
The slot machine roguelike. Each time you hit the SPIN button monsters creep closer. KILL 'em! LOOT 'em! EAT 'em! Focus on spells or synergies between symbols. Spin to DIE or spin to SURVIVE!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Spinny Dungeon is a roguelike deckbuilder with elements of an auto battler.
You were crawling through dungeons as usual. One dungeon... You saw a strange portal in the corner of the room and a huge button in front of it. You pressed that button. Then you pressed it again, and again, and again...

The Demon of the Slot Machine has sent his minions to find your soul. Stop these monsters before they reach the RED ZONE.
Build the perfect deck. Add weapons, plants, magic artifacts and companions to your deck of symbols. After each spin they will be randomly rearranged on the board.
Don't starve. Picking a strong companion who eats too much can be fatal not only to your enemies but also to your run.
Mana, gold or pure damage? It's hard to have plenty of all. So choose wisely.
Learn new spells and upgrade the old ones. Defeating the boss at the end of the level will give you access to more powerful spells.
Explore various play styles with different heroes. You can get rich by stealing gold from the foes or crush them instantly by blowing up your own symbols.
Atone for your sins. The Demon of the Slot Machine knows that gambling is not your only sin. Every sin adds its own challenge. You need to complete all the challenges to free your soul.
Genres
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really loved this game!
I enjoyed luck be my landlord and this game is a lot more fun. There are shop mechanics where you can buy relics which just give general buffs. You can spend gold in the shop to remove symbols. There is a bunch of symbol removal in the game, so you can always keep your deck near the 20 symbols on the screen to have 100% ish uptime, excluding the enemies that you have to kill. Overall the mechanics seem very varied and deep. I'm looking forward to playing this more.
7️⃣7️⃣7️⃣7️⃣7️⃣ 🍒🍒🍒🍒🍒 🍋🍋🍋🍋🍋
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作和规则简单。没有rpg的重复战斗。也没有暗黑系列的烧脑计算
Spinny Dungeon, developed and published by Typing Monkey, is an inventive roguelike that merges slot machine randomness with the strategic layering of a deckbuilder. It takes a concept that could easily have been a novelty and builds a surprisingly deep system around it, where every decision is filtered through chance but shaped by careful planning. Instead of directly controlling actions, players spin a reel filled with symbols representing attacks, resources, and abilities, turning each turn into a calculated gamble that defines the rhythm of the entire experience. The core mechanic revolves around this spinning system, which acts as both your arsenal and your resource pool. Each spin rearranges symbols that determine what you can do—deal damage, restore health, gain currency, or activate special effects. Enemies advance steadily across the board, creating a constant sense of pressure that forces you to make the most of each outcome. The tension comes from the fact that you are never in full control; you’re adapting to what the spin gives you while trying to shape future outcomes in your favor. This blend of unpredictability and strategy is what gives the game its identity, as every decision carries both risk and potential reward. Beneath this seemingly chaotic surface lies a robust system of build crafting. As you progress, you collect new symbols that can interact with one another in meaningful ways. Some enhance neighboring effects, others convert resources, and a few introduce powerful but risky mechanics that can either define a run or end it abruptly. Over time, your reel becomes something akin to a customized deck, and success depends on how well you refine it. Deciding which symbols to keep, remove, or prioritize becomes a key strategic layer, encouraging experimentation and adaptability across each run. The roguelike structure reinforces this depth by ensuring that no two playthroughs feel identical. Randomized encounters, symbol offerings, and progression paths keep the experience fresh, while increasing difficulty ensures that each decision matters more as you advance. Boss encounters act as major turning points, testing whether your current build is strong enough to survive. Unlockable characters and variations in playstyle further expand the game’s replayability, giving players incentives to revisit the system and approach it from different angles. Visually, Spinny Dungeon opts for a clean and functional pixel-art style that prioritizes clarity over spectacle. The interface is easy to read, which is essential given the number of elements players must track at once. Animations are simple but effective, conveying the movement and impact of each spin without overwhelming the player. The sound design complements this approach, providing a steady backdrop that enhances the tension of each decision without becoming intrusive. One of the game’s most compelling qualities is how it captures the psychology of risk-taking. Every spin carries a sense of anticipation, and the game constantly encourages you to push your luck. There are moments where a single fortunate spin can turn a failing run into a successful one, creating a strong emotional payoff. At the same time, this reliance on randomness can occasionally undermine the sense of control. Even well-constructed strategies can falter due to unfavorable outcomes, which may feel frustrating for players who prefer more deterministic systems. The complexity of its mechanics is another double-edged sword. While the depth is rewarding for those willing to engage with it, the game can feel overwhelming in its early stages. Managing multiple resources, understanding symbol interactions, and anticipating enemy behavior all require time to fully grasp. The learning curve is not insurmountable, but it does demand patience, and the game doesn’t always provide clear guidance upfront. Despite these challenges, Spinny Dungeon succeeds by fully committing to its unique concept and exploring it with confidence. It transforms randomness into a meaningful gameplay element rather than a simple gimmick, creating a system where planning and adaptability coexist. For players who enjoy experimenting with builds and embracing uncertainty, it offers a deeply engaging loop that rewards both creativity and resilience. In the end, Spinny Dungeon stands as a distinctive and highly replayable entry in the roguelike space. It may not appeal to everyone, particularly those who prefer direct control or predictable outcomes, but for those willing to embrace its blend of strategy and chance, it delivers a satisfying and often addictive experience. Rating: 8/10
好玩是好玩,但符号是不是太少了点,四月份发行以来就更新了个快速动画,虽然我一次都没通关,但需要更多符号!更多敌人!更多免费更新!
Pretty entertaining with balanced mechanics. For a roguelite, however, it doesn't grab the whole 'one more run' urge that other games have, yet it isn't boring by any means. I give it an 8/10.
Изначально писал ответ на другой коммент, но в итоге получился неплохой обзор. Оставлю как есть, хоть и немного вырвано из контекста. Не знаю на счет сложности первых двух персов и легкости последних двух, лично я прошел от стартовой сложности до +20 с винрейтом примерно 66%(2 поражения подряд залутал ночью, скорее всего тупо мозги не варили). При этом первый и второй перс были максимально легкими, третий в моих руках не раскрылся от слова совсем(впрочем, я ему дал лишь 1 шанс, и тот был провальным), а четвертым я натурально выживал (с поправкой, что это был забег именно +15), пусть и успешно закрыл босса, съев за забег более 5 демонических сердец. Единственный минус - баланс скилов, получаемых при повышении уровня, весьма плохой. Я просто не понимаю смысл, например, скила на 120 урона в одну цель, если есть скилл на 60 по всем. Объективно 60 урона хватает, а сплеш и вовсе делает эту способность обязательной к выбору. То же самое с улучшением способностей, например, у мечника. Искренне не понимаю выгоду улучшения способности на моментальный урон, если можно раскочегарить 2 меча на +50 урона и просто рубить мобов, а в 3 акте получить тот же урон просто одной кнопкой, еще и по всем. Единственный минус - баланс скилов, получаемых при повышении уровня, весьма плохой. Я просто не понимаю смысл, например, скила на 120 урона в одну цель, если есть скилл на 60 по всем. Объективно 60 урона хватает, а сплеш и вовсе делает эту способность обязательной к выбору. То же самое с улучшением способностей, например, у мечника. Искренне не понимаю выгоду улучшения способности на моментальный урон, если можно раскочегарить 2 меча на +50 урона и просто рубить мобов, а в 3 акте получить тот же урон просто одной кнопкой, еще и по всем. Впрочем, вру, минус отнюдь не единственный. Контента в игре не хватает просто ужасающе. На данный момент эта игра - не более, чем способ убить 2(5) часов на прикольную кнопочку "Спин". При этом в тот же slay the spire 2 я наиграл на порядок больше. Или даже на 2 порядка... и при этом там все еще есть контент, все еще есть простор для сборок, разнообразных выборов и т.д. Скажу даже больше, после того, как я прошел первый забег за 40 минут, было желание вернуть игру. После того, как я прошел 2 забег в сумме за 90 минут, это желание усилилось. И пусть по итогу я игру не вернул (решил разраба поддержать, why not?), игра не должна отпускать настолько быстро и быть настолько плоской. Не нормально это, блин. Искренне надеюсь, что создатель знает, куда развивать эту игру, и видит итоговый вариант намного более глубоким, чем есть сейчас. Желаю разрабу успехов на этом непростом поприще.
攻击方式很随机,远程很强 内容还要更多,不要弃坑了 少有的类幸运房东(不偏小丑牌)佳作
我觉得Spinny Dungeon这个游戏是继幸运房东后的又一佳作,喜欢幸运房东的绝对不要错过,各个符号之间的联系合情合理又蛮有意思,目前还在继续体验中 I think Spinny Dungeon is another great masterpiece following Lucky Landlord. If you loved Lucky Landlord, you definitely shouldn’t miss this one. The connections between the various symbols are logical and quite interesting. I’m still enjoying the game right now.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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