No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.3K — a different platform, not this one.
Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards. Key features: ] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique. ] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck). ] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards. Gameplay: Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck. Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go. When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point. The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Land on a planet, find an entrance to a space station, and battle aliens, robots and hazardous environments using your deck of cards. Key features: ] Endless variation – Every game plays like a unique mission for your away-team – the layout is different every time. From the level layouts, to special events, and alternate paths. Every game will be unique. ] Unique card/inventory system – Your inventory is your deck of cards, every weapon, shield, or item you pick up is a card you use in battles and sits in your inventory (your deck). ] Unlockable extras – Complete challenges to unlock special Trinkets to help you in your games. Complete multiply missions to permanently unlock Buff cards, and increase your experience level to unlock special passive cards. Gameplay: Every game you play is uniquely generated from building blocks. No two levels are the same, no two game sessions are the same. As you progress through the levels you get to collect items for your inventory : weapons, shields, and dozens of other type items. Each item in your inventory is a card in your deck. Don’t want certain cards? don’t pick them up! That’s how you build your deck in this game: as you go. When you encounter aliens, you will engage with them in a card-battle: Either you or the alien will choose the first card, depending on who attacks who. And then the other picks his card. Defeat the alien, and move on to the next! Card battles are swift, and to the point. The game will randomly generate events, alternate routes and decide what effects plant-spores have on you or the aliens. Like I said: no two games will be the same!
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $1.99 | |
| — | 384 | 93% | Free | |
| — | 0 | 0% | Free | |
| — | 16 | 61% | Free | |
| — | 0 | 0% | Free | |
| — | 12 | 72% | Free |