
Species: Unknown is a 1 to 4 players co-op survival horror. Complete high-risk missions aboard an abandoned ship while being hunted by an unknown creature. Survive and upgrade your gear to face each new threat that lurks in the dark.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #66, worst AU #86 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.29/day in the week to Sep 18 → 14.4/day in the week after.
About
Species: Unknown is a first-person survival horror game, playable in co-op with up to 4 players (private or public servers) or solo. You play as a mercenary sent aboard an abandoned spaceship. Your job? Execute high-risk contracts, make it out alive, and claim your reward. But keep in mind that you’re not alone. Something is hunting you…
Form a squad of up to 4 players to take on different contracts with escalating difficulty. Each mission plays differently depending on your objective, your teammates, the map and which of the 5 intelligent threats is stalking you. No one survives alone, but you can try.

Proximity Chat & Radio are available: distance matters, walls matter. Proximity Chat is bringing more tension, sometimes chaos, and unforgettable moments to your co-op sessions.

Every contract drops you into a different nightmare. Whether you're tasked with extracting a black box, capturing or eliminating an unknown threat, or even destroying the ship to prevent the creature from escaping… Each mission demands a specific strategy and none of them are easy.
The specimen is chosen procedurally from a growing roster of terrifying monsters. Each one comes with distinct behaviors, hunting patterns, strengths, and weaknesses. You’ll need to investigate your surroundings to gather vital clues and identify the threat in order to proceed smoothly (or not). Do your job and get rewarded, or die without anyone knowing.

Strategize as a group, make smart use of your tools that can turn the tide, if only for a moment:
Motion Tracker : Detect nearby movement and prepare for what's coming
Shield : Block deadly attacks and buy time for your team
Health Syringe : Heal yourself or allies in the heat of battle
Mini-Map : Navigate pitch-black corridors with real-time positional data
Guns won’t always save you. Some threats are too resistant or simply untouchable. But the right weapon, found at the right time, can help you push through or even take the creature down.

The higher the risk, the higher the reward. Completing contracts earns you credits you can use to:
Upgrade your gear
Buy new tools
Customize your appearance
Gather lore and build your own creature museum
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
si
Runs Perfect On My 166$ PC The Only Thing That Would Make It Better Is More Maps
Игра с вайбом, но дизайн слабый, она превращается в симулятор бега. 90% времени бегаешь и что-то ищешь. Это основа геймплея. Ты просто бегаешь, чтобы что-то найти, чтобы был прогресс. +постоянное отсутствие света это не атмосфера, а духота. Когда разрабты перестанут выключать свет без причины. Когда ты ничего не видишь без причины и на постоянной основе, то это вызывает лишь раздражение. Вот зачем в симуляторе бега вырубать свет, чтобы что? Чтобы я не видел куда бежать? Корабль слишком большой, много коридоров, но в них нет смысла. Локация никаким образом не влияет на геймплей. Просто идешь туда, где проще кайтить и есть патроны с хилками. Все. Вместе с тем, "задачи" для "победы" крайне странные. Тут не бой со страшным монстром, а "говоломка". Ты не можешь победить монстра пока не выполнишь определенные задачи. Это сильно руинит темп и ощущения. А чтобы выполнить задачи надо побегать, поискать контент. И в процессе бега (кроме зомби) тебе ничего не будет мешать. То есть играем в курьера. У боя с монстрами тоже слабый дизайн. Монстры по сути груши для впитывания пулек, они не представляют угрозы. Ноль угрозы и высокая предсказуемость монстров и сражение с ними превращается в кликер. Тимплей так же слабо выражен. Разные итемы для команды странное решение, ведь тогда они должны держаться вместо, чтобы в этом был смысл. Но в "ирли" гейме надо искать итемы, поэтому команда расходится, а это самая "сложная часть". На карте нет задач для совместного выполнения. И мотивации быть вместе нет, кроме зомби. В GTFO, где команде требовалась вставать на кружки и дефаться от монстров в 100 раз больше командной работы, чем тут во всей игре (отчасти потому что кружки и монстры часто были сложной задачей и отчасти потому что тут ты все можешь в соло делать). В игре банально нет задач, где требуется друг. Размер карты можно пофиксить с помощью лифтов. Пускай каждая часть карты будет этажной и перемщаться на нее через лифт, тогда можно сильно сократить карту и насытить ее. Игра выглядит прикольно, но с текущим дизайном локаций, задач, монстров это становится ее потолком.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Jul 31 → 19.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую эту игру для компаний достигших 4-х человек. Имеется прокачка, сбалансированные противники, их в соло можно проходить, предметы и др. вещи, потраченные 11ч не в пустую!
Really fun, lots to do, good gameplay mechanics. Unfortunately the vents are really annoying if there is a species that can go in them.
For £8.50 I was taken aback by how smooth the gameplay feels and the how good the visuals are. Of course, it is still in early access so there is much room for improvement. The map, there currently being only 1 available, can feel rather repetitive with the tasks assigned to each particular section of the ship, but this is something that additional maps will alleviate. Overall, this is a very solid foundation and I look forward to see how the game expands.
好玩
优点:潜力巨大,不贵。 缺点:潜 力 巨 大 。 意味着内容不多,地图只有一张,比demo除了多几个怪和根本没啥用的武器外没有区别。 跑个两三轮就和回家了一样温馨熟悉,遍地的怪像厨房的大镰一样坚强又烦人。耽误我们把钥匙盒从A搬到B以及去指定地点通星舰马桶挣劳工费,差不多就是这个游戏的玩法。用点子弹还得花钱买,万恶的星际资本主义。 初期谁都打不过,一边被追的像条狗,一边当赛博奴隶清洁工。 纯机械,没有欢乐,有三个朋友的高配也没找到乐趣在哪。 而且已经EA了10个月了还和demo差不多我还能说啥。
You set foot on a military/scientific derelict secret with all kind of strange corpses on board with funny noises coming from the vents or from behind security doors... You hear calm yet ominous music crooning in your ear reminding you your favourite 80's-90's horror movies... Hell breaks loose or you pass through the mission in relative chill depending on the monster. The game only problem is that it lacks map selection. Otherwise it is polished, and running fine. Can't wait for the new map(s).
Absolutely love this game. Definately on my top 5 fav games!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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