
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014's award-winning South Park: The Stick of Truth.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 33.6Kreviews | 85% | — | $6M |
| $29.99 | 27.9Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the new patch force downloads all kinds of crap onto your computer and even adds icons for ubisoft to desktop without consent. It also requests admin access so... yeah do not buy or update this game.
Thanks Creek.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.88/day in the week to Jul 21 → 10.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the game a while ago and I don't remember it that well. What I can say is that I played it because I liked stick of thruth. This one was meh. Less funny. I finished it because I usually finish what I start. Probably not a bad game but I would not recommand it. No chance I would actually think to recommand this game when talking to someone.
Mano, sem comentários, esse jogo é simplesmente CINEMA, South Park consegue ser ácido num nível absurdo e ainda transformar isso em um jogo viciante. Os caras literalmente pegaram um episódio da série e transformaram em RPG. O humor é totalmente sem filtro, as piadas vêm uma atrás da outra e mesmo assim o jogo ainda consegue ter um combate muito melhor que o primeiro. Cartman continua sendo uma ameaça à sociedade e honestamente isso deixa tudo melhor, RECOMENDO PRA KRALHO TA MALUCO!!!!!!!!!!!!!!!!!!!!!! 10/10 experiência traumática
Que jogo f0d4 nmrl, foi uma experiência incrível que fiz até questão de zerar 2 vezes e platinar o game. O NOVATO APROVA
This is my first [i] South Park [/i] game I have played, and I will say I hold this game with a high regard, because it FEELS like a genuine episode of the show while playing it right with the theme of an RPG and Super Hero turn base battle game. The gameplay and story flow with one another pretty dang well, to where at times, you forget that YOU are playing a game, but unlike [i] MIXTAPE, [/i] you will still have a ton of gameplay and fun while playing it. [h2] [b] [u] PROS: [/u] [/b] [/h2] +You get a pretty fun and in-depth character creator at the start, and the fact the [i] non-combat [/i] difficulty given based off your [spoiler] race [/spoiler] is fun and a great way to squeeze in that South Park humor. +The battle difficulties are pretty much what they say they are. Even on the harder modes, I did not have much trouble beating bosses as long as you keep your head up and make a good strategy with your teammates. ( [spoiler] Mosquito [/spoiler] was my GOAT for most fights, but that is mainly off my playstyle) +Each character you recruit and team up with is faithful to the show and how they act in character is true to them, even the bonus DLC characters are fun to recruit and have alongside you. +The DLC characters are BUSTED, but yet have limits to make you still like the base roster for more team synergy. (If you wanna know who were my three most common brings in the late game: [spoiler] Henrietta, Professor Chaos, and Mosquito were my main 3, with Fastpass, Toolshed, and Mysterion as my substitutes. [/spoiler] ) +Each chapter being days makes it a fun little story that you can take at YOUR pace, and not feel rushed, as there is only 2 achievements you can flat out miss, so you can complete this entire game in ONE playthrough. +The DLC is actually fun and adds more to the game than just "here, have these characters, have a good day." I prefer this DLC over the likes of the ones from Lego DC Super-Villains, as this feels more like a chapter that you have FUN with, instead of nostalgia baiting or "this is a cash grab" as you do NOT need the DLC to complete any achievements or any story mode things (THEY HELP, but not mandatory). +With my 40 hour playtime, I can say its a GOOD sized game, especially if you are after completing the game, and hunting every side quest and achievement. AND THE GAME REWARDS YOU FOR IT! +The Story is fun, and SUPER South Park coded (2010's South Park to be exact). +The Ultimates in the game are very rewarding small cutscenes that each offer something good and fun with like only one bad one I did not like that much. +Runs pretty well with any computer, so I recommend this title to those who don't have a 10/10 PC. +Each class New Kid can get is fun and has a way for all playstyles to mesh well. +THE CHECKPOINT SYSTEM IS SO GOOD! [h2] [b] [u] CONS: [/u] [/b] [/h2] -Ubisoft. -The random battles against the side factions (No, not talking the Freedom Pals) do get repetitive, and often pull from the story a bit. -The soundtrack does get loopy to where it is distracting at times. -The QTE prompts are sometimes misleading and take a while to master each one. -Human Kite's Ultimate is pretty bland. -Once you learn the meta build for the game, its hard NOT to do it because of the BS you have to engage with. -The ending is predictable, funny, but predictable. -The side quest grind -Some characters feel like just roster filling, and WHY CAN WE NOT USE DOCTOR TIMOTHY FOR EVEN ONE BATTLE but can use freaking [spoiler] Santa [/spoiler] for one mission? -All summons feel underpowered in the mid to late game on the harder difficulties. Overall, I will say that I entered this game to be entertained, and I left happy with my playtime. I give South Park: The Fractured but Whole a solid 9/10. Now will it be better than Stick of Truth? I will find out someday, but for now, I recommend this game to all South Park fans, all superhero fans, and to those who just wanna kick some 4th Graders, Elders, Raisins, Crab People, and City Ninja butt!
Ubisoft game, not worth buying because he you're more likely to get locked out of the game through the ubisoft app than you are beating the game
ubisoft sucks cant even fix the issue when im logging in they blocked the account because of repeated failed attempt, but i just played the game yesterday. fix this ubisoft your gonna lose costumers
Game is great. The launcher ruins the experience, and continues to be a testament to how terrible Ubisoft is in every facet of its being. Next day, game refuses to run, and the Ubisoft launcher keeps running me in a loop of failing to authenticate DLC, despite not wanting to even run the DLC. Wish this company would finally give up on having their own launcher for what few games they have left.
this game is absolutely beautiful dare i call it perfect it was the reason i got into southpark it gives you the vibes of being a part of the plot the main story is really nice side quests are quite fun as well it's more balanced than the stick of truth storywise and combat wise the collectables in game are very fun i love how each character has a unique fighting style and how many options you can use with the new kid i have beat it several times on my xbox and i hope to 100% it in my steam
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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