
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太粗糙了,为什么主动法术跟纯数值加成加成全塞一块了,搞了个背包格,完全看不到有联动效果,专武特效也塞进去,进图又roll不到对应法术,撤离居然必须打完,能带走的也就少得可怜的矿车和小背包
倖存者跟背包英雄合體, 其實說實話縫的不錯, 甚至可以說相當出色, 只是我個人還是更喜歡回合制一點。
肉鸽幸存者+背包乱斗式的背包,像素画风玩起来还挺解压的。 城镇式的基地感觉就很RPG。各种武器合成锻造、背包拓容,养成的乐趣还是有的。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $110.8K | 801 | 79% | $4.99 | |
| $110.8K | 235 | 67% | $12.99 | |
| $110.8K | 218 | 71% | $19.99 | |
| $110.7K | 701 | 90% | $9.99 | |
| $110.8K | 176 | 57% | $19.99 | |
| $110.7K | 350 | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 2.9K | 76% | $10.49 | |
| — | 0 | — | — | |
| $966 | 5 | 80% | $7.99 | |
| $4M | 21.8K | 90% | $6.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $486.6K | 1.8K | 85% | $7.99 |
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
后期技能特效太大 太乱 看不见屏幕了。。。需要出个淡化特效的功能 尤其是手里剑 船锚 多重加起来 范围加起来完全看不见路了。
完全重复游玩的欲望。局外材料给的少的可怜。武器重铸更是笑话给的那点属性,要的局外材料多,还不如去更高级地图刷胚子。一局十几分钟没啥爽感。搜打撤,请问搜在哪里。固定的几个箱子,基本上不可能找全。各种材料占格子,一局带不出去几个,想刷点好武器,要大量的垃圾时间填充。看似武器多,实则选择少。
垃圾
类幸存者的像素风格地牢设计效果还不错,局内可以收集素材素材,升级能获得新的技能,任务目标是寻找传送门,每过一段时间都会有矿车可以带回一定数量的道具,减少了后面失败的惩罚,并且失败了也不是一无所有,可以带回三件道具,这点设计蛮人性化的。据点中还可以打造装备,根据添加的材料特性赋予属性,也有花费资源升级能力的地方,内容上还是很丰富的。目前仓库给的挺大,背包需要碎片合成一点点升级,额外道具会存放在备战区,可惜没有一键整理功能,希望后面可以更新优化一下。
I think many people are being overly harsh on this game as I understand that yes there are issues with the game yes the beginning is a bit long and not as dopamine filled as some of you doomscrolling addicts might like but once you get into the game it is an extremely fun and versatile game and even with the issues the Devs have pumped out an update almost every day to rectify what you are all complaining about so I don't see any massively glaring issues just quit being cry babies and just say the game isn't for you.
無聊
不是,这死亡惩罚好歹把我带进去的排除掉吧?本来你所谓加难度就是无脑纯堆数值,搞得人一碰就没,完了打半天你告诉我不仅里面东西拿不走,带进来的东西还得留下?忙活半天负提升真有你的,浪费时间
Active players
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