
Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build and automate your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the 31st century, Space Trash Scavengers roam the cosmos, risking their lives for riches amongst the debris of an ancient war.

Build your Space Rig–a 3D raft with artificial gravity, power, trash processing, farming and defense. Craft the everyday food, fuel, weapons, ammo and space suit upgrades you’ll need to survive out here in the vastness of the cosmos. Automate your factory, using conveyor pads to deliver ingredients between your machines.
In space there is no up or down! Expand your base in any direction for the most efficient layout. Once you are equipped with the necessary fuel and a warp drive, you’ll be free to explore other sectors and continue your mission.

Circumnavigate tiny asteroids, fly between abandoned outposts, and board derelict spaceships as they orbit the system. Take caution, however, and remember to keep your jetpack fuel topped up–you’ll need it to get back to your Space Rig safe and sound!
Each salvage zone is a procedurally generated, dynamic, and ever-changing open world.

You are an employee for the galaxy’s number one waste disposal firm, stranded far away from home with a mission to clean the galaxy from the remains of a galactic war. Space trash is your main resource. Whether it is salvaged debris floating in space, advanced and rare tech from wrecked ships, or scavenged goods from asteroid surfaces, you’ll want to snatch it all up!
Recycle and refine it to produce valuable goods that will net a tidy sum on the Trash Exchange, and spend it to upgrade your kit. Use conveyor pads, splitters and more to automate as much or as little of the process as you want.

You’re not alone amid the wreckage. Alien bots patrol most sectors of space nowadays and they’ll be drawn to you as your operation expands.
You’ll need a steady aim, impeccable defenses, and an upgraded armory to protect your Space Rig from the dangers of these foes. Survival depends on your ability to defend yourself!
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a decent game but for the most part its more adequate than good. I didn't dislike playing it, but I was disappointed a bit. I save negative reviews for things that feel like they wasted my time and money, which is not this. This starts interesting, has some fun, gets a bit tedious, and ends poorly. With no way to automate or ramp up resource collection production is bottle necked, and with some notable exceptions like jet pack speed or mining laser, the upgrades provide little benefit in comparison to the cost in credits and materials to acquire. About a third of the way through the game you realize things aren't going to improve much more. There is still some new stuff, but its mostly just a slog to get to the end. The end itself is nothing but a letdown. It all comes down to whether you get enough enjoyment from the first part or not.
While I lost interest after leaving after the first jump, I think this game is a good fit for those that like the genre. The exploration and looting is satisfying, equipment variety and upgrades are present. Base building is comfortable and there's plenty to learn and improve upon as you play. The recycled content as a gameplay cycle was what I found offputting and it never got better after a few hops. It felt like I would either have to metagame grind money for new features to play with, or rush across the sector map and into the next zone. Given the games naturally slow pacing, this was a red flag for me as I would be literally waiting as a core element of the game. While that's not for me, those that don't mind repetative gameplay cycles and casual sandbox play will likely enjoy it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7/31日更新评测: 哇哦,谁能想得到,在开启作弊模式后,这个游戏的一些体验不仅没有被毁掉,反而变得更好了,这换谁想的到呢。我猜开发者自己也是知道游戏内的数值系统还存在不少问题,一些重复性劳动便用这种方式跳过,从而专注于游戏后期工厂搭建的内容。总之,跟随游戏流程,全成就是十分简单的,这其中的体验依然是不错的,然而很可惜,因为重力和物品管理问题即便作弊也很难解决(可能反而更糟),这两个问题实在太过严重,因此我依然我无法把评测改为推荐。 但是,这一次评测我想加上这个游戏令我真心感觉很爽的地方——不是建造、不是打怪、也不是探索,也许把一背包东西扔进分子拆分器,然后被慢慢分类到箱子里是挺爽的,但不——这游戏令我最爽的地方在挖矿:你会从一开始的镭射慢慢挖,到后来解锁了挖矿无人机,通过放置信标的方式,让无人机替你完成所有挖掘开采的工作(收取凋落物还得你自己来),这个过程可以让效率当场提高数倍,而当你解锁了炸弹之后,恭喜你这个游戏你已经不需要更高级的采矿设施了。炸弹可以一次在范围内引爆所有的矿物,还会给容器造成带来巨大伤害,你简直可以像是在突击电影里面一样,开门扔个手榴弹进去,等待爆炸,然后进去扫荡三光;你甚至可以用采矿镭射或武器来立刻引爆手榴弹,扔出三个手榴弹当场把你面前的所有东西——不论是机器人基地、还是麻烦血厚的高级机器人堆——炸上天,然后掏出吸尘器爽吃全部的凋落物,这简直是我在小品级游戏里体验过最舒服的瞬间了。 仅仅是为了这瞬间,我就认为这游戏给我钱花的很值,起码值回了我的钱(尤其是降价之后)——但是很可惜,没有值回我在体验过程中,吃到大便一样的,在游戏糟糕部分的体验。 真的很可惜,算是有好玩之处的游戏,只是未经好好打磨就上架了。sad 哦哦对,差点忘了,还有一点就是:游戏的结局可能不适合所有人,虽然早有预料,并且游戏内各处细节也在暗示,但来临的那一刻,没有参与人员鸣谢字幕,也没有一个游戏真正完成的提示[spoiler]甚至你死了还能再被系统复活[/spoiler],所以观感很仓促,我通过成就系统,也猜测应该是没有第二结局了,真是可惜,但起码有个结局,而不是无尽的吃屎刷刷刷,这是好的。 我个人对这个结局倒是还行,毕竟前面内容体验下来也不会让我做出太多期待,我也能体会到制作组的……贫穷,但我还是觉得有必要提一嘴,你已经被警告过了。 最后,通关后的“二审维持原判”,不推荐 再下文是7月30号的旧评测,主要讲了游戏内存在的6个主要问题,字儿挺多,所以除非你是和我一样基本玩穿这游戏后,想要来寻找吐槽的,否则我真的要惊叹现在的互联网环境还有人愿意真的沉下心来看一篇如此字多的差评! —————————————————————————————————————— —————————————————分割线—————————————————— —————————————————————————————————————— 7/30 评测: 这游戏我玩着是有些大问题。我是通过LGIO的视频起了兴趣,前来试试的,但是游戏有一些地方直接造成了相当糟糕的体验,让我暂且先放个差评。 (官方人员,假如你们看到了这条扎眼的中文差评,请尽量使用类似DEEPL或者AI一类的翻译软件,免得因为差劲的机翻,看着云里雾里的。) 巨大的首先:你们的飞船重力系统简直破破烂烂的,我很高兴你们愿意支持josh式的玩法,机器能产生重力,让人能走在上面;但是你们好像忽略了你们的重力系统都没有按照想象的样子运行啊,首先,我们的飞船应该是一个3D的环境对吧,为了不浪费资源(以及有限的推进器适用质量),建成一个平台两个面也好,各种立体结构也罢,问题是稍微改变一点重力方向就会乱甩啊,这真的太离谱了,你们游戏内有一个斜坡,这个玩意按理来说是允许被用来作为改变重力方向的墙角对吧?怎么我角色站上去开始背包喷气,重力方向乱甩啊?我铺条产线,走个小破坡我走两次上不去;还有那个圆形的边角,一半的情况它可以正常的,平滑的改变重力方向,一半的情况它会直接把我扔出空间站;还有从外头回家,站半天起不来甚至站在机器上…… 谁家宇航员会觉得站在自己正在生产东西的机器上,开始不停吸方块会觉得很有趣啊…… 说起这个吸方块我就来气 你们游戏的优化问题很大啊,每次打开游戏前20分钟物品栏运行正常,玩2个小时,物品栏卡顿几乎要一秒钟……必须重启游戏(非退出到主菜单而是重启游戏)才能解决,物品栏卡顿本身就是个很大的,影响体验的点,何况你游的物品设计其实还是有缺陷的,首先自动整理并不好用,其次箱子没有自动整理。所有物品整理功能最好用的就是fill和stack,而当这俩都用不上的时候,你还正好因为,你的生产线的铺设问题(例如重力方向改变的传送带、没有直接从机器内吸取的转向传送带、机器正朝向箱子或另一台机器喷吐物品)而导致自己在出门之前又不小心吸到了一点点材料方块,你整理物品最好的方法就是——在一台有过滤功能的传送带源头,开始把你吸到的物品通过破破烂烂的物品栏系统一个一个丢出来,让传送带来完成整理的工作。——这本来是一件令人心旷神怡的工作,但是在这个游戏里,这只是无尽家务中的一个。 最后,因为我是中国玩家,种地体验有点糟糕,收取作物的时候应该直接吸取掉落物或者“按住F以收取”来更加轻松的收获成品,而非“发送垃圾邮件”式的不停拍打"F"。 至于资源管理部份的问题,资源没有合适的消耗渠道,铝和氢的存储本身就已经给我的基地造成了——令我不爽的——资源消耗,我更希望是自己因为有使用的冲动,从而主动囤积,升级存储,而非一大堆在我探索后收获满满回家,却发现几乎排不上用场,甚至渴望“将其浪费”的被迫存储;我在看了论坛之后,发现今天版本铝多的花不完的问题,可能是因为23年的版本的一次调整,当时铝实际非常稀缺,现在是矫枉过正的状态,虽说 传送带都需要铝,然而,我们的工厂用不到那么多传送带,铝无法出售,单纯是在家里存放,都成了吞噬前期少之又少的钢铁消耗源,所以——请解决! 其次,制作组似乎低估了工厂建设与基地质量增大的比重,而当我们使用推进器解决问题时,氧——也就是空间站的推进燃料,立马就从过量变为了紧缺,原先,是我宁可消耗其他资源,也想把它的消耗去免得占据我的仓库空间的。这种资源——多到不想看一眼——到——突然变得很匮乏——的过程,十分折磨,虽然有我游戏理解不透彻的原因,但这种循环,我的看法是:不健康! 我想想看,一个资源获取难,一个资源利用难,还有一个应该是钱的用处太少了,钱无法购买自己紧缺的资源,只能从商店购买蓝图,只有那些用于推进游戏进程的蓝图,用来消耗自己工厂过剩的产能,其他的,只是自己看着钱太多,仓库里的货又放不下后,趁着这段时间的富裕,顺手买来,几乎用不上的东西。 我能理解这个游戏处于开发中,并且其质量和价位相比,买到一个比“大学生毕业项目”质量好一些的游戏已经十分难得,但是上述关键问题看起来很久没有得到解决,出于绝望,我打下这个差评。 不过游戏是很好玩的,寻宝,探险,交任务,以及产线设计都是这个游戏前期做的不错的地方,地牢探险,以及在解锁手榴弹蓝图之后,挖矿和资源收集体验直线上升,好的体验不应该被一大堆关键的游戏优化内容给掐死,我也一样会继续玩这个游戏——中途大概会开几次创造模式来获取资源——直到通关,期待后面两个大区域还有新内容可以探索,以支持我成功走完这一段制作组带来的旅程
Cute and cozy little survivalcraft game, but pretty light on the "survival" so if you're looking for a really challenging experience this might not be the one for you. There is very little challenge (at least in the starting areas) as the "entities" you have to fight off are very easily killed with a gun received from an NPC at the start of the game, but if you're looking for a really calming game and enjoy repetitive loops of "find stuff to mine, break it down into resources, craft new stuff, repeat" this one might hit the spot! [b]Positives:[/b] * Calm and chill, it's very relaxing to just build your little space rig and fly around vacuuming up all the trash. * Very cute and "cozy" feeling * Progression feels balanced - you're just handed a lot of tech at the start, but there is still a lot more to open up. This feels like a good thing for me because it gives you a really gentle start into the game without the stress of managing too many survival mechanics while running out of fuel constantly and also trying to conserve resources for things to sell for credits. [b]Neutral:[/b] * The combat is kind of a joke and very perfunctory. I don't love combat-heavy games so this was fine with me, but I kind of wonder from time to time why they even included the combat at all since it's so very easy. [b]Negatives:[/b] * No story at all, it's just a standard "welp you're here and you work for us now, so get to work making money" kind of thing. * Very little exploration and the exploration isn't super rewarding. This entire game kind of feels like a slightly deeper version of an idle mining and crafting mobile game that was converted to PC. I haven't gotten too far yet, but it feels like the zones could get a bit stale since they're all procgen. [b]Overall Rating:[/b] 6/10 - worth it if it's on sale and you want a really calm and cute but overall pretty shallow gaming experience.
This is a very fun, and very chill, game. flying around collecting junk and ores, building out my base, fighting the local space pests, it's a good time. If I had to pick my favourite thing out of everything I like about the game, it would have to be the music. I love that it has a strong "outdoor country" feel to it, I especially find the use of Banjo amusing, as I've heard that in a handful of games now and in a way, it makes sense. However, there are a couple of complaints, but nothing to do with the gameplay or anything, they're more technical than anything. 1. The filter conveyors don't work all the time, if Item A doesn't have a filter set for it, then it should go forward, however, under half the time, items WILL go along the filtered direction. 2. my character struggles to align with the floor, and sometimes he will fire his jetpack randomly without my input. 3. The camera also struggles with aligning with orientation sometimes, but that's not the worst part, sometimes, for a single frame, the camera will wildly point in a random direction when flying around my base. But yeah, nice game, very chill.
I dont understand all the complaints about this game. When I saw the trailer I knew what i was in for. I am almost 4 hours into the game and not surprised in its grind and repetitive nature. its a factory type game in space. If you aren't looking for a game where it takes time to get what you want you are in the wrong genre of games. If you are looking for a game with a mindless amount of grind and decent amount of combat. I would say check this game out. If its not the type of game you are into just refund it. also if you are complaining about the movement speed learn to use the grapple gun. embrace your inner spiderman.
Well after a while it gets a bit grindy. i would recomend to add/change: -A cubit itempedia: so you can find out where the resource comes from example: Fe cubits: Scrap, Hull piece, .... -Direct stockmarket course: if you hover over a Product i would like to see the stock market course next to its value for that Product so i dont have to search for it in the stockmarket. -Factory / production lines controll panel: (this one mihgt be hard) be able to controll all Machines / production lines in one Panel. for production lines an option for all Machines to produce a ceration amount of goods (without having to go to every singel machine) -Inventory sorting: a Button so you can sort your inventory -Delivery quests for costumers wich buy the product at a higher price than the stock market. Smaller Things: -Stacking should move over full stacks aswell -Stacks should go up to 20 for Trash (the more fits in the inv the less empting the less travel time) -Watering plants: the field in wich the plant is growing should be a hitbox for the water aswell. -The digging feeling: it feels off because of the amount you get from the ore vein (mihgt need to crank up that drop rate a bit) -Theres a massive diffrence in resources example: iron and carbon cubits after 50h i had around 2k of iron cubits while still scraping for carbon cubits. -Cubits should stay in the production line: (mihgt just be my production line) everytime i get close or go thru the production line (bc im too lazy to go around) i pick up cubits. so i think cubits shouldn't be able to be picked up in between machines .at the end of the line sure. (you can make it a option to turn on / off) (or add hologram pipes between the connections) -(why does a rug need zinc to build?) Bugs: -The damage numbers don't show up after breaking down a few veins (fix upon restart) -The Moving of items with Quick Move is nearly slower than draging (it lags for me?) All in all its good but it needs some more fixing.
it good
Pretty fun game for what it is. Got so engrossed in make a single input sushi belt system to craft every item I forgot to do the main functions of the game and sell stuff. Unfortunately doing this has tanked my frame rate which I blame the particle effects of the belts despite having them turned to low in the settings. I have to pause the crafting system in order to be able to move my ship with delayed inputs but I am glad I am able to do this from the gitgo unlike having to progress to unlock filter sorting. My next project is to make Unicron, a ship that goes over the max size of a planet and I cannot stress this enough, don't do this. Hopefully switching from belts to chests will improve performance. You can fill chests with 1x of an item that will never get input (credit cards IE) so they will automatically pass along anything that gets inputted which is a fantastic system. Also ships having their own gravitaional field letting me create two sides; so my ship has a crafting side and a storage side which is a really cool system despite it being a flat plane.
Reminds me of Raft in space. I have enjoyed it a lot so far and I am looking forward to many hours to come!
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Players by region
Where this game's players are, estimated from review languages.
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