
A rabbit in a capsule capable of rotating the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Определенно что-то интересное и стоящее вашего внимания. За счет вращения уровня обеспечивается погружение в игру и вы уже становитесь непосредственном участником игрового процесса. Ну и конечно же идея с кроликом и морковкой, это очень мило. Игру можно смело покупать
Wow, I have to say I was pleasantly surprised! Great mechanics, simple puzzles, relaxing music and VERY satisfying physics. Well done. Only thing I would like to see is more. Thanks!
Easy game for achivements but not worth the price in my opinion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 34 reviews with recorded playtime.
Nah
Not a lengthy quest with interesting mechanics.
Spinning_Kid is a small-scale puzzle platformer that takes a familiar genre and gives it an entertaining twist through environmental rotation. Instead of depending entirely on traditional running and jumping, players can rotate the level by 90 degrees, changing the orientation of the environment and creating new ways to reach otherwise inaccessible areas. Developed by Dnovel and published by Conglomerate 5, the game keeps its ambitions focused, concentrating on spatial puzzles and gravity manipulation rather than attempting to build an overly complicated adventure. Players control KID, an inventive rabbit traveling inside a peculiar capsule capable of manipulating the world around him. The character and premise give the experience a lighthearted personality, but the story remains secondary to the puzzles. Although the game follows ideas introduced in Gravity_Kid, its adventure can be approached independently. There is little need for extensive knowledge of previous events because the primary attraction is discovering how the rotation mechanic changes each level. The ability to turn the environment is the foundation of nearly every challenge. A wall blocking the way can become a usable floor after rotating the stage, while a harmless location can suddenly become dangerous once gravity shifts. Success therefore requires looking at each area from several perspectives rather than treating the level as a conventional side-scrolling obstacle course. The concept is intuitive enough to understand almost immediately, yet later situations can demand careful planning as the player determines which orientation will provide a safe path forward. Additional puzzle elements keep the central mechanic from becoming completely repetitive. Doors and keys introduce basic progression requirements, while traps force players to consider where KID will end up after the environment changes orientation. Physics also plays a role in certain situations, meaning that rotating the stage can influence more than the protagonist alone. These mechanics are relatively straightforward individually, but combining them with changing gravity creates puzzles that can require experimentation before the correct solution becomes apparent. Carrots serve as collectibles throughout the adventure and provide another incentive to properly investigate the levels. Simply reaching the destination may be enough for basic progression, but collecting additional items encourages more deliberate exploration. This works well with the rotation system because areas that initially appear unreachable can often be approached after viewing the environment differently. Players interested in completion have Steam achievements to pursue as well, adding some replay incentive to an otherwise compact experience. Visually, Spinning_Kid adopts a simple indie presentation rather than pursuing elaborate environments or detailed character animation. The restrained style is appropriate for a game where players constantly need to understand platforms, hazards, and movement possibilities. Keeping the screen readable becomes particularly important when an entire level can suddenly rotate. The presentation may feel basic compared with larger puzzle platformers, but it generally supports the gameplay without distracting from the spatial challenges. The game's greatest strength is also responsible for its most noticeable limitation. Almost everything revolves around rotating stages, so enjoyment depends heavily on whether the player finds this mechanic satisfying. Those who enjoy experimenting with gravity and solving compact environmental puzzles should find plenty to appreciate. Players seeking extensive storytelling, character development, large environments, sophisticated combat, or substantial progression systems will find a much narrower experience. It is designed around a specific idea and rarely attempts to move far beyond it. Its modest technical requirements make the game accessible to comparatively low-powered computers, and its lightweight design is well suited to short play sessions. Steam Deck compatibility, however, does not currently have an official Valve compatibility rating displayed for the title, so it should be regarded as Unknown or Unverified rather than officially Verified or Playable. The game's relatively simple controls and low hardware demands may make handheld play technically feasible, but the absence of an official compatibility assessment means players should not assume completely trouble-free operation. Spinning_Kid succeeds most when treated as a compact experimental puzzle game rather than a major platforming adventure. Rotating the world creates genuinely interesting navigation problems, while keys, doors, traps, physics interactions, and carrot collecting provide enough variation to develop that central concept. Its limited scope and modest presentation prevent it from becoming particularly ambitious, but there is a clear sense of purpose behind its mechanics. Players who appreciate inexpensive, straightforward indie puzzle games and enjoy thinking about environments from unusual perspectives are the audience most likely to get something worthwhile from it. Rating: 6/10
Slightly boring rotate-game. Easy Achievements, 100% / 10min.
Welp... If you like to play a game 6 minutes to complete, this is the game for you. I'd rather spend that money on a good cup of coffee though. The time of enjoyment is about the same, but the amount of enjoyment that coffee gives is much greater.
日本語対応になっているが言語は表示されず図形で説明されている。ゲームパッド対応。 フィールドをクルクル回す玉転がし重力パズルゲームで、それなりに面白くはあるが見ていると酔って気持ち悪くなってくるので長くはプレイできない。 マークが付いている玉を同じマークの障害物に当てると障害物が動いて道が開く。 酔わない自信がある人にだけおすすめ。
Cool little game. Got it in a bundle of 5 games for £2 so was worth it for what it was. More complex levels in the future would be a nice addition, and would bring me back. A nice and simple quick game. :)
Players by region
Where this game's players are, estimated from review languages.
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