelo murió hace un tiempo atrás. Es una historia, un mundo muy lindo y unos personajes muy interesantes con historias sorpresivas, como la de los gatitos o la flor de Eusebio y María. Recomiendo jugarlo para entender la marca que dejan las personas en nuestras vidas cuando se van de este mundo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 26 reviews with recorded playtime.
LO AMÉ, la historia es tan bonita que la recuerdo y se me llenan los ojos de lagrimas. Emotiva y entretenida, eso si es cortito, pero creo que vale totalmente la pena si te gustan los juegos con historia.
Spirit Talk is a 2-3 hour-long visual novel where you take the role of a young witch named Julia whose mother recently passed away. She re-opens her mother's shop, a place where they can summon the restless spirits of the recently-deceased, allowing them to communicate with their still-living family members and help resolve any unfinished business. Pros: - Lovely art style reminiscent of Ghibli cartoons - Music is relaxing - Conversations flowed well and dialogue felt realistic. - Text speed options and can instantly skip text too - Can view log of all conversations anytime. helpful if you forget which spell you need to cast. - Can save anytime during dialogue segments. Loading a save will return you immediately to that spot in the conversation, and you can store dozens of save files too. Cons: - Game is fully playable with a controller (I used a wired XBox 360 controller). But it takes more button presses than it should and feels iffy at times. Pressing left or right while walking will frequently highlight and unlighlight the menu button with a loud click. And anytime a new menu window appears, it starts with zero options highlighted. You must press a controller button to make the highlight appear. That means on the game's Main Menu, to "Start" (the first option), you have to press Down, then A on the controller. It's like the game assumes I'm playing with a mouse, and I have to remind it on each window that I'm using a controller. The directions on the spellcasting minigame menu are a bit obtuse with a controller sometimes too. For example, highlighting the Cosmo flower when cooking and pressing down will NOT move the cursor onto the cooking options panel, even though they're directly below the flower. - Using the controller's dpad to walk left and right through town sometimes doesn't work. Julia will move one frame forward and stop. Using the joystick works though. - The option highlighting in menus can be difficult to see. Highlighted option is cyan, non-highlighted is white. Relying solely on color differences like this isn't great for accessibility either. - The animations during the street-talking segments feel undercooked compared to the sit-down segments. Characters have conversations but their mouths don't move at all. Julia just stares directly ahead. - Cannot save during the spellcasting minigame unfortunately. YMMV: - The spellcasting minigame is very easy. Which I feel is fine for a lighthearted cozy game, but might feel underwhelming for those looking for deeper gameplay. - No branching paths. The only "choices" you can make in this game are 1) choosing slightly different small-talk dialogue options when interacting with your shopkeeper neighbors, and 2) flunking the spell-casting minigame where you must select the correct ingredients. According to the developer, #2 can result in "bad endings" for some of your clients. I guess you could consider this a "meaningful choice," but flunking an easy minigame imo is not on the same level as a choose-your-own-adventure visual novel. - This is a visual novel focused on several sets of characters trying to talk through their grief, very much like therapy sessions. It's a cozy and upbeat game in my opinion, but a game focused on such themes with lots of text may not be for everyone. Overall I had a great time with Spirit Talk and enjoyed playing a cozy visual novel that didn't have world-ending stakes. I enjoyed all the character interactions and found the writing well-done and endings satisfying.
It was fun but I only did one playthrough. I didn't see the epilogue or anything but I'm satisfied. It is expensive I'm not going to lie and repetitive and a little frustrating cuz I could only 15/21 achievements without really paying attention but it's touching and touched my heart which is what I like in these kinds of sentimental sweet not so hard visual novels. It's very good but it is expensive. I say it's worth it maybe on sale if you are lazy and don't like to get all the achievements.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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