
This is a strategy game against artificial intelligence, in the style of science fiction
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Симулятор бухих роботизированных пауков-инвалидов, которых сносит ветром. Было сложно, но я поиграл в это...
redelijk spel speelt aardig weg maar geen save game? maar voor deze prijs best een aanrader
An interesting strategy
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 30 reviews with recorded playtime.
Some reasons to buy this game: 1) You already play a lot of terrible games and want some premium garbage. 2) You are making your own RTS and you want to have an excellent example of what not to do. 3) You're curious to experience an RTS made without the concept of "pathfinding" or "don't have parts of the map poking through the fog of war". 4) You are making an RTS as part of a game jam or student project and you want to see how low the bar can be set. All joking aside, it doesn't seem like an asset flip to me. I don't know of any Unity templates that are this uniquely bad. This seems like a sincere effort, just not done with the competence you'd normally demand from a cheap commercial product. I don't recommend anyone play it except for educational purposes. If you want to be able to say "I know for a fact that my game is not as bad as Spider-Robots War" then in that specific case, I highly recommend playing through this. It doesn't take long to finish and the last level is actually a decent challenge.
тупее ботов в стратегиях я еще не видел. работяга добывает ресурс, рядом стоит приемник, робот поедет на дальнюю точку. передвижение у роботов тоже хрен пойми какое и по какой траектории и это не всегда самый близкий путь. настоек ни каких нет(только смена языка) управление только мышка. все бы ни чего, но слишком не доработано, а идея вроде не плохая.
My spider machines will take over the world.
Роботы пауки извлекают уран прямо с поверхности планеты(тут уран у нас в виде кристалов), геймплей простенький и не замысловатый(строим базу, удерживаем базу, потом контратака). Если Вы ностальгируете по стратегиям 90-х то игра для Вас. Приятная фоновая музыка
After playing a little time, I can say that the idea is not bad and there is room for improvement. Definitely worth your money. Recommend.
Стратегия в реальном времени: посылаем маленьких роботов копать ресурсы, которые перерабатываются в специальном здании. Затем на фабрике собираем боевых роботов пауков. Они состоят из нескольких лапок, тела и оружия — в зависимости от используемых материалов отличаются характеристики и стоимость, на некоторых вещах можно попытаться сэкономить и создать механического «Франкенштейна».
Sólo 5 misiones disponibles, de las cuales la primera es absurda. Asi que te quedan 4. En la segunda mision ya empiezan a atacarte. Pues bien; ahi irás notando como tus tropas se tropiezan, principalmente las recolectoras. Perdiendo un tiempo valioso para conseguir los cristales (o lo que sea) que te hacen falta para construir. Las barracas, donde construyes las tropas, es lo unico a destacar. Ya que tu mismo puedes crear a tu antojo el tipo de aracnido que vas a fabricar para la batalla. Aun asi me bastaron 23 minutos para dejarlo. Demasiado "tosca" su jugabilidad.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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