
Humanity is under threat. Unknown creatures captured a space ship that moves directly to the ground. Far future. People have already mastered the flights between planets. And everything seemed to go well, until mankind met another ratio. Can you stop the alien invaders?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] [/h1]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trashware. Beware.
Short and nice
faithful Wolfenstein 3D-style shooter.
DOOM на минималках
short lil cute game similar to wolf 3d XD
es una mierda, la sensibilidad es una bosta. Cuando disparas la cámara se mueve sola Solo se puede jugar en modo ventana
마우스 존@나 이상하게 움직여 시@봉;;;;; (수정: DPI 버튼 없는 마우스로 하니깐 잘된다. 다른사람 리뷰 참고함) (또 수정: 심지어 게임도 존나 어려움, 총알 다 떨어지면 존나 난감함.)
☀️
Spaceguy, developed by Light Soft and published by Conglomerate 5, is a retro-inspired action shooter that deliberately embraces simplicity, challenge, and old-school design philosophy. Set against the backdrop of an alien invasion triggered by a hostile spacecraft crashing onto Earth, the game casts players as a lone combatant fighting back against extraterrestrial forces. The premise is straightforward and functional, serving primarily as a foundation for the core gameplay rather than a vehicle for deep narrative exploration. From the outset, it is clear that Spaceguy prioritizes action and atmosphere over story-driven complexity, positioning itself as a homage to classic shooters of the 1990s. The gameplay revolves around navigating through hostile environments while engaging waves of alien enemies in tight, often claustrophobic arenas. Movement and combat mechanics are intentionally uncomplicated. Players advance through levels, manage limited ammunition, collect health pickups, and eliminate threats using a modest arsenal. This focus on resource scarcity becomes one of the game’s defining features. Ammunition and healing items are not generously distributed, requiring players to approach encounters carefully rather than relying on reckless aggression. The tension created by limited supplies adds weight to every firefight, encouraging measured pacing and precision shooting instead of chaotic run-and-gun tactics. Visually, Spaceguy blends pixel-influenced aesthetics with simple 3D environments, creating a look reminiscent of early first-person shooters. The art style leans toward functional minimalism rather than intricate detail. Environments are constructed with practicality in mind, featuring industrial corridors, alien-infested landscapes, and compact combat zones designed to emphasize action over exploration. While the graphics may not push technical boundaries, they effectively capture the nostalgic spirit the game seeks to channel. Enemy designs are varied enough to keep encounters visually distinct, though they follow recognizable patterns typical of retro shooter archetypes. Sound design reinforces the throwback atmosphere. Weapon effects are punchy and direct, and ambient audio supports the sense of isolation in hostile territory. The soundtrack, while not overly complex, complements the intensity of combat scenarios without overwhelming the experience. The audio presentation, much like the visuals, favors clarity and function over flourish. Together, these elements contribute to a cohesive retro aesthetic that aligns with the game’s core identity. One of Spaceguy’s most notable characteristics is its difficulty. The game does not heavily rely on modern conveniences such as frequent checkpoints or forgiving balancing. Instead, it expects players to adapt through repetition, pattern recognition, and resource conservation. Encounters can be punishing, especially when ammunition runs low or enemies attack in concentrated groups. This uncompromising design will appeal to players who appreciate the challenge and discipline of older shooter titles. However, for those accustomed to contemporary quality-of-life features and smoother difficulty curves, the experience may feel harsh or unforgiving. The level design maintains a consistent structure throughout the campaign, with incremental increases in enemy density and environmental complexity. While the core loop remains steady, the limited variation in objectives and mechanics may lead to repetition over extended sessions. There are no elaborate upgrade systems, branching paths, or expansive narrative developments to break up the action. Instead, the game relies on its tension-driven combat and resource management to sustain engagement. This design choice underscores its identity as a focused, compact shooter rather than an expansive, feature-rich experience. Community reception reflects this focused design philosophy. Players who value nostalgic shooters often appreciate Spaceguy’s straightforward mechanics and emphasis on challenge. Others note the lack of depth and variety as limitations that prevent it from reaching broader appeal. The absence of extensive progression systems or evolving gameplay layers makes the title best suited for shorter play sessions rather than long-term immersion. Ultimately, Spaceguy stands as a clear tribute to an earlier era of shooter design. It embraces minimalism, deliberate difficulty, and direct combat without attempting to modernize or expand beyond its core concept. For players seeking a lean, retro-styled sci-fi shooter that emphasizes tension and resource management, it delivers a concentrated experience rooted in classic sensibilities. While it may not offer the innovation or polish of more ambitious indie shooters, its commitment to simplicity and challenge defines its identity and ensures it resonates with a specific audience who appreciate old-school action distilled to its essentials. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.8K | 93% | $18.74 | |
| $2.7M | 6.9K | 97% | $11.99 | |
| $256.8K | 2K | 91% | $6.79 | |
| $542.4K | 1.2K | 81% | $10.70 | |
| $164.3K | 577 | 90% | $11.99 | |
| $40.3K | 401 | 98% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.6K | 74 | 97% | $4.99 | |
| $12.6K | 55 | 40% | $5.99 | |
| $12.6K | 121 | 90% | $3.99 | |
| $12.6K | 133 | 71% | $5.99 | |
| $12.6K | 87 | 99% | $3.99 | |
| $12.6K | 242 | 78% | $2.99 |