
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先,这是一款不错的游戏 其次,这是一款适合入手的游戏 再者,这是一款略有新意,优点和缺点都非常明显的游戏 从游玩过程中,能够明显感觉到制作者是用心了的。 不论是天赋,还是法术以及能与法术联动的超级武器,以及整套的武器打造系统可以说都很不错。 至于缺点的话,我最大的感觉就是游戏数值,或者说是曲线可能并不太合理,每一点护甲能够抵消一点伤害,这个有点过于强势了,当你的护甲叠加到100以上的时候,基本上小怪就打不动你了,这样一来,生命属性就会显得很尴尬。 其次是伤害曲线,爆伤高点的话很容易打出数倍甚至是十几倍的伤害,个人感觉有点夸张。 除了数值,还有就是游戏性,比如说游戏反馈,受伤或者说打击感等等各方面有点薄弱。 嗯,对了, 还有法术有点过于遮挡视野了,尤其是喷火,一转起来有点烧眼睛。 还有就是内容可能贫瘠了一些,只有六张图,还是有点少,而且主线感觉开了头,没有故事结尾,希望作者能够再接再励。 以上都只是个人的看法,加油。
局内又臭又长 打的东西还没有空间带走 材料需求又多 典型的制作人自嗨型游戏 玩了几个小时 几乎没有一处合理的地方 上来一堆设定 丢在几十张图文并集的介绍里面 字又小又乱 局内技能多一点特效恶心的要死 怪还多 一不注意就扣血 还没处关特效 一坨狗屎
1.安全撤离不给带走包里的东西 2.熔炼这种设定在1的基础上导致这游戏肝得离谱
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it s okay
玩的下去,也不贵,就当支持国产了
內容可以玩很久
游戏还是不错的,就是需要带出去的东西也太多了吧orz,而能带出去的又太少,希望能改善一下吧orz。还有就是希望能多出点角色吧就一个太单调了
新地圖有高低差 這是甚麼白癡設計去你媽的
最新的地圖設計太噁心 而且敵人會再生在自機身上 較高難度下會導致秒殺
虽然我玩的不久,也说一下自己的感想: 游戏融合了搜打撤,但是没有搜打撤的爽,只有搜打撤的挫败感 不爽在于,背包小,能带回去的物资受限,那种还没开始装就满了的感觉;但是结合后面物资的用途,也看的出来为了游戏寿命为什么会这么设计; 再说到物资的用途,装备打造感受其实很无聊,无聊不在于形式,而是反馈;新武器的一次性反馈之后就剩下乏味,追求不同属性在游戏带来的【可视化】差异感很低;我这里抛砖引玉一个设计,如果说打造同一把武器,能产生衍生变化,类似《哈迪斯》里面的刀1,刀2,刀3,刀4那样的机制改变,再结合数值对机制的放大,我想这样或许会更有意思一点; 最后不爽的就是局内的特质装备,是结合肉鸽能力的,这种特质装备我想带回去又不想带回去的;核心问题是,我下一句带上它,我能随机到想要的能力吗?没有随机到就是亏……这里的问题就在于,我作为玩家,我想做BD,但是这个BD我太难掌控了,太难成型了 -- 最后就是搜打撤的挫败感,和不爽是紧密相连的;搜打撤游戏的特色在于,我能攒物质,如果我失败了,我可以用攒下的物质再起来,因为这个游戏攒物质太没效率了,所以根本攒不起来;所以挫败感相比一般搜打撤更强。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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