
YOU GOTTA GO IN THE SPACE HOLE In the near future, humans discover the missing piece for faster-than-light travel: giant glass spheres. Navigate your ball through the space hole(s).
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tore me a new space hole.
☀️
Space Hole 2016 is a bizarre, goofy, and sometimes scary experience. From the moment you launch the game it sets the tone pretty well - I don't even really want to describe it just because it made me laugh so hard realizing how I'd be controlling the "character", and since the game is literally about a dollar at full price, I'd say just buy it if the screenshots intrigue you at all. That being said, I will give some broad pros and cons just to give a bit more of an idea what you're getting into. PROS + As you probably saw in the screenshots, many of the levels nail the feeling that you're in a playable Bryce 3D render. If not that, they feel surreal in their own right even if they boil down to "a bunch of shapes put together" due to the lighting and scale they tend to have. A handful of levels are just outright unnerving - like you're having a bad trip, as cliched as it sound (though this is largely due to these levels [spoiler]having the lighting make it hard to see where you're going at points [i]plus[/i] the music being replaced by eerie droning ambiance.[/spoiler]) + The music system in the game is equally odd. The hub levels are nice ambient tracks (minus a couple late-game hubs...), while the main levels usually consist of select songs from a couple Beverly Crusher albums... which diegetically play from the levels' goal. So the further away you are from it, the quieter it will be until you get too far to even hear it at all. I liked the songs themselves though, and they fit the game in a weird way. + The game is already kind of janky (in a fun way), and after completing enough levels you get two upgrades that make it even jankier (particularly the [spoiler]landmine upgrade, which has pretty inconsistent launch power due to it more creating an aura of force that the landmine itself can be affected by for a second, rather than being a straight explosion).[/spoiler] Depending on your disposition, the jank could be a pro or con (and sometimes it does dip into being a con, even for me). But given the nature of what the game is, I do think this jank adds to it rather than hinders. + There's over 100 levels, so you're definitely getting your bang for your (roughly) one buck. CONS - Some levels in the later half of the game are just not fun at all. One of my least favorites involved [spoiler]literally just brute force exploding my way through a bunch of balls in a tight corridor. The balls were flying all over the place, and I hated it.[/spoiler] The level difficulty can also be inconsistent at times, but that's a classic issue games with a lot of short levels tend to have. - The diagetic music makes it a bit grating on the ears when you can't have the goal centered on your screen. - When you beat the game [spoiler]you gain access to M Mode. Do not turn on M Mode. Or at least back up your save before doing so. M Mode is effectively New Game +, but your ship also constantly grows and shrinks and the landmine button now produces 3 mines. It makes some levels outright impossible to beat, and one level kept bugging out and making my screen black forcing me to back out. You have to delete your save to turn this mode off. So at least I have the memories of this game...[/spoiler] CONCLUSION It's a dollar. You can say that about many games on Steam to be fair, but I do feel this is one of the better games you can spend a dollar on. So if you saw the screenshots and even vaguely thought it looks interesting, I'd say just go for it. I look forward to getting to the other Space Holes at some point too.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] Space Hole 2016 ist ein Murmel/Kugel-Parkour-Spiel [/b] +Gute Grafik +Musik ist gutgemacht +Abwechslungsreiches Gameplay +Man kann nach wenigen Minuten spielen, sich sein nächstes Level/Welt selbst aussuchen -Teilweise viel zu schwer -Die Kugel kann nur rollen, springen ist nicht möglich
Space Hole 2016 is an independent physics-based platformer developed by Sam Atlas and published by Mr. Sam Atlas. Inspired by classic marble-rolling games, it places players inside a transparent sphere that serves as humanity's experimental method of traveling faster than light. The premise is intentionally bizarre, sending players through strange dimensions connected by the mysterious Space Hole while embracing an offbeat sense of humor and an imaginative science-fiction setting. Rather than focusing on an elaborate storyline, the game builds its appeal around unusual environments, creative level design, and the simple satisfaction of mastering momentum-driven movement. At its heart, the experience revolves around guiding the rolling sphere through a series of increasingly demanding obstacle courses. Every stage requires careful control of speed, balance, and timing, making momentum just as important as precision. The game features well over one hundred levels spread across multiple themed hub worlds, each introducing fresh layouts and environmental hazards that prevent the gameplay from becoming repetitive. While individual stages are relatively short, they encourage experimentation and repeated attempts, allowing players to gradually improve their technique without forcing them through lengthy sections after every mistake. As the challenge escalates, success becomes more dependent on player skill than luck, making each completed level feel genuinely rewarding. One of the game's strongest qualities is its willingness to embrace creativity instead of realism. Each world features its own surreal identity, from bizarre landscapes to imaginative visual themes that constantly reinforce the feeling of traveling through impossible dimensions. The abstract art direction may not compete with high-budget productions in technical detail, but it succeeds in giving Space Hole 2016 a memorable personality. The colorful presentation, unusual architecture, and constantly shifting scenery help each location stand apart, making exploration feel fresh throughout the adventure. Complementing the visuals is an energetic soundtrack that perfectly matches the game's eccentric atmosphere, adding excitement to both relaxed exploration and more intense platforming sequences. The controls are straightforward enough for newcomers to understand, yet the physics system provides enough depth to reward practice and mastery. Small adjustments in movement can have a significant impact on the ball's trajectory, encouraging players to learn how slopes, jumps, and momentum interact with one another. This creates an enjoyable learning curve where confidence grows naturally with experience. Support for both keyboard and controller allows players to choose the input method that best suits their preferences, while modest hardware requirements make the game accessible on a wide variety of systems. The developer also includes a clear warning regarding flashing visual effects, demonstrating consideration for players who may be sensitive to intense lighting. Despite its many strengths, Space Hole 2016 is not without its limitations. Its unconventional presentation and intentionally strange sense of humor may not appeal to everyone, particularly players searching for a deep narrative or realistic environments. The reliance on physics also means that later levels can become frustrating, as a single mistake often requires another careful attempt. However, these moments of challenge are balanced by responsive controls and compact level design that keeps retries quick and minimizes downtime. For fans of skill-based platformers, the demanding nature of the gameplay becomes part of the overall appeal rather than a drawback. Overall, Space Hole 2016 is a distinctive indie platformer that succeeds by committing fully to its unusual concept. Its imaginative premise, satisfying rolling mechanics, diverse collection of levels, and surreal visual style combine to create an experience that stands out from many other games within the genre. Although it does not aim for cinematic storytelling or cutting-edge graphics, it delivers a focused and entertaining adventure built around skill, creativity, and replayable platforming challenges. Players who enjoy physics-driven gameplay and unconventional indie experiences will likely appreciate the originality and charm found throughout this cosmic journey. Rating: 7/10
very bad game :"|
Оценка игре o/10
Veri Gud Gaem
This game reeks of 2000s nostalgia. Some of these levels are incredibly hard to look at for extended periods of time, and the whole time you play this game, it feels like you are tripping on acid. 7/10
6/10
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