
Experience the zen and skilful world of SPiNG. With only one button, swing through hundreds of hand-crafted levels in a joyful game of flow.
Modeled estimate, not a reported figure. How we estimate →
About
A joyful game of flow.
Experience the zen and skilful world of SPiNG. It's like a fidget spinner for your brain.
With one button controls you can play flow through 1000+ hand-crafted levels with one hand, foot or whatever.
Note: The optimal way to play the game is with a giant arcade button from 8bitdo (not sponsored). You can use SPACE or mouse button or customize another controller to press the button. As long as it has the ability to "hold"

SPiNG! is a game for when you want to fill a few minutes or hours of play and just let your mind enter that flow state.
Levels take between 15-60 seconds to complete.
All hand designed and filled with a lot of love from our team of level designers over the 2 years we spent updating the game after it's initial release on Apple Arcade.
Here's a breakdown; as 1000+ levels sounds like we've just filled it with lots of filler. But there's a lot of killer here:
288 Classic Levels
These unlock in sequence. These levels are the design teams vision. It starts simple enough and new mechanics introduced over time.
288 x Lost levels
This is all the levels that would have broken the flow with sudden spikes of difficulty or just the level is too weird. So we added them here and the hard ones can be skipped as they unlock all at the same time.
360 x Rush Levels
Wish Rush levels it's all about speed. So to achieve 3 Star you need to beat the target time AND collect all the gems. So adds a new way to see the levels. You'll be replaying to shave a few hundreds of a second off if you're the type of 3 star or nothing person.
54 x One Chance Levels
On these levels the anchor disappears once you let go. So you really need to think about how you approach each level
126 x Play Perfect Levels
Levels that every tap counts, so fine-tune your moves and perfect each level.
The other levels have a lot of leeway and you can sometimes mess your way through. Not these levels this is unlocked much further in the game and for the expert players
18 x Lab levels (Experts Only)
that are even more weirder/harder than the "Lost" Levels. By the time players had worked through all the levels they wanted more of a challenge so here's 18 where the designers went full evil
We also have "HYPER" versions of all 288 Classic levels
This is the levels played at a 1.3x speed. All levels needed to be tuned and tested to allow for this but it's a way for those that get really good at the game and then want "MO POWA BABEH!"
Once you go HYPER! everything else will seem too slow
Zen Level
This is one endless procedural level to let you just mindlessly swing around and collect stuff. No timers, no goals just you zoning out.
Look if that wasn't enough we also have;
One Life
You have 1 life and we string together random levels you have unlocked previously to see how long you can go. Compare your top score with friends or the person next to you on the bus.
Endless Mode!
How long can you survive? Never-ending, procedurally generated levels to test your patience, dexterity and endurance.
Each day we have three different challenges to get the fastest time. Miss a gem and add 5 seconds. These challenges use random levels and is for those that just want to have a small challenge everyday for < 5 min.
We have either visual themes, each one with unique a soundtrack by award-winning composer Stafford Bawler. He worked on Monument Valley among many other games.
Some of the themes were designed by awesome collaborators as seen below.



Every level adjusts to the theme you choose. Here's a montage!
70+ unique characters to unlock. They all do the same thing but hey sometimes you want to be a frog.

Allowing for no repeats of any levels because you're a wiz there's at least 10hrs of game here. But you can tackle that in < 5 min blocks of time and still have a great time.
We feel the game will be perfect fit for the Steam Deck and waiting for it to be verified.
We spent over 2 years crafting levels for this game and also built a very robust level editor in the process. We may even release the level editor in the future! But that requires a lot more work in the front and back we're not able to do right now.
From the team that brought you Moving Out 1 & 2, No Way Home, Thumb Drift, One More Line, OTTTD and RISK: Global Domination.
SP!NG? NO, it's SPiNG now as we learned our lesson. Not SPIN or SLING or even SPRING. (We do have Springs in the game though)
Combining the words Spin and Swing.
Pro-dev tip don't use ! in your game's name. It breaks all the search fields and you just end up in the lost area of the internet.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
great on steamdeck.. colorful. very pretty.. puzzles are good! its satisfying. has a lot of nice polish for what it is... recommended!
The core mechanic is probably sound, but the implementation feels really sloppy. Level features defy physics (sucking the player in; changing the player's direction in odd ways) and expose the illusion of a skill-centered experience. Add a bunch of mobile-style incentives to keep you clicking on the next level and you've got a system designed to feed you more mediocrity than you can stomach. Don't buy this.
很有趣,但真的很难很难很难很难……
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese +2 more
Hours played at review time, across 28 reviews with recorded playtime.
I really like the simple interaction of just one button press and the slowly increasing difficulty in levels. and there are so many levels. I am glad I can play this on my steamdeck now!
Sping ist ein schönes Spiel, ich kann es nur jedem empfehlen
精美小品 玩一下還不錯但關卡多到離譜根本玩不完,粗估有上千關
Genuinely one of the best designed games of all time and I don't use that accolade lightly
我对SMG Studio的大部分印象来自于《One More Line》和《One More Dash》系列,不得不赞叹他们确实是移动游戏开发的熟手。而本作就和那些定义了这个工作室底色的作品一样,完全阐述了最简的操作和规则下,获得最多关卡和玩法拓展性的哲学,充分填充那些无脑的碎片化时间,还能保持那种“想要再来一局”和“我这把必须三星”的上瘾冲动。 游戏的规则简单至极,你可以在球体进入抓取范围的时候,通过点击屏幕伸出绳索牵拉它并开始回旋,并通过这个技巧在关卡中腾挪,收集关卡中的星星,并最终进入传送门完成结算——甚至只要看一段两秒的视频就足以完全理解。游戏的操作也因此简化到只需要“点击-松开”这一个操作。但是令人惊异的正是在这个简单规则下,通过打磨抛光得十分得手的物理引擎,衍生出了整整280个独立的标准关卡,以及通过多种竞速,一命等机制的再设计,最终居然能提供高达1000+的关卡体验。这就是为什么这是一个更适合移动平台的游戏,你可以用10秒解决一局,但是它的庞大关卡根系可以吞下你一个月的碎片时间。 更重要的是,这个游戏确实好玩,没过30关就会为你引入一种新机制,从最基础的弹跳弹簧和水流到加速跑道和黑洞,都对玩法深度持续进行扩容。而游戏也不吝展示各种美术风格,甚至包括一些个人艺术家的民族文化视觉,可以让你在解压(加压?)的过程中观赏这套简单关卡的各种平面演绎。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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