
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like it! Only done a couple of runs so far, but the elements borrowed from backpack manager and ARPGs are cool additions to the genre.
Disaster of a game experience for new players. It throws EVERY feature the game has to offer at you, in the first 5 minutes: Talents, Blacksmithing, Minecart, Shop, Craft, Forge, Telepath, Tailor, Quests, Bag Layout, Attributes, etc This is a massive sign of a bad game designer. These systems should be introduced slowly, one at a time, at a point where you are excited to have a new avenue to increase your power. Lots of other bad game design too, like not being able to click 'Tab' to see your character stats and equipped bag items when viewing the Level Up selection choice screen. I could list probably 10 more things that this game does badly and I've only played for like 15 minutes.
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 289 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏创意不错,搜打撤材料武器回去自己锻造,目前不支持4K而且全屏后手柄指针无法使用,背包太小整理和转移材料物品很繁琐,先退款了
比较中规中矩的肉鸽类游戏,头几个小时确实让我有点新鲜感,但在8小时后,对游戏的兴趣在急速下降,主要是以下几个痛点: 1. 第二张地图太空阔,资源分布太散,玩的很吃力 2. 法术与武器的伤害完全不成比例,到后期武器动辄伤害两三千,一样打不动怪,比起来法术只有可怜的几十几百,就算把大量的升级资源来提升法术,一样伤害可怜。到高难度副本,法术基本只剩下炫酷,完全没伤害 3. 提升曲线有问题,怪物掉落的三种特殊素材的消耗量完全不成比例。锻造和升级用的资源缺的要命,但转头一看用于升级背包碎片的资源已经堆满了。急缺一种资源相互转化的机制 看看作者能不能改掉吧,我这边等着继续更新。
Game is not ready. Half baked product. Feels like it was made as a project to make money. Pros: -Plays and feels nice. -Pixel graphic looks nice Cons: -3 quests at start, then nothing. Don't know if there are any quests later but the gap is huge. -same 3 mobs at the location, feels copy-paste -crafting is close to useless -levelling system relies on one main resource, by my 7 hours I have fully level bottom branch and now this resource is not required. In the same time 4 other branches uses the same resource required also for smithing and levelling stats. -same few items for craft just their rarity changes In general game feels like extraction, than roguelite as you need to make your build before you come into the map. You can lock your perks and stack items improving weapon and play stile. Total mark from me: 4/10
数值太保守了,而且肉眼看不到什么机制联动,基本上只有叠数值一条路,不推荐游玩
差评差评差评!!!!!!!毫无爽点,简直活生生的东施效颦!!!!!!!!不信的可以下来玩。硬是完了4个小时,还是感觉不到任何乐趣,仗着现在热门的标签类幸存者,刷宝,搜打撤。没一样是行的,如果这样下去过不了1个月都没人玩了。那些托说好玩的真的昧着良心说大话!
配置要求很低,角色动作丝滑,词条搭配、武器组合花样繁多,甚至还模仿了搜打撤游戏的“保险箱”和“回收站”,上一次让我如此沉迷的,还是吸血鬼,游戏性确实很高,游玩体验绝佳。 建议:目前貌似只有一个角色,后续能否多出一些?不同角色有不同的技能(异想天开)?感觉初始人物不大好看。
豪丸,但是感觉格子太少了,捡的一堆材料带不回去很难受,然后回血手段太少了(我手残)
**《铸魂迷途》——我愿称之为“电子海洛因中的鹤顶红,刷子游戏里的九转还魂丹”!** 凌晨三点,我颤抖着双手关掉电脑,跪在阳台上对月亮磕了三个响头——不是因为输给了Boss,而是因为我的灵魂刚刚被这款游戏榨干后又塞满,现在它重得像个灌了铅的健身球。 开局五分钟,我还在为捡到一根“略微发霉的圣骸肋骨”沾沾自喜;半小时后,我的背包里塞满了“地狱暴君的眼球”“扭曲时空的指甲盖”和“疑似撒旦用过的搓澡巾”,而我的大脑已经在疯狂计算“攻击力+3% vs 暴击时召唤幽灵尖叫鸡”哪个更划算——这哪是背包规划?这分明是让我用算力挑战量子力学! 割草?那叫“灵魂绞肉机狂欢节”!满屏腐化魂灵像春运火车站的人潮,而我抡着用“三根怨灵腿骨+一瓶诅咒辣椒油”锻造出的“烈焰陀螺大锤”,一锤下去,伤害数字直接爆出银河系,连我家的电表都跟着闪了三下。Boss出场时气势恢宏,台词能写满三页莎士比亚,结果被我的“圣光溜溜球”弹了十七下脑门,当场哭着喊我爸爸。 最绝的是“搜打撤”循环——搜刮时的我是葛朗台转世,连怪物的牙缝都要抠出几粒灵魂结晶;战斗时的我是奎托斯附体,抡起家伙就冲进怪堆里跳广场舞;撤退时的我是博尔特亲传,背着满包“地狱限定版手办”狂飙,身后追着气得冒烟的深渊领主,那场面比《速度与激情》还多两桶氮气。 至于剧情?当我拼凑出世界堕落的真相时,我手里的薯片掉在了地上,而我的猫用看傻子的眼神盯着我——原来这一切都是因为冥界公务员忘记给“堕落核心”交社保!这脑洞大得能装下十个黑洞,我直接笑到邻居报警投诉“深夜非法施工”。 最后,友情提示:本游戏内置“时间扭曲”被动技能,明明只玩了一局,窗外却已经换了三个季节。如果有一天你发现我顶着黑眼圈、抱着键盘喃喃自语“再刷一把圣骸就睡”,请务必把我打晕,顺便帮我给开发者寄一箱红牛——他们用代码造了个无限上头的灵魂漩涡,而我,甘愿沉沦。 **评分:∞/10**(因为10分不够塞满我的背包)。 **建议:** 立刻下载,除非你讨厌“笑着剁手”的快感。 建议优化一下撤离机制,总是死了才能撤离,而且只能带3样,很不爽.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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