
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is as expensive as an playing 3-rounds of a arcade game.. totally worthwhile for the price.
A satisfying incremental game with well balanced progression. Guiding the little ship around is enjoyable.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 742 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took 4 hours to max tech, bonus the final bonus things and max universe essence, it is really fulfilling watching the plinko auto play for 10 minutes from a good session or two
Yaklaşık olarak 3 saatte bitirilebiliyor, gayet keyifli. Sanat tarzı çok güzel, fiyatı da sunduğu şey için oldukça ucuz.
Fun but short. Took me about 2 hours to beat it, the rest was just playing endless.
Fun, rock breaking incremental game. Fairly polished, with good progression and mechanics. Only thing I would change is making the main game progression a little longer, I think at least another prestige cycle before you unlock permaupgrades would be nice. Still a lot of fun though.
Very awesome game, very addicting.
Space Rock Breaker is a fantastic indie title that proves a simple idea can be incredibly addictive. The combination of mining asteroids, constantly unlocking upgrades, and satisfying incremental progression makes it hard to stop playing, as there's always one more upgrade to work toward. Even though it's a relatively short experience, the game consistently rewards players with new abilities, materials, and upgrades. The clean visual style and smooth gameplay make it perfect for relaxing gaming sessions.
It's incredibly short but worth the money. I'd have preferred it to be fleshed out and cost more but it was well worth the $2 I spent.
3个半小时通关,作为增量游戏来说感觉刚刚好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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