
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,可以玩
助眠好帮手
技能一多 畫面很亂就算了, 敵人攻擊 地板的傷害根本就很難看到,謎樣的傷害判定,常常明明離怪還很遠 然後就突然被秒殺? 真的是越玩越火大,一堆拖時間的設計??? 到底要不要讓人玩得爽 一場隨便玩都要20分鐘,目前已經耐性被磨到沒了,我已經刪除遊戲
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would wait like 6-12 months before really sitting down to play this. Either it's in a way better and refined state or it's abandoned. As of right now it's pretty mediocre and overall the UI is in a poor state.
Not fun. The translation is a total disaster and completely ruins any understanding of the game, an AI would've done a better translation. Also, there is no proper 32:9 monitor support.
Playtime: 13 hours For the price, this game has been an absolute blast. I went in expecting a small indie roguelite, but ended up sinking 13 hours into it almost immediately. It scratches the same itch as Vampire Survivors mixed with Backpack Battles, while adding its own ideas through weapon forging and permanent progression. The combat is satisfying, and the progression feels rewarding early on. Forging Balance The forging system is one of the game's most unique mechanics, and I really like the concept. The issue isn't forging itself, but how its progression is balanced. Early on, you naturally want to start crafting and experimenting with better weapons, but because the same resources are also used to level your forging skill, it feels more efficient to delay crafting and invest almost everything into the skill tree instead. Once that investment starts paying off, the progression swings in the opposite direction. Forging scales extremely quickly, and before long you're able to create weapons that completely outclass the game's difficulty. After around 13 hours, I reached the point where I could forge weapons that one-shot almost everything. The surprising part is that I've only defeated the first major boss. I've cleared the available stages leading up to the later bosses, but my character already feels overwhelmingly powerful. It feels like the forging system starts a little too slowly, then ramps up too aggressively. A smoother progression curve would make the mechanic feel even better. Skill Tree Progression The game has two progression systems: Character stats Utility skills (forging, spell mastery, merchant prices, etc.) I like having multiple progression systems, but many of them compete for the same limited resources. Permanent stat upgrades, forging progression, and several other skills all draw from the same pool, which often makes it feel like you're constantly choosing which system to neglect. One thing I noticed is that the resources earned don't seem to scale much between the early and later stages. The first level rewards essentially the same upgrade materials as the higher-level areas, so progression starts to feel grindy as upgrade costs increase. Increasing resource rewards in later stages would make progression feel more rewarding while giving players a reason to push into harder content. Instead of feeling rewarded for engaging with every mechanic, it can feel like each progression system is competing for the same limited resources. I think the game would benefit from introducing additional resource types for different progression systems, while also increasing upgrade material rewards in later stages. That would make harder content feel more rewarding, reduce unnecessary grinding, and allow players to progress naturally without having every system compete for the same currency. Other Issues There are still a few rough edges: Some balance issues. A handful of bugs. Translation/localization could use another polish. Nothing here stopped me from enjoying the game, but they're noticeable enough to mention. Final Thoughts Despite the issues, I genuinely recommend this game. The gameplay loop is addictive, the forging system is creative, combat feels good, and it's incredibly easy to lose track of time while playing. Especially at this price point, it offers excellent value. I've genuinely enjoyed my time with the game, and I hope Ziyue continues building on what they've created. There's a lot of potential here, and I'd happily jump back in when new content arrives. Recommended. Looking forward to future updates! Edit: I went back and killed all bosses, same weapon as i made earlier. 1 shot all of them (less than 1 sec) just bought compass from the merchant, went in, used the compass, straight to boss, boss dead within a sec. cleared the last boss level + boss in less than 2 minutes (finding the boss and killing it)
During the first boss fight I survived an attack that was probably supposed to kill me, locked me out of being able to move and "unstuck" just changed my location without fixing anything. Had to alt+F4 to exit since no menu options allowed me to close the game, then starting it back up I'm now in a town with no idea what I've missed - can't figure out how to delete save file in game, couldn't easily find the local save files to delete to let me start fresh.
《铸魂迷途》一款国产的像素肉鸽游戏,结合了类幸存者和刷宝搜打撤类的玩法,玩家在游戏中需要扮演一名误入魂灵世界的中世纪传奇猎人--盖亚之子马蒂尔达。在冥界中,在腐化魂灵包围中搜集圣骸、锻造驱魔武器,寻找重返人间的道路。 本作把背包管理和锻造之间的关系融合的很巧妙。有限的背包容量让每一局游戏都充满取舍,剑胚,遗物,补给全都想要,但是我们必须权衡战斗的收益与撤离的成本。锻造算是这款游戏的灵魂,怪物掉落的剑胚搭配各类圣骸,能随机生成暴击,攻击,攻速等各种词条,每一局都能打造效果不同的武器,反复刷取材料锻造新装备。游戏的美术风格则是采取像素风格,深色的冥界、畸形的怪物,还有时不时的迷雾构建出压抑恐怖的地下世界。 但是玩起来不爽的地方也有不少,比如回城系统并不能随时随地的返回主城,每次背包装满了想回去,但是传送装置无法使用,只能等时间到,但是等时间到了背包里的材料那些又变的难以取舍,还有时间到了之后剩下来的时间一点奖励都没有,我还在那苦苦打了十多分钟,最后实在坚持不住迫不得已只能返回。 感觉算是一款比较有趣的游戏,各种玩法都结合的还算不错,制作者更新也积极,只是需要再好好打磨。希望会有不一样的爽感。 [quote]关注&加入∶[url=https://store.steampowered.com/curator/45540934/admin/reviews_manage/]深澜探索者[/url][/quote]
太簡單了.建議作者玩一次Path of exile 之後做一次平衡.現在太無腦了 例如回旋標 折返完整傷害太op 還有暴擊傷害 後面疊暴 幾千萬傷害 真的可以嗎? 現在的情況是 法術垃圾 充能垃圾 ,武器配搭好就一路輾 護甲 格擋 閃避 完全可以移除 完全沒鳥用 武器增加2-300活力 還有暴擊瞬補 根本沒怪打得死我 經驗介指 只佔用1格就給50%經驗??? 易碎珠子還可以疊效果 前面直接團幾顆力量易碎 沒怪能近身..
核心的搜打撤体验太差了,死亡最多带回4件道具,撤退又只能带走背包里的物品。这就导致了想要打造装备,刷材料需要很久。 而且局外养成太不合理了,要的资源又多,数值又过于保守。 受到伤害也没有短暂无敌,被怪围住碰一下就直接失败。 三个小时了,一直卡在难度一第一个撤离点时间
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