
The Apocalypse shattered a world in disarray. Facing his impending death, a young boy named Sid crossed paths with Torii, a girl who feeds on the energy of time. In the harbour town of Astella, a mysterious adventure is about to unfold along with the investigation of an unusual crime...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
About





Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−75% | 166reviews | 80% | — | $11.6K |
| $19.99 | 43ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不建议玩,除了美术没有任何出彩点。我作为一个不常玩纯冒险RPG的人被美术吸引而来,评价仅供参考。 游戏没有跑步,没有传送,去哪全靠走。进入战斗有冲刺,但是有雷霆长cd,作用有限。 此外,游戏的手动存档只能在固定存档点进行存档,不能通过系统菜单存档。自动存档我没有关注是多久存一次。总而言之如果想玩,最好过一次主线就存一次。 不要随便睡觉,一旦睡觉副本里的怪会全部刷新,这意味着如果如果你在跑图过程中进入战斗,你必须把怪清完了才能切换地图。关于这一点,我有时进入战斗可以切换,有时又不能,不知道哪边是bug,总之跑图最好避战。 此游戏战斗系统做的真是神中之神,史中巨史。我玩的是霰弹,武器差最后一步强化满。第一章战斗强度尚且可以接受,体感数值强度设计相对合理。但到了第二章,地图内含十几个区域,每个区域都会刷新好几波怪,战斗强度之高和武器数值之低,让人实在是玩的想骂娘。炸弹的伤害数值也低的让人发笑,你这是炸弹还是炮仗?玩到后面破防的想笑。 任务引导体验极其糟糕。我不清楚这是不是所有纯RPG游戏的通病,如果是,纯当我发泄了。任务指引的描述很简单,通常只有几个字“深入探索”“继续前进”“寻找遗失的工具”“找到商人所说的人”等等。在副本外,任务会在地图上标出,偶尔会遇到一点麻烦,最后摸索一下都可以得到解决。副本内那就完了,深入探索什么地方?继续前进是去哪?遗失的工具在副本里什么地方?我还差什么道具推进主线/支线?没有,什么指引也没有。副本里面不会标出任务地点,想要推进任务只能地毯式搜寻,而我在这个步骤破大防了,我不想玩了,我觉得这是一坨狗屎,我对剧情所有的期待全部熄灭了。也许这是这类游戏的特色,或许它们的粉丝觉得这是一种沉浸式游戏的玩法? 最后,这个游戏很冷门,非常冷门,简中互联网上没有任何文字攻略,只有b站有up主的游玩实况。而每个人玩游戏的进度都不一样,有的人喜欢推主线,有的人喜欢清支线,任何一个人在游玩过程中卡任务、卡道具都没有办法找到攻略,这给其他想要尝试此类游戏的其他游戏玩家带来了巨大挑战。
感觉作者像是把所有财力都投入到了头像的制作中(笑 不过还是好评支持一下吧,总而言之整个作品除了立绘其他方面都相当平庸。平庸当然不是错,但是在众筹以及五十元售价下就很难让人有褒美之词了。 从世界观以及群像设计上很明显作者还是用尽心思了,但是奈何叙事和逻辑都相当的白开水。而且游戏的转场近乎为零,很多地方转折都相当生硬,明明立绘精良cg却是少之又少。 战斗系统能看出来作者是想做的,但事实上贫瘠而缺乏打磨。虽然通过叠加后期的数值可以起来,但是前中期过渡曲线确实相当难受,这是个相当传统的rpg遇怪刷图游戏,如果难度曲线不合理玩家是非常容易恶性卡关的。 总之整体上就是欠打磨,世界观上看作者可能是有后作打算的,但是在该作的反响下希望作者能仔细平衡下野心和现实。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]颇具野心的日式RPG游戏[/h1] 《时灵 星辰愚者》是一款由FUTU Studio开发,Astrolabe Games发行的一款国产JRPG游戏。游戏也是凭借着精美的画风吸引到了我,从而游玩了这款游戏。 [h2]游戏剧情[/h2] 游戏的剧情比较简单,主要就是主角正准备与时灵少女托莉前往帝国追随哥哥的脚步,却无奈陷入到了多方势力的帮派纷争,陷入到了一系列事件中。而我们则需要对经历的每一件事做出决定,这些决定也将影响阿斯特拉的未来走向。 [h2]游戏内容[/h2] 虽然游戏是q版的画风,但战斗方面属于即时战斗,需要玩家躲避怪物的同时进行输出。而关于战斗系统,本作同样拥有自己的特点——时停。在战斗中,我们可以通过击破紫色架势条来增加时停能量,能量满了后可通过时停能力来暂停boss的攻势,并控制托莉来对boss进行高额的输出。 游戏的内容也很诙谐有趣,丰富的支线剧情使得不大的箱庭地图里包含了很多内容,丰富了世界观的同时,塑造了非常多的可爱角色。(立绘也都非常好看!) 并且游戏中的选项有的会增加戏剧点数,不同的戏剧点数可以解锁对话从而产生别样的剧情,比如街头习性高了居然可以反向勒索街头混混,属实是合理中带着一丝搞笑。 [h2]仍需改进[/h2] 游戏有着比较明显的问题,这导致本来精致的画面却充满了突兀。主要是因为大部分时候,场景大多数时候都没有阴影,并且人物阴影略显简单,以至于感觉人物在场景次元之上,并且有点没有层次感。 游戏的系统非常丰富,但碍于篇幅较短的缘故,让角色的成长系统、戏剧点数等等内容都有些浅尝辄止的韵味,还是有些可惜的。但这里我相信,FUTU Studio的下一款作品一定能在这款游戏优秀的内容基础上,打磨出更好的体验来。 [h2]总结[/h2] 总的来说,《时灵 星辰愚者》是一款不错的的JRPG游戏。它凭借着优秀的画风和丰富的支线剧情以及多元化的系统成功吸引了不少玩家。虽然游戏现在还有缺点,但对于喜欢q版冒险、优秀画面表现以及即时战斗的玩家来说,这款游戏无疑是一个值得尝试的佳作。 [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火里的梦幻诗篇" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
不知道要給好評還是壞評,但以這價格的小品遊戲來說,覺得已經很不錯了,雖然有些小BUG,但整體仍就是個精緻好玩的遊戲。 除了最後BOSS的BUG,我可以無限刷怪到升兩級,結果變太強死不掉無法退出的當下還挺絕望……撇除這個最影響遊戲體驗的BUG,以剩下的遊玩來說,都還是不錯的。 不過若期待有戲有什麼深入刻劃之類的,可能要失望了,這遊戲不管戰鬥還是劇情上都是點到為止。但就戰鬥刷刷刷的感覺其實挺爽快、也不難,就我個人而言是很喜歡這種遊玩方式。 推薦給想輕鬆玩(輕度)戰鬥刷怪無壓力的玩家。
Um Action RPG diferenciado para quem quer uma aventura de Sid em busca de respostas da sua amiga Torii. Super recomendado em promoção. https://youtu.be/xAPqgMxpoJc
还行吧,游戏内容中规中矩,没有什么特别的亮点,但是托莉很可爱,人设塑造的也还行,剧情太短了,有第二部这部就是前传,没第二部这部就是烂尾,就像是勇者刚走出新手村游戏就结束了。篇幅过短是致命的缺陷,但是出第二部的话我也会买的。
The game is alright, I made it halfway though chapter 2, but it just seems too simple for my taste, some nice ideas though. I saw the game was cheap on sale and thought the models looked cute, which they are. Not many reviews on the game, so I'd like to point out, I did not run into any game breaking bugs in chapter 1 and as for the translation, I didn't think it was that bad, but there was odd repeats though, they even showed up in the log.
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 《时灵 星辰愚者》 一款制作精良的国产RPG游戏,讲述了黑帮少年和他的时灵一起在港口城市冒险的故事,整体风格偏向于一点朋克风,带点魔法。 画面十分精美,虽然游玩过程通常以Q版形象展示角色,但是立绘很良心,甚至有点FF的味道。场景描绘简单却不单调,全场景手绘但不粗糙,让人耳目一新。 玩法为单独小场景内的即时动作制,考验玩家的操作,主角可配近战远程两种武器,战斗时随意切换搭配使用,操作好的话可以十分爽快流畅。 提一点小小建议,切换场景时可以不必每次都按键,直接角色走到切换处就自动进入下一场景就好,现在操作有点麻烦。 总之是很不错的一款国产RPG游戏,需要踏下心来慢慢玩进去,一定会有不一样的游玩感受。 咖喱评分:8/10
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h2] 《时灵 星辰愚者》游戏体验 [/h2] 一款日系角色扮演类游戏,Q版的画风真的很吸引人,不管是战斗还是场景探索,都采用了3D化,直观的感受世界,最让人喜欢的是战斗系统,众所周知日系回合制比较多,但本作采用了即时战斗,对于回合制苦手的简直是福音,操作性大大提高,枪械手感也比较不错,直接上场走位扫射,并且还可操控队友优先自动攻击,简直爽起,也有可能因此修改,导致游戏篇幅不是很长,但游玩体验还是很棒的,唯一比较可惜的是立绘有些不尽人意,把主要的角色用心画,确实做到了让人一眼喜欢,其他角色就真的差强人意了。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.6K | 63 | 24% | $5.99 | |
| $11.6K | 88 | 100% | $3.99 | |
| $11.6K | 61 | 95% | $7.99 | |
| $11.6K | 70 | 91% | $6.99 | |
| $11.6K | 59 | 98% | $14.99 | |
| $11.6K | 69 | 86% | $8.99 |
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