
Space Rock Breaker is a short incremental game about mining asteroids in space. Mine asteroids with guns, unlock new materials, process the ore by dropping it into a Plinko machine, and spend your credits on upgrades in a massive skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 27 → 40.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Rock Breaker is a short incremental experience. Mine asteroids using weapons, process the ore using a Plinko machine, and use the rewards to increase your power.

Mine asteroids using guns, missiles, and lasers to earn ore

Process the ore using a upgradable Plinko machine to earn massive profits

Spend your credits to upgrade your guns and ship

Open lootboxes to earn bonuses and upgrades

Go deeper into the cosmos and discover new and valuable ores.
Genres
Engagement
Reviews
Themes across 738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poco que decir de este juego, es droga dura de la buena. Barata, adictiva y que engancha como un buen vozka con patatuelas.
The best non-idle incremental game on Steam is Shelldiver but, if you like that, Space Rock Breaker is a fun time. Note: this game's playtime log appears to be bugged. I played four hours one day and then then next day it had reset to 110 minutes. I suspect a lot of the playtime data on Steam is off. My playtime was six hours: all achievements, cleared Sector 45, all non-infinite Prestiges, etc. This loop is simple: mine resources, cash in, upgrade, repeat. What I enjoyed about this is the way upgrades impact the "ore refinement" stage in all sorts of nutty ways, rather than only upgrading your ship. Both the lootboxes (which can incrementally upgrade a ton of things outside of the skill tree) and the fact that each sector (short level) rolls whether it is common-legendary (impacting the value of resources available) gave this a lot of personality. You can complete this without prestiging but only the first prestige feels like it slows you down even a little bit, so you might as well do so ASAP each time. If you enjoy Space Rock Breaker, a similar mining/incremental game worth checking out is Astro Prospector.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $228.7K | 710 | 43% | $19.99 | |
| $228.7K | 1.2K | 91% | $7.99 | |
| $228.7K | 1.1K | 86% | $9.99 | |
| $228.7K | 1K | 85% | $9.99 | |
| $228.6K | 310 | 48% | $24.49 | |
| $228.6K | 308 | 62% | $30.62 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 125 | 94% | $3.74 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $455K | 3.5K | 88% | $6.99 | |
| $93.5K | 361 | 85% | $6.99 | |
| $616 | 4 | 100% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Hungarian +6 more
Hours played at review time, across 742 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is decent enough. Game update from June 18th fixed an issue where I didn't unlock my remaining 4 achievements. After booting the game today (A month later lol) They autopopped.
突然回档了啥意思,一个多小时就这样没了重玩?
MOLTO BREVE. Il gioco è bello e trattiene, solo che dura meno di un pomeriggio; l'ho finito in 3 ore. Alcuni demo durano molto di più. Spero ci saranno degli upgrade-dlc gratuiti perchè cos'ì com'è si rimane con l'amaro in bocca di aver trovato finalmente un giochino carino che però evapora all'istante. Aspetterò qualche espansione o il seguito sperando che duri qualche giorno almeno.
me go to space, i no have helmet, i no can breathe, asteroid come, i shoot, me make money?
Not super long, but I definitely think its worth the price
Great game, scratches the numbers-go-up itch without ruining your life. Great few hours of entertainment for barely $5, totally worth it.
Весьма приятная игра да не мега долгая но о проведенных 6ч я не жалею.
Fun short incremental game It takes about 4 to 5 hours to 100% If I could give myself a tip before starting I'd tell myself to not hesitate to use the prestige. It seems to me that the amount of points for meta-progression is pre-set regardless of how much you delay doing it so you might as well waste no time and do it immediately (based on my observations at least)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.