
Spirit of War: The Great War is a turn-based strategy game set during World War I. Drawing inspiration from board games classics, Spirit Of War is a unique arcade/strategy experience.
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Languages: English, French, German
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
some tipps i need
Hexagon Klassiker mit informativen Storys über den 1.Weltkrieg
Die Idee war gut. Die Ausführung ist Müll! Mitten in der 4 Karte konnten keine Einheiten mehr produziert werden. Auch neustart hilft nicht. Alle weiteren Karten haben das gleiche Problem. Damit ist das unspielbar. Interessant, dass es trotz zahlreicher (seit Jahren bekannter!) Fehler immer noch verkauft wird.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bon remake de history line 14-18
Not a patch on Historyline. Small maps. Different turn based system. In historyline trench warefare and long attritional battles happened naturally. SOW is fun for a short while and then you realise it isn't getting any more complicated as you progress through the campaign. Too small. Too simple. AI throws itself at you hopelessly getting wiped out and then you walk over and win an empty battle field. Or just make more planes than the AI and you win every time. Still strangely pleasant.
Meccaniche vecchie, poca fantasia per un gioco che dopo poco annoia subito.
ça me rappelle le très sympa : History Line 14-18 Voilà c'est pareil
Peli ei toimi kokonaisuudessa. - Ranskalla peli pelattu kaikki 24 kenttää läpi - mutta Saksalla peli ei enää lataudu 21 kentän kodalla vaan jää/jumittuu 70% lautauksen kohdalle
As a History line/Battle isle copy it's well done, bug free and a neat little game. It's missing larger maps and map editing or maybe user scenario creation but all in all for the price it's a good game.
initially, the game looked good; even it is almost copy of history line 1914-1918 (in fact i prayed it is a good copy). it has fashion type graphics and principally, the playability is good, challenging and requires a bit of a wit to win in later scenarios. so, why do i quit playing it and do not recommend it? besides lousy unit descriptions (e.g. no range defined for ranged units), it is problematic rules for movement of encircled units (they move too much), imperfect encircling rules generally (there are possible setting which i evaluated as encirclement, but they in fact are not), no apparent terrain rules (except movement points loss) + useless railroads (i have factory connected to rails and i cannot place a newly built train on it). these small imperfections make the otherwise good game unplayable for me.
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