
A unique solo quest card combat adventure with 500+ cards, drafting, roguelike and puzzle modes of play. The campaign features a unique MULTI-CLASSING SYSTEM and 50 boss fights plus hundreds of encounters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Увлекательная игра, сочетающая в себе смесь различных жанров. В первую очередь, конечно же, она нацелена на любителей коллекционных карточных игр, но ролевая составляющая не оставит равнодушным бывалого приключенца. Каждый найдет здесь что-то увлекательное для себя. Так что если вы еще сомневаетесь, перестаньте. Берите эту игру и наслаждайтесь, поверьте, вы не пожалеете.
Very fub gane A bit hard for my liking but fun nevertheless.
唯一可玩的單人劇情,似乎是博得之門第一集,戰鬥雖然還ok,但還是有些抄人家魔獸的影子,中文劇情字體會忽然變大或顯示錯誤碼,現在卡牌遊戲很多,但故事劇情好的卻不多 ------------------------------------------------------------------------------------------------------------------ 請多改善吧,
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[list] [*][b]awesome[/b] CCG deckbuilder adaptation of Dungeons & Dragons [*]allows even class combinations that wouldn't go well in D&D [*]easy enough for beginners, complex enough for advanced players [*]doesn't have the most engaging graphics, but the ones it has are beautiful [/list] A [b]must-buy[/b] for fans of the genre imo.
Great game. I really like the combination of card game and exploring the overworld map/campaign play advancing levels and get increasingly better cards. I has an entirely different feel than most card games, where you battle other players and the campaign is secondary, or doing rogue-likes - it feels like the good old rpg-games where you advance your character, but with the card aspect added. Excellent! :)
《魔法之剑:恶灵之潮》,这是一款与《魔法之剑:起源》故事相关联的游戏,但玩法却不同于《起源》。这款游戏类似于《炉石传说》的游戏布局,但又不局限于此,它做出一定的改变。你需要明确这是一款单机卡牌游戏,让你告别网络质量差的烦恼,适合喜欢想“静静”的玩家释放自己的机智才能。 https://steamcommunity.com/sharedfiles/filedetails/?id=1856351986 游戏画质清晰,背景音乐独特。卡牌的种类丰富多样,有多种职业选择,丰富的奖励机制,都会让你在进行不同的战斗时,淋漓尽致的享受美好的游戏风趣。如果一味地战斗,与机器人斗智斗勇或许显得很无聊,游戏中会适当出现游戏背景的对话介绍,让玩家充分享受故事的乐趣。因而,我觉得此游戏相比于战斗打怪,我更喜欢阅读它的故事。 https://steamcommunity.com/sharedfiles/filedetails/?id=1856354871 游戏提供多种模式供玩家体验。你可以选择冒险,过五关斩六将探索这个魔法世界;你可以选择竞技场,与敌军战斗磨炼自己的战绩;你可以选择解密,发挥自己的才能,揭开难题。当然,你还可以抢先体验【开发中】的游戏,很好。 https://steamcommunity.com/sharedfiles/filedetails/?id=1856355395 相比前作,操作画面的处理,后作就显得有些不流畅:你战斗使用的卡牌效果,有些突兀。这就是我不是过于满意的地方。比如说,你移动鼠标查看卡牌,会出现放大效果,动态画面处理的不到位。至于游戏汉化方面,我觉得开发者还是比较有上进心的——特意发公告阐述改进。任重而道远,加油!o((>ω< ))o [h1]游戏推荐:6/10[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=1856355816 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Spellsword Cards: Demontide, developed and published by One Up Plus Entertainment, is a fantasy deckbuilding RPG that confidently steps beyond the conventions of most card-based games. Instead of building its identity around competitive multiplayer or endless seasonal updates, it delivers a self-contained adventure focused on exploration, character growth, and strategic customization. From the opening moments, it becomes clear that the game is less interested in being a streamlined card battler and more interested in offering an expansive role-playing experience where cards simply happen to be the primary means of combat. Set in a world threatened by dark forces and ancient mysteries, the game follows a hero seeking answers about their origins while unraveling the fate of a fallen mentor. The story itself embraces classic fantasy themes, sending players across villages, dungeons, and dangerous territories populated by a surprisingly broad assortment of enemies. From goblins and vampires to demons, dragons, and towering monsters, the campaign maintains a sense of adventure throughout its many encounters. While the narrative rarely reaches the heights of genre-defining RPGs, it provides enough context and worldbuilding to keep players invested in the journey. What truly separates Demontide from similar titles is its depth. The game features hundreds of collectible cards that are unlocked entirely through progression rather than additional purchases, a design choice that feels increasingly uncommon. Players can experiment with seven distinct classes, including Warrior, Mage, Rogue, Priest, Monk, Necromancer, and Ninja, while mixing abilities to create hybrid playstyles. This freedom encourages creativity, allowing players to construct decks centered on direct damage, defensive tactics, summoning strategies, or powerful status effects. Every battle becomes an opportunity to refine a build, and the satisfaction of discovering effective combinations remains one of the game's biggest strengths. Outside of combat, Demontide introduces systems that reinforce its RPG identity. Crafting allows players to forge legendary cards through recipes and gathered materials, while shops and loot drops ensure a constant sense of progression. Additional modes such as the Champion's Arena and the Gauntlet provide substantial replay value beyond the main campaign, with the latter offering roguelike elements that challenge players to adapt their strategies under changing circumstances. Combined with dozens of boss encounters, these features contribute to a package that feels remarkably generous for a single-player indie title. Of course, ambition comes with compromises. The visuals and user interface are functional but dated, lacking the polish seen in more modern deckbuilders. Certain sections can become repetitive, particularly during extended play sessions where grinding for resources or card upgrades becomes necessary. The learning curve can also be steeper than expected, as the game occasionally assumes players will discover its mechanics through experimentation rather than detailed tutorials. Those expecting a highly refined experience may find some of its rough edges difficult to overlook. Even so, Spellsword Cards: Demontide succeeds because of its commitment to player freedom. It understands the appeal of creating a personalized character and watching that build evolve over time. Its combination of card collecting, exploration, crafting, and class customization gives it an identity distinct from many of its contemporaries. Rather than chasing trends, it delivers a traditional fantasy adventure with enough systems to keep strategy enthusiasts occupied for dozens of hours. Spellsword Cards: Demontide is an imperfect but admirable effort that demonstrates just how much can be accomplished with a clear vision and a passion for the genre. Players willing to embrace its old-school presentation and occasional grind will discover a rewarding experience packed with content and replayability. It may not be the most polished deckbuilder on Steam, but it is undoubtedly one of the more distinctive ones. Rating: 6/10
卡牌合成非常有趣 有一种玩阿猫阿狗的感觉。很多卡完全超模,但更多地是腊鸡。所以你需要自己构筑卡组,并且舍弃不超模和一般超模但不适合或通用性不高的卡,推荐玩法师因为伦武器砍脸和怪会被反击,但用法术不会,而法术除了只有单段伤害以外伤害都是非常高的,除了嘲讽随从其他随从基本不用带,1费无敌和2费无敌2回合是神卡,大部分BOSS可以在苟住和用技能砸死间游刃有余。5级敌人就开始变态了,对方100血,我方20血不到。。。一张卡直接20血,一个技能直接10+血,还有无限招小弟和各种伤害免疫的,其实这两种分别用只打脸和不带对应法术就能解决了,如果失败一次就觉得难,那所有卡牌游戏可能都不适合你。后期不知道会不会有铺场+法术免疫的BOSS,想想就刺激。 可能数值做的确实不太好, 但是确实是今年在steam上度过的几百小时里最有意思几个小时。
里面汉化还是有些不全,卡牌是多但是很多垃圾一点用没有,这价钱也就这品质吧,打发打发时间
这游戏真的简陋
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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