
SPINDLE is an old-school action-adventure about death and the many ways we choose to deal with it. With your trusty Pig by your side, you form a most curious team, embarking on a quest to learn what it truly means to be Death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
On a fateful day, you awaken ... in a world that feels utterly foreign to you.
This is where you make a surprising realization: You are... Death?
Why you of all people? And what even happened in the first place?
A talking sword? A wise mentor? Think again!
Only a Pig stands by your side! 🐷
You set off together - but soon a horrible conundrum arises: No one is able to die anymore?! How long will a world without death be able to last?
To find answers, you make your way through perilous dungeons. But not every problem can be solved with a scythe! Only those who pay close attention will find a path to the deepest parts of the dungeon and closer to evil's root.
Mysterious creatures lurk in the depths, scheming to obstruct your path. Do they keep guard over the lost souls? Or are they indeed the reason that nobody may ever die again?
Don the Grim Reaper's cape and find out what it truly means to be Death.
You can pet the Pig ... and play as it!
Explore a beautiful world filled with secrets and discover its truly unique landscapes!
Delve into five challenging dungeons and face their riddles, traps and secrets!
From tiny creatures to giant bosses - every battle will challenge you in new ways!
Every character you meet will develop and change throughout the story.
Experience a gripping tale about death and the many ways we choose to deal with it.
Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's A LOT to love in this game. Story is pretty nice, technically stakes were high but at the same time it wasn't overly grand and that's not an issue, just saying that. You know by the cover art you play as the Grim reaper, but a little spoilers here but not much: Your appearance to everyone is a normal human, so it's funny to me how people see this random, unarmed guy deal with threats and not ask how he does things. Or for that matter, a normal dude turning into a giant crow. If they can't see it, then they can see the pig float away at least. Anyway, combat is my main critique, it's really bland which is a sharp contrast from the extremely cool exploration mechanics. Also, I have to question how some people who were aware the main character is death, that they could kill them? Funny. Invulnerability mode is canon mode btw unless told otherwise. It's how the story went lore wise to me. Of course this is a zelda-like game so you gotta be able to die. Very pretty art and world, especially animations, I'm happy about that. Quite simple overall and I believe that's fine, though I suppose this game should've been like 9-10 dollars but it's not a big deal. I love grim reapers so much I love scythe users so there's a bit of bias there. I kind of don't like all the achievements are after the ending of the game. Maybe a boss or two should've had one for beating it. Not bad, I like it but I don't love it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Italian, Spanish - Spain, Japanese, French, Simplified Chinese, Traditional Chinese
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a pretty game with lots of potential but ultimately it falls flat. Exploring the world isn't as satisfying as it could be, the story isn't as compelling as it could be, and combat is just outright boring.
I had a great time with Spindle. The game feels very polished, and its love for classic 90s adventure games is unmistakable. From the visuals to the overall design, it clearly draws inspiration from that era, and it does so with a lot of care and attention to detail. The length also feels just right—long enough to stay engaging without overstaying its welcome. That said, the story and dialogue are fairly average and don’t leave a lasting impression, and some of the sound effects can become a bit annoying over time. Still, if you enjoy retro-style adventure games, there’s a good chance you’ll really appreciate what Spindle offers. For me, it was a genuinely enjoyable experience that I wouldn’t want to miss—but I don’t feel like to invest extra time into unlocking all achievements, as the gameplay and world don’t quite support extended replayability.
A cute game with a lot of Zelda-feels, some fresh ideas. Music and presentation are solid, but nothing spectactular overall in the pixel adventure space. Controls and gameplay overall felt fine and smooth, the puzzle design around your duo's special powers overall was a highlight. The game was fun, but lacking a bit in final gamedesign polish. Combat is pretty basic and didn't really expand throughout the game, as your powerups or items do not really increase the complexity much. The weirdest part however was the overall progression: I basically was led through the story without even touching a lot of the side stories and hidden riddles and questlines, and the game still did feel easy enough to breeze through without dying once. What confused me the most was finding lots of powerups in the post-game, none of which were truly needed. That in itself is kinda sad, because the hidden puzzles had some air of mystery around them, but their rewards kinda lost all meaning with no gameplay to back them up. This game has multiple endings and enough closure to give some feel of accomplishment, but overall you will probably leave with "eh it's OK-ish" feel.
很萌,故事线和小彩蛋都挺好的 但是解谜确实有难点,成就也是,提示更明确会好一些。 另外,前期的跑图真的会比较辛苦,如果不小心走错路就会被困住,可以考虑一下做一个一键回城的功能?只是建议啦!就回到城镇,重新跑图,也会比困在迷宫里好一些呢!
Sehr schönes Spiel, hat viel Spaß gemacht. Wenn es nicht die "nostalgische" Grafik hätte wäre es noch besser. Habe 1982 mit den Computerspielen angefangen, moderne Grafik ist besser. Leider etwas kurz....trotz [spoiler] erweitertem Ende [/spoiler]
总体来说制作还是非常用心的
第四章巨大齿轮关,最后小猪集齐四个小齿轮打开地下通道时大齿轮只连接左下道路,这时主角如果不在该区域内的话就再也过不去了会导致坏档(我就是途中手贱切回主角跑到右侧去了……)
its pretty good
在游戏性上无功无过的2d类塞游戏,优点是在美术和地图上很精致,讲了一个治愈的故事
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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